[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 31

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 247,2238
Objectives[0]positionY = -2534,92
Objectives[0]positionZ = 5,855983
Objectives[0]Heading = 129,9955
Objectives[0]model = player_one
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 2
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 15
Objectives[0]COMPONENT_TORSO_TEXTURE = 10
Objectives[0]COMPONENT_LEGS_DRAWABLE = 21
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 6
Objectives[0]COMPONENT_FEET_TEXTURE = 2
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 2
Objectives[0]Weapon0 = PistolMk2
Objectives[0]Weapon1 = SwitchBlade
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]SpawnInVehicle = True
Objectives[0]mission_Actors[0]SeatIndex = 0
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 17
Objectives[0]mission_Actors[0]positionX = 244,9445
Objectives[0]mission_Actors[0]positionY = -2537,713
Objectives[0]mission_Actors[0]positionZ = 5,167555
Objectives[0]mission_Actors[0]Heading = 109,2146
Objectives[0]mission_Actors[0]String_Name = IG_PAIGE
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 300
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Pistol
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 1
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[0]Task_List[0]PositionX = 230,1645
Objectives[0]mission_Actors[0]Task_List[0]PositionY = -2635,038
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 5,520342
Objectives[0]mission_Actors[0]Task_List[0]Block = True
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 2
Objectives[0]mission_Actors[1]SpawnInVehicle = True
Objectives[0]mission_Actors[1]SeatIndex = 1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 244,9445
Objectives[0]mission_Actors[1]positionY = -2537,713
Objectives[0]mission_Actors[1]positionZ = 5,167555
Objectives[0]mission_Actors[1]Heading = 109,2146
Objectives[0]mission_Actors[1]String_Name = ig_lamardavis
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 300
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 50
Objectives[0]mission_Actors[1]Hearing_Range = 50
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Pistol
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 99
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 1
Objectives[0]mission_Actors[1]Task_Repeat = False
Objectives[0]mission_Actors[1]Task_List[0]Type = Pause
Objectives[0]mission_Actors[1]Task_List[0]PositionX = 230,1645
Objectives[0]mission_Actors[1]Task_List[0]PositionY = -2635,038
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = 5,520342
Objectives[0]mission_Actors[1]Task_List[0]time = 20
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 28
Objectives[0]mission_Actors[2]SpawnInVehicle = True
Objectives[0]mission_Actors[2]SeatIndex = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 17
Objectives[0]mission_Actors[2]positionX = 244,9445
Objectives[0]mission_Actors[2]positionY = -2537,713
Objectives[0]mission_Actors[2]positionZ = 5,167555
Objectives[0]mission_Actors[2]Heading = 109,2146
Objectives[0]mission_Actors[2]String_Name = ig_lestercrest
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 300
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Pistol
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Task_List_Count = 5
Objectives[0]mission_Actors[2]Task_Repeat = False
Objectives[0]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[2]Task_List[0]PositionX = 230,1645
Objectives[0]mission_Actors[2]Task_List[0]PositionY = -2635,038
Objectives[0]mission_Actors[2]Task_List[0]PositionZ = 5,520342
Objectives[0]mission_Actors[2]Task_List[0]Block = True
Objectives[0]mission_Actors[2]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[2]Task_List[1]PositionX = 230,1645
Objectives[0]mission_Actors[2]Task_List[1]PositionY = -2635,038
Objectives[0]mission_Actors[2]Task_List[1]PositionZ = 5,520342
Objectives[0]mission_Actors[2]Task_List[1]Speed = 4
Objectives[0]mission_Actors[2]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[2]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[2]Task_List[2]Type = Drive
Objectives[0]mission_Actors[2]Task_List[2]PositionX = 292,4279
Objectives[0]mission_Actors[2]Task_List[2]PositionY = -2986,221
Objectives[0]mission_Actors[2]Task_List[2]PositionZ = 5,432724
Objectives[0]mission_Actors[2]Task_List[2]Speed = 10
Objectives[0]mission_Actors[2]Task_List[2]StopBeforeVehicles = True
Objectives[0]mission_Actors[2]Task_List[2]StopBeforeActors = True
Objectives[0]mission_Actors[2]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[2]Task_List[2]AvoidActors = False
Objectives[0]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[2]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[2]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[2]Task_List[2]Reverse = False
Objectives[0]mission_Actors[2]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[2]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[2]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[2]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Actors[2]Task_List[3]Type = Drive
Objectives[0]mission_Actors[2]Task_List[3]PositionX = 269,8135
Objectives[0]mission_Actors[2]Task_List[3]PositionY = -2993,818
Objectives[0]mission_Actors[2]Task_List[3]PositionZ = 5,217461
Objectives[0]mission_Actors[2]Task_List[3]Speed = 10
Objectives[0]mission_Actors[2]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[2]Task_List[3]StopBeforeActors = True
Objectives[0]mission_Actors[2]Task_List[3]AvoidVehicles = True
Objectives[0]mission_Actors[2]Task_List[3]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[2]Task_List[3]AvoidActors = False
Objectives[0]mission_Actors[2]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[2]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[2]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[2]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[2]Task_List[3]Reverse = False
Objectives[0]mission_Actors[2]Task_List[3]TakeShortestPath = True
Objectives[0]mission_Actors[2]Task_List[3]IgnoreRoads = True
Objectives[0]mission_Actors[2]Task_List[3]IgnoreAllPathing = True
Objectives[0]mission_Actors[2]Task_List[3]AvoidHighWays = True
Objectives[0]mission_Actors[2]Task_List[4]Type = Drive
Objectives[0]mission_Actors[2]Task_List[4]PositionX = 256,4546
Objectives[0]mission_Actors[2]Task_List[4]PositionY = -3038,014
Objectives[0]mission_Actors[2]Task_List[4]PositionZ = 5,282898
Objectives[0]mission_Actors[2]Task_List[4]Speed = 10
Objectives[0]mission_Actors[2]Task_List[4]StopBeforeVehicles = True
Objectives[0]mission_Actors[2]Task_List[4]StopBeforeActors = True
Objectives[0]mission_Actors[2]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[2]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[2]Task_List[4]AvoidActors = False
Objectives[0]mission_Actors[2]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[2]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[2]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[2]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[2]Task_List[4]Reverse = False
Objectives[0]mission_Actors[2]Task_List[4]TakeShortestPath = True
Objectives[0]mission_Actors[2]Task_List[4]IgnoreRoads = True
Objectives[0]mission_Actors[2]Task_List[4]IgnoreAllPathing = True
Objectives[0]mission_Actors[2]Task_List[4]AvoidHighWays = True
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 244,9445
Objectives[0]mission_Vehicles[0]positionY = -2537,713
Objectives[0]mission_Vehicles[0]positionZ = 5,167555
Objectives[0]mission_Vehicles[0]Heading = 109,2146
Objectives[0]mission_Vehicles[0]Name = Dynasty
Objectives[0]mission_Vehicles[0]Model = dynasty
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicSurfBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = MettalicBlackBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicGasolineBlueGreen
Objectives[0]mission_Vehicles[0]HasPearlescent = True
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 17
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 2
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 232,9314
Objectives[1]positionY = -2633,257
Objectives[1]positionZ = 5,020342
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 1
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = 229,9565
Objectives[1]Task_List[0]PositionY = -2636,136
Objectives[1]Task_List[0]PositionZ = 5,520342
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = 2
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = True
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 231,5491
Objectives[2]positionY = -2643,386
Objectives[2]positionZ = 5,020342
Objectives[2]Cutscenes_Time = 12
Objectives[2]Cutscenes_Trans_Time = 6
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = True
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 1,4
Objectives[2]Cutscenes_Follow_Hieght = 0,7
Objectives[2]Cutscenes_Follow_Angle = 190
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 4
Objectives[2]ObjectiveMessages[0]positionX = 1975,124
Objectives[2]ObjectiveMessages[0]positionY = -1918,365
Objectives[2]ObjectiveMessages[0]positionZ = 122,8805
Objectives[2]ObjectiveMessages[0]Message = ~y~Hey Lester, have you heard of the new magnetic confinement reactors?
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 1976,708
Objectives[2]ObjectiveMessages[1]positionY = -1921,361
Objectives[2]ObjectiveMessages[1]positionZ = 119,815
Objectives[2]ObjectiveMessages[1]Message = ~y~They should solve the problem of electricity consumpion witht the electric cars, right?
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 6
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = 1986,151
Objectives[2]ObjectiveMessages[2]positionY = -1922,544
Objectives[2]ObjectiveMessages[2]positionZ = 112,985
Objectives[2]ObjectiveMessages[2]Message = ~b~WHAT?
Objectives[2]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[2]Sender = 
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = White
Objectives[2]ObjectiveMessages[2]PlayFromStart = False
Objectives[2]ObjectiveMessages[2]Delay = True
Objectives[2]ObjectiveMessages[2]DelayTime = 13
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = True
Objectives[2]ObjectiveMessages[2]TypeTextMesage = False
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[3]positionX = 1991,54
Objectives[2]ObjectiveMessages[3]positionY = -1923,737
Objectives[2]ObjectiveMessages[3]positionZ = 111,4565
Objectives[2]ObjectiveMessages[3]Message = ~g~But, do you have to talk about it every time?
Objectives[2]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[3]Sender = 
Objectives[2]ObjectiveMessages[3]Subject = 
Objectives[2]ObjectiveMessages[3]MessageColor = White
Objectives[2]ObjectiveMessages[3]PlayFromStart = False
Objectives[2]ObjectiveMessages[3]Delay = True
Objectives[2]ObjectiveMessages[3]DelayTime = 14
Objectives[2]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[3]TypeSubtitle = True
Objectives[2]ObjectiveMessages[3]TypeTextMesage = False
Objectives[2]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 226,6822
Objectives[3]positionY = -2642,212
Objectives[3]positionZ = 5,043961
Objectives[3]Cutscenes_Time = 6
Objectives[3]Cutscenes_Trans_Time = 16
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = True
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 1,4
Objectives[3]Cutscenes_Follow_Hieght = 0,7
Objectives[3]Cutscenes_Follow_Angle = 335
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 3
Objectives[3]ObjectiveMessages[0]positionX = 2001,677
Objectives[3]ObjectiveMessages[0]positionY = -1935,786
Objectives[3]ObjectiveMessages[0]positionZ = 106,4383
Objectives[3]ObjectiveMessages[0]Message = ~b~THAT'S NOT THE PROBLEM, STUPID IDIOT, THE PROBLEM IS ALL THE TOXIC SUBSTANCES CONTAINED IN THE BATTERIES.
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = 2004,337
Objectives[3]ObjectiveMessages[1]positionY = -1942,156
Objectives[3]ObjectiveMessages[1]positionZ = 104,8715
Objectives[3]ObjectiveMessages[1]Message = ~b~CHILDREN IN AFRICA AND INDIA ARE ALREADY STRUGGLING TO DISPOSE ALL THE BATTERIES OF LAPTOPS AND MOBILE PHONES.
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 8
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = True
Objectives[3]ObjectiveMessages[1]TypeTextMesage = False
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[2]positionX = 2007,909
Objectives[3]ObjectiveMessages[2]positionY = -1948,677
Objectives[3]ObjectiveMessages[2]positionZ = 103,7695
Objectives[3]ObjectiveMessages[2]Message = ~b~CAN YOU IMMAGINE WHAT WOULD HAPPEN TO THOSE CHILDREN IF EACH CAR HAD 8000 BATTERIES?
Objectives[3]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[2]Sender = 
Objectives[3]ObjectiveMessages[2]Subject = 
Objectives[3]ObjectiveMessages[2]MessageColor = White
Objectives[3]ObjectiveMessages[2]PlayFromStart = False
Objectives[3]ObjectiveMessages[2]Delay = True
Objectives[3]ObjectiveMessages[2]DelayTime = 16
Objectives[3]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[2]TypeSubtitle = True
Objectives[3]ObjectiveMessages[2]TypeTextMesage = False
Objectives[3]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 223,2005
Objectives[4]positionY = -2641,705
Objectives[4]positionZ = 5,255545
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 0
Objectives[4]Cutscenes_FOV = 30
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = True
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 10
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = 236,2378
Objectives[5]positionY = -2632,038
Objectives[5]positionZ = 5,020342
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = True
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 28
Objectives[5]mission_Vehicles[0]positionX = 123,0917
Objectives[5]mission_Vehicles[0]positionY = -3092,344
Objectives[5]mission_Vehicles[0]positionZ = 5,295074
Objectives[5]mission_Vehicles[0]Heading = 269,0901
Objectives[5]mission_Vehicles[0]Name = Specter custom
Objectives[5]mission_Vehicles[0]Model = rt3000
Objectives[5]mission_Vehicles[0]PrimaryColor = MetallicBrightBlue
Objectives[5]mission_Vehicles[0]SecondaryColor = MetallicDiamondBlue
Objectives[5]mission_Vehicles[0]PearlescentColor = MetallicBrightBlue
Objectives[5]mission_Vehicles[0]HasPearlescent = False
Objectives[5]mission_Vehicles[0]Livery = -1
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]LockedForPlayer = False
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = True
Objectives[5]mission_Vehicles[0]Invincible = False
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 0
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[5]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 0
Objectives[5]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[5]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 8
Objectives[5]mission_Vehicles[0]NeededForActorIndex[1] = 13
Objectives[5]mission_Vehicles[0]NeededForActorTaskIndex[1] = 1
Objectives[5]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[5]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[5]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[5]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 18
Objectives[5]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[5]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 20
Objectives[5]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 24
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[1]positionX = 138,2074
Objectives[5]mission_Vehicles[1]positionY = -3076,61
Objectives[5]mission_Vehicles[1]positionZ = 5,289802
Objectives[5]mission_Vehicles[1]Heading = 185,9427
Objectives[5]mission_Vehicles[1]Name = Specter custom
Objectives[5]mission_Vehicles[1]Model = calico
Objectives[5]mission_Vehicles[1]PrimaryColor = MetallicSaxonyBlue
Objectives[5]mission_Vehicles[1]SecondaryColor = MetallicBlack
Objectives[5]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[1]HasPearlescent = False
Objectives[5]mission_Vehicles[1]Livery = 1
Objectives[5]mission_Vehicles[1]DirtLevel = 0
Objectives[5]mission_Vehicles[1]LockedForPlayer = False
Objectives[5]mission_Vehicles[1]Locked = False
Objectives[5]mission_Vehicles[1]Alarm = False
Objectives[5]mission_Vehicles[1]HotWired = True
Objectives[5]mission_Vehicles[1]Invincible = False
Objectives[5]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[1]Remove_After = 0
Objectives[5]mission_Vehicles[1]Survive_Number = 0
Objectives[5]mission_Vehicles[1]Failed_Text = 
Objectives[5]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[5]mission_Vehicles[2]positionX = 144,1553
Objectives[5]mission_Vehicles[2]positionY = -3076,919
Objectives[5]mission_Vehicles[2]positionZ = 5,306293
Objectives[5]mission_Vehicles[2]Heading = 172,0642
Objectives[5]mission_Vehicles[2]Name = Specter custom
Objectives[5]mission_Vehicles[2]Model = dominator7
Objectives[5]mission_Vehicles[2]PrimaryColor = MetallicRed
Objectives[5]mission_Vehicles[2]SecondaryColor = MetallicAnthraciteGray
Objectives[5]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[2]HasPearlescent = False
Objectives[5]mission_Vehicles[2]Livery = 1
Objectives[5]mission_Vehicles[2]DirtLevel = 0
Objectives[5]mission_Vehicles[2]LockedForPlayer = False
Objectives[5]mission_Vehicles[2]Locked = False
Objectives[5]mission_Vehicles[2]Alarm = False
Objectives[5]mission_Vehicles[2]HotWired = True
Objectives[5]mission_Vehicles[2]Invincible = False
Objectives[5]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[2]Remove_After = 0
Objectives[5]mission_Vehicles[2]Survive_Number = 0
Objectives[5]mission_Vehicles[2]Failed_Text = 
Objectives[5]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[5]mission_Vehicles[3]positionX = 127,5728
Objectives[5]mission_Vehicles[3]positionY = -3082,949
Objectives[5]mission_Vehicles[3]positionZ = 5,262067
Objectives[5]mission_Vehicles[3]Heading = 192,248
Objectives[5]mission_Vehicles[3]Name = Specter custom
Objectives[5]mission_Vehicles[3]Model = euros
Objectives[5]mission_Vehicles[3]PrimaryColor = MetallicBlazeRed
Objectives[5]mission_Vehicles[3]SecondaryColor = MetaillicVDarkBlue
Objectives[5]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[3]HasPearlescent = False
Objectives[5]mission_Vehicles[3]Livery = 1
Objectives[5]mission_Vehicles[3]DirtLevel = 0
Objectives[5]mission_Vehicles[3]LockedForPlayer = False
Objectives[5]mission_Vehicles[3]Locked = False
Objectives[5]mission_Vehicles[3]Alarm = False
Objectives[5]mission_Vehicles[3]HotWired = True
Objectives[5]mission_Vehicles[3]Invincible = False
Objectives[5]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[3]Remove_After = 0
Objectives[5]mission_Vehicles[3]Survive_Number = 0
Objectives[5]mission_Vehicles[3]Failed_Text = 
Objectives[5]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 8
Objectives[5]mission_Vehicles[3]NeededForActorIndex[0] = 4
Objectives[5]mission_Vehicles[3]NeededForActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[5]mission_Vehicles[4]positionX = 131,5662
Objectives[5]mission_Vehicles[4]positionY = -3108,175
Objectives[5]mission_Vehicles[4]positionZ = 5,384246
Objectives[5]mission_Vehicles[4]Heading = 332,6957
Objectives[5]mission_Vehicles[4]Name = Specter custom
Objectives[5]mission_Vehicles[4]Model = futo2
Objectives[5]mission_Vehicles[4]PrimaryColor = MetallicGasolineBlueGreen
Objectives[5]mission_Vehicles[4]SecondaryColor = MetallicSilver
Objectives[5]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[4]HasPearlescent = False
Objectives[5]mission_Vehicles[4]Livery = 1
Objectives[5]mission_Vehicles[4]DirtLevel = 0
Objectives[5]mission_Vehicles[4]LockedForPlayer = False
Objectives[5]mission_Vehicles[4]Locked = False
Objectives[5]mission_Vehicles[4]Alarm = False
Objectives[5]mission_Vehicles[4]HotWired = True
Objectives[5]mission_Vehicles[4]Invincible = False
Objectives[5]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[4]Remove_After = 0
Objectives[5]mission_Vehicles[4]Survive_Number = 0
Objectives[5]mission_Vehicles[4]Failed_Text = 
Objectives[5]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[5]mission_Vehicles[5]positionX = 123,5272
Objectives[5]mission_Vehicles[5]positionY = -3102,357
Objectives[5]mission_Vehicles[5]positionZ = 5,255615
Objectives[5]mission_Vehicles[5]Heading = 303,8573
Objectives[5]mission_Vehicles[5]Name = Specter custom
Objectives[5]mission_Vehicles[5]Model = jester3
Objectives[5]mission_Vehicles[5]PrimaryColor = MetallicFormulaRed
Objectives[5]mission_Vehicles[5]SecondaryColor = MetallicBlack
Objectives[5]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[5]HasPearlescent = False
Objectives[5]mission_Vehicles[5]Livery = 1
Objectives[5]mission_Vehicles[5]DirtLevel = 0
Objectives[5]mission_Vehicles[5]LockedForPlayer = False
Objectives[5]mission_Vehicles[5]Locked = False
Objectives[5]mission_Vehicles[5]Alarm = False
Objectives[5]mission_Vehicles[5]HotWired = True
Objectives[5]mission_Vehicles[5]Invincible = False
Objectives[5]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[5]Remove_After = 0
Objectives[5]mission_Vehicles[5]Survive_Number = 0
Objectives[5]mission_Vehicles[5]Failed_Text = 
Objectives[5]mission_Vehicles[5]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[5]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[5]NeededForVehicleIndex[0] = 5
Objectives[5]mission_Vehicles[6]positionX = 124,6233
Objectives[5]mission_Vehicles[6]positionY = -3105,883
Objectives[5]mission_Vehicles[6]positionZ = 5,268605
Objectives[5]mission_Vehicles[6]Heading = 292,6897
Objectives[5]mission_Vehicles[6]Name = Specter custom
Objectives[5]mission_Vehicles[6]Model = remus
Objectives[5]mission_Vehicles[6]PrimaryColor = MetallicCream
Objectives[5]mission_Vehicles[6]SecondaryColor = MetallicBlueSilver
Objectives[5]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[6]HasPearlescent = False
Objectives[5]mission_Vehicles[6]Livery = 1
Objectives[5]mission_Vehicles[6]DirtLevel = 0
Objectives[5]mission_Vehicles[6]LockedForPlayer = False
Objectives[5]mission_Vehicles[6]Locked = False
Objectives[5]mission_Vehicles[6]Alarm = False
Objectives[5]mission_Vehicles[6]HotWired = True
Objectives[5]mission_Vehicles[6]Invincible = False
Objectives[5]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[6]Remove_After = 0
Objectives[5]mission_Vehicles[6]Survive_Number = 0
Objectives[5]mission_Vehicles[6]Failed_Text = 
Objectives[5]mission_Vehicles[6]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[6]NeededForActorObjectiveNumber[0] = 8
Objectives[5]mission_Vehicles[6]NeededForActorIndex[0] = 7
Objectives[5]mission_Vehicles[6]NeededForActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[6]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[6]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[6]NeededForVehicleIndex[0] = 6
Objectives[5]mission_Vehicles[7]positionX = 127,8727
Objectives[5]mission_Vehicles[7]positionY = -3108,572
Objectives[5]mission_Vehicles[7]positionZ = 5,287533
Objectives[5]mission_Vehicles[7]Heading = 330,3753
Objectives[5]mission_Vehicles[7]Name = Specter custom
Objectives[5]mission_Vehicles[7]Model = tailgater2
Objectives[5]mission_Vehicles[7]PrimaryColor = MetallicDarkBlue
Objectives[5]mission_Vehicles[7]SecondaryColor = MetallicBlack
Objectives[5]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[7]HasPearlescent = False
Objectives[5]mission_Vehicles[7]Livery = 1
Objectives[5]mission_Vehicles[7]DirtLevel = 0
Objectives[5]mission_Vehicles[7]LockedForPlayer = False
Objectives[5]mission_Vehicles[7]Locked = False
Objectives[5]mission_Vehicles[7]Alarm = False
Objectives[5]mission_Vehicles[7]HotWired = True
Objectives[5]mission_Vehicles[7]Invincible = False
Objectives[5]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[7]Remove_After = 0
Objectives[5]mission_Vehicles[7]Survive_Number = 0
Objectives[5]mission_Vehicles[7]Failed_Text = 
Objectives[5]mission_Vehicles[7]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[7]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[7]NeededForVehicleIndex[0] = 7
Objectives[5]mission_Vehicles[8]positionX = 150,5546
Objectives[5]mission_Vehicles[8]positionY = -3108,255
Objectives[5]mission_Vehicles[8]positionZ = 5,107183
Objectives[5]mission_Vehicles[8]Heading = 29,83143
Objectives[5]mission_Vehicles[8]Name = Specter custom
Objectives[5]mission_Vehicles[8]Model = warrener2
Objectives[5]mission_Vehicles[8]PrimaryColor = MetallicSunriseOrange
Objectives[5]mission_Vehicles[8]SecondaryColor = MetallicAnthraciteGray
Objectives[5]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[8]HasPearlescent = False
Objectives[5]mission_Vehicles[8]Livery = 1
Objectives[5]mission_Vehicles[8]DirtLevel = 0
Objectives[5]mission_Vehicles[8]LockedForPlayer = False
Objectives[5]mission_Vehicles[8]Locked = False
Objectives[5]mission_Vehicles[8]Alarm = False
Objectives[5]mission_Vehicles[8]HotWired = True
Objectives[5]mission_Vehicles[8]Invincible = False
Objectives[5]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[8]Remove_After = 0
Objectives[5]mission_Vehicles[8]Survive_Number = 0
Objectives[5]mission_Vehicles[8]Failed_Text = 
Objectives[5]mission_Vehicles[8]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[8]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[8]NeededForVehicleIndex[0] = 8
Objectives[5]mission_Vehicles[9]positionX = 147,2706
Objectives[5]mission_Vehicles[9]positionY = -3076,941
Objectives[5]mission_Vehicles[9]positionZ = 5,512263
Objectives[5]mission_Vehicles[9]Heading = 178,9236
Objectives[5]mission_Vehicles[9]Name = Specter custom
Objectives[5]mission_Vehicles[9]Model = zr350
Objectives[5]mission_Vehicles[9]PrimaryColor = MetallicOrange
Objectives[5]mission_Vehicles[9]SecondaryColor = MetallicBlack
Objectives[5]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[9]HasPearlescent = False
Objectives[5]mission_Vehicles[9]Livery = 1
Objectives[5]mission_Vehicles[9]DirtLevel = 0
Objectives[5]mission_Vehicles[9]LockedForPlayer = False
Objectives[5]mission_Vehicles[9]Locked = False
Objectives[5]mission_Vehicles[9]Alarm = False
Objectives[5]mission_Vehicles[9]HotWired = True
Objectives[5]mission_Vehicles[9]Invincible = False
Objectives[5]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[9]Remove_After = 0
Objectives[5]mission_Vehicles[9]Survive_Number = 0
Objectives[5]mission_Vehicles[9]Failed_Text = 
Objectives[5]mission_Vehicles[9]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[9]NeededForActorObjectiveNumber[0] = 8
Objectives[5]mission_Vehicles[9]NeededForActorIndex[0] = 1
Objectives[5]mission_Vehicles[9]NeededForActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[9]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[9]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[9]NeededForVehicleIndex[0] = 9
Objectives[5]mission_Vehicles[10]positionX = 151,4511
Objectives[5]mission_Vehicles[10]positionY = -3077,802
Objectives[5]mission_Vehicles[10]positionZ = 5,317924
Objectives[5]mission_Vehicles[10]Heading = 155,2521
Objectives[5]mission_Vehicles[10]Name = Specter custom
Objectives[5]mission_Vehicles[10]Model = comet6
Objectives[5]mission_Vehicles[10]PrimaryColor = MetallicGreen
Objectives[5]mission_Vehicles[10]SecondaryColor = MetallicAnthraciteGray
Objectives[5]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[10]HasPearlescent = False
Objectives[5]mission_Vehicles[10]Livery = 1
Objectives[5]mission_Vehicles[10]DirtLevel = 0
Objectives[5]mission_Vehicles[10]LockedForPlayer = False
Objectives[5]mission_Vehicles[10]Locked = False
Objectives[5]mission_Vehicles[10]Alarm = False
Objectives[5]mission_Vehicles[10]HotWired = True
Objectives[5]mission_Vehicles[10]Invincible = False
Objectives[5]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[10]Remove_After = 0
Objectives[5]mission_Vehicles[10]Survive_Number = 0
Objectives[5]mission_Vehicles[10]Failed_Text = 
Objectives[5]mission_Vehicles[10]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[10]NeededForActorObjectiveNumber[0] = 8
Objectives[5]mission_Vehicles[10]NeededForActorIndex[0] = 12
Objectives[5]mission_Vehicles[10]NeededForActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[10]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[10]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[10]NeededForVehicleIndex[0] = 10
Objectives[5]mission_Vehicles[11]positionX = 135,0627
Objectives[5]mission_Vehicles[11]positionY = -3082,771
Objectives[5]mission_Vehicles[11]positionZ = 5,431815
Objectives[5]mission_Vehicles[11]Heading = 214,3713
Objectives[5]mission_Vehicles[11]Name = Specter custom
Objectives[5]mission_Vehicles[11]Model = dominator8
Objectives[5]mission_Vehicles[11]PrimaryColor = MetallicBlue
Objectives[5]mission_Vehicles[11]SecondaryColor = MetallicBlack
Objectives[5]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[11]HasPearlescent = False
Objectives[5]mission_Vehicles[11]Livery = 1
Objectives[5]mission_Vehicles[11]DirtLevel = 0
Objectives[5]mission_Vehicles[11]LockedForPlayer = False
Objectives[5]mission_Vehicles[11]Locked = False
Objectives[5]mission_Vehicles[11]Alarm = False
Objectives[5]mission_Vehicles[11]HotWired = True
Objectives[5]mission_Vehicles[11]Invincible = False
Objectives[5]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[11]Remove_After = 0
Objectives[5]mission_Vehicles[11]Survive_Number = 0
Objectives[5]mission_Vehicles[11]Failed_Text = 
Objectives[5]mission_Vehicles[11]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[11]NeededForActorObjectiveNumber[0] = 8
Objectives[5]mission_Vehicles[11]NeededForActorIndex[0] = 3
Objectives[5]mission_Vehicles[11]NeededForActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[11]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[11]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[11]NeededForVehicleIndex[0] = 11
Objectives[5]mission_Vehicles[12]positionX = 130,6708
Objectives[5]mission_Vehicles[12]positionY = -3082,217
Objectives[5]mission_Vehicles[12]positionZ = 5,229031
Objectives[5]mission_Vehicles[12]Heading = 203,8963
Objectives[5]mission_Vehicles[12]Name = Specter custom
Objectives[5]mission_Vehicles[12]Model = vectre
Objectives[5]mission_Vehicles[12]PrimaryColor = MetallicBlackRed
Objectives[5]mission_Vehicles[12]SecondaryColor = MetallicBlack
Objectives[5]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[12]HasPearlescent = False
Objectives[5]mission_Vehicles[12]Livery = 1
Objectives[5]mission_Vehicles[12]DirtLevel = 0
Objectives[5]mission_Vehicles[12]LockedForPlayer = False
Objectives[5]mission_Vehicles[12]Locked = False
Objectives[5]mission_Vehicles[12]Alarm = False
Objectives[5]mission_Vehicles[12]HotWired = True
Objectives[5]mission_Vehicles[12]Invincible = False
Objectives[5]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[12]Remove_After = 0
Objectives[5]mission_Vehicles[12]Survive_Number = 0
Objectives[5]mission_Vehicles[12]Failed_Text = 
Objectives[5]mission_Vehicles[12]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[12]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[12]NeededForVehicleIndex[0] = 12
Objectives[5]mission_Vehicles[13]positionX = 124,3237
Objectives[5]mission_Vehicles[13]positionY = -3083,001
Objectives[5]mission_Vehicles[13]positionZ = 5,31725
Objectives[5]mission_Vehicles[13]Heading = 187,2158
Objectives[5]mission_Vehicles[13]Name = Specter custom
Objectives[5]mission_Vehicles[13]Model = growler
Objectives[5]mission_Vehicles[13]PrimaryColor = PoliceCarBlue
Objectives[5]mission_Vehicles[13]SecondaryColor = MetallicDiamondBlue
Objectives[5]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[13]HasPearlescent = False
Objectives[5]mission_Vehicles[13]Livery = 1
Objectives[5]mission_Vehicles[13]DirtLevel = 0
Objectives[5]mission_Vehicles[13]LockedForPlayer = False
Objectives[5]mission_Vehicles[13]Locked = False
Objectives[5]mission_Vehicles[13]Alarm = False
Objectives[5]mission_Vehicles[13]HotWired = True
Objectives[5]mission_Vehicles[13]Invincible = False
Objectives[5]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[13]Remove_After = 0
Objectives[5]mission_Vehicles[13]Survive_Number = 0
Objectives[5]mission_Vehicles[13]Failed_Text = 
Objectives[5]mission_Vehicles[13]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[13]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[13]NeededForVehicleIndex[0] = 13
Objectives[5]mission_Vehicles[14]positionX = 135,0188
Objectives[5]mission_Vehicles[14]positionY = -3108,029
Objectives[5]mission_Vehicles[14]positionZ = 5,253139
Objectives[5]mission_Vehicles[14]Heading = 346,3587
Objectives[5]mission_Vehicles[14]Name = Specter custom
Objectives[5]mission_Vehicles[14]Model = sultan3
Objectives[5]mission_Vehicles[14]PrimaryColor = MetallicLavaRed
Objectives[5]mission_Vehicles[14]SecondaryColor = MetallicDiamondBlue
Objectives[5]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[14]HasPearlescent = False
Objectives[5]mission_Vehicles[14]Livery = 1
Objectives[5]mission_Vehicles[14]DirtLevel = 0
Objectives[5]mission_Vehicles[14]LockedForPlayer = False
Objectives[5]mission_Vehicles[14]Locked = False
Objectives[5]mission_Vehicles[14]Alarm = False
Objectives[5]mission_Vehicles[14]HotWired = True
Objectives[5]mission_Vehicles[14]Invincible = False
Objectives[5]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[14]Remove_After = 0
Objectives[5]mission_Vehicles[14]Survive_Number = 0
Objectives[5]mission_Vehicles[14]Failed_Text = 
Objectives[5]mission_Vehicles[14]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[14]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[14]NeededForVehicleIndex[0] = 14
Objectives[5]mission_Vehicles[15]positionX = 146,5933
Objectives[5]mission_Vehicles[15]positionY = -3109,796
Objectives[5]mission_Vehicles[15]positionZ = 5,312543
Objectives[5]mission_Vehicles[15]Heading = 7,395589
Objectives[5]mission_Vehicles[15]Name = Specter custom
Objectives[5]mission_Vehicles[15]Model = cypher
Objectives[5]mission_Vehicles[15]PrimaryColor = UtilLightningBlue
Objectives[5]mission_Vehicles[15]SecondaryColor = MetallicAnthraciteGray
Objectives[5]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[15]HasPearlescent = False
Objectives[5]mission_Vehicles[15]Livery = 1
Objectives[5]mission_Vehicles[15]DirtLevel = 0
Objectives[5]mission_Vehicles[15]LockedForPlayer = False
Objectives[5]mission_Vehicles[15]Locked = False
Objectives[5]mission_Vehicles[15]Alarm = False
Objectives[5]mission_Vehicles[15]HotWired = True
Objectives[5]mission_Vehicles[15]Invincible = False
Objectives[5]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[15]Remove_After = 0
Objectives[5]mission_Vehicles[15]Survive_Number = 0
Objectives[5]mission_Vehicles[15]Failed_Text = 
Objectives[5]mission_Vehicles[15]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[15]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[15]NeededForVehicleIndex[0] = 15
Objectives[5]mission_Vehicles[16]positionX = 138,727
Objectives[5]mission_Vehicles[16]positionY = -3109,124
Objectives[5]mission_Vehicles[16]positionZ = 5,602273
Objectives[5]mission_Vehicles[16]Heading = 355,4448
Objectives[5]mission_Vehicles[16]Name = Specter custom
Objectives[5]mission_Vehicles[16]Model = previon
Objectives[5]mission_Vehicles[16]PrimaryColor = UtilBrightRed
Objectives[5]mission_Vehicles[16]SecondaryColor = UtilSilver
Objectives[5]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[16]HasPearlescent = False
Objectives[5]mission_Vehicles[16]Livery = 1
Objectives[5]mission_Vehicles[16]DirtLevel = 0
Objectives[5]mission_Vehicles[16]LockedForPlayer = False
Objectives[5]mission_Vehicles[16]Locked = False
Objectives[5]mission_Vehicles[16]Alarm = False
Objectives[5]mission_Vehicles[16]HotWired = True
Objectives[5]mission_Vehicles[16]Invincible = False
Objectives[5]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[16]Remove_After = 0
Objectives[5]mission_Vehicles[16]Survive_Number = 0
Objectives[5]mission_Vehicles[16]Failed_Text = 
Objectives[5]mission_Vehicles[16]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[16]NeededForActorObjectiveNumber[0] = 8
Objectives[5]mission_Vehicles[16]NeededForActorIndex[0] = 9
Objectives[5]mission_Vehicles[16]NeededForActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[16]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[16]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[16]NeededForVehicleIndex[0] = 16
Objectives[5]mission_Vehicles[17]positionX = 131,0829
Objectives[5]mission_Vehicles[17]positionY = -3098,074
Objectives[5]mission_Vehicles[17]positionZ = 5,289551
Objectives[5]mission_Vehicles[17]Heading = 316,0446
Objectives[5]mission_Vehicles[17]Name = Specter custom
Objectives[5]mission_Vehicles[17]Model = calico
Objectives[5]mission_Vehicles[17]PrimaryColor = MetallicSunriseOrange
Objectives[5]mission_Vehicles[17]SecondaryColor = MetallicBlack
Objectives[5]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[17]HasPearlescent = False
Objectives[5]mission_Vehicles[17]Livery = 2
Objectives[5]mission_Vehicles[17]DirtLevel = 0
Objectives[5]mission_Vehicles[17]LockedForPlayer = False
Objectives[5]mission_Vehicles[17]Locked = False
Objectives[5]mission_Vehicles[17]Alarm = False
Objectives[5]mission_Vehicles[17]HotWired = True
Objectives[5]mission_Vehicles[17]Invincible = False
Objectives[5]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[17]Remove_After = 0
Objectives[5]mission_Vehicles[17]Survive_Number = 0
Objectives[5]mission_Vehicles[17]Failed_Text = 
Objectives[5]mission_Vehicles[17]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[17]NeededForActorObjectiveNumber[0] = 8
Objectives[5]mission_Vehicles[17]NeededForActorIndex[0] = 11
Objectives[5]mission_Vehicles[17]NeededForActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[17]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[17]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[17]NeededForVehicleIndex[0] = 17
Objectives[5]mission_Vehicles[18]positionX = 123,0534
Objectives[5]mission_Vehicles[18]positionY = -3095,031
Objectives[5]mission_Vehicles[18]positionZ = 5,254831
Objectives[5]mission_Vehicles[18]Heading = 267,893
Objectives[5]mission_Vehicles[18]Name = Specter custom
Objectives[5]mission_Vehicles[18]Model = jester3
Objectives[5]mission_Vehicles[18]PrimaryColor = MetallicNauticalBlue
Objectives[5]mission_Vehicles[18]SecondaryColor = MetallicDarkBlue
Objectives[5]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[18]HasPearlescent = False
Objectives[5]mission_Vehicles[18]Livery = 2
Objectives[5]mission_Vehicles[18]DirtLevel = 0
Objectives[5]mission_Vehicles[18]LockedForPlayer = False
Objectives[5]mission_Vehicles[18]Locked = False
Objectives[5]mission_Vehicles[18]Alarm = False
Objectives[5]mission_Vehicles[18]HotWired = True
Objectives[5]mission_Vehicles[18]Invincible = False
Objectives[5]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[18]Remove_After = 0
Objectives[5]mission_Vehicles[18]Survive_Number = 0
Objectives[5]mission_Vehicles[18]Failed_Text = 
Objectives[5]mission_Vehicles[18]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[18]NeededForActorObjectiveNumber[0] = 8
Objectives[5]mission_Vehicles[18]NeededForActorIndex[0] = 6
Objectives[5]mission_Vehicles[18]NeededForActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[18]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[18]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[18]NeededForVehicleIndex[0] = 18
Objectives[5]mission_Vehicles[19]positionX = 134,5444
Objectives[5]mission_Vehicles[19]positionY = -3099,146
Objectives[5]mission_Vehicles[19]positionZ = 5,198909
Objectives[5]mission_Vehicles[19]Heading = 318,4223
Objectives[5]mission_Vehicles[19]Name = Specter custom
Objectives[5]mission_Vehicles[19]Model = remus
Objectives[5]mission_Vehicles[19]PrimaryColor = MetallicDarkBlue
Objectives[5]mission_Vehicles[19]SecondaryColor = MetallicDiamondBlue
Objectives[5]mission_Vehicles[19]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[19]HasPearlescent = False
Objectives[5]mission_Vehicles[19]Livery = 2
Objectives[5]mission_Vehicles[19]DirtLevel = 0
Objectives[5]mission_Vehicles[19]LockedForPlayer = False
Objectives[5]mission_Vehicles[19]Locked = False
Objectives[5]mission_Vehicles[19]Alarm = False
Objectives[5]mission_Vehicles[19]HotWired = True
Objectives[5]mission_Vehicles[19]Invincible = False
Objectives[5]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[19]Remove_After = 0
Objectives[5]mission_Vehicles[19]Survive_Number = 0
Objectives[5]mission_Vehicles[19]Failed_Text = 
Objectives[5]mission_Vehicles[19]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[19]NeededForActorObjectiveNumber[0] = 8
Objectives[5]mission_Vehicles[19]NeededForActorIndex[0] = 8
Objectives[5]mission_Vehicles[19]NeededForActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[19]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[19]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[19]NeededForVehicleIndex[0] = 19
Objectives[5]mission_Vehicles[20]positionX = 137,1929
Objectives[5]mission_Vehicles[20]positionY = -3099,971
Objectives[5]mission_Vehicles[20]positionZ = 5,258929
Objectives[5]mission_Vehicles[20]Heading = 321,7685
Objectives[5]mission_Vehicles[20]Name = Specter custom
Objectives[5]mission_Vehicles[20]Model = tailgater2
Objectives[5]mission_Vehicles[20]PrimaryColor = MetallicTaxiYellow
Objectives[5]mission_Vehicles[20]SecondaryColor = MetallicBlack
Objectives[5]mission_Vehicles[20]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[20]HasPearlescent = False
Objectives[5]mission_Vehicles[20]Livery = 2
Objectives[5]mission_Vehicles[20]DirtLevel = 0
Objectives[5]mission_Vehicles[20]LockedForPlayer = False
Objectives[5]mission_Vehicles[20]Locked = False
Objectives[5]mission_Vehicles[20]Alarm = False
Objectives[5]mission_Vehicles[20]HotWired = True
Objectives[5]mission_Vehicles[20]Invincible = False
Objectives[5]mission_Vehicles[20]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[20]Remove_After = 0
Objectives[5]mission_Vehicles[20]Survive_Number = 0
Objectives[5]mission_Vehicles[20]Failed_Text = 
Objectives[5]mission_Vehicles[20]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[20]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[20]NeededForVehicleIndex[0] = 20
Objectives[5]mission_Vehicles[21]positionX = 143,4524
Objectives[5]mission_Vehicles[21]positionY = -3097,07
Objectives[5]mission_Vehicles[21]positionZ = 5,512262
Objectives[5]mission_Vehicles[21]Heading = 266,7676
Objectives[5]mission_Vehicles[21]Name = Specter custom
Objectives[5]mission_Vehicles[21]Model = zr350
Objectives[5]mission_Vehicles[21]PrimaryColor = MetallicOrange
Objectives[5]mission_Vehicles[21]SecondaryColor = MetallicAnthraciteGray
Objectives[5]mission_Vehicles[21]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[21]HasPearlescent = False
Objectives[5]mission_Vehicles[21]Livery = 2
Objectives[5]mission_Vehicles[21]DirtLevel = 0
Objectives[5]mission_Vehicles[21]LockedForPlayer = False
Objectives[5]mission_Vehicles[21]Locked = False
Objectives[5]mission_Vehicles[21]Alarm = False
Objectives[5]mission_Vehicles[21]HotWired = True
Objectives[5]mission_Vehicles[21]Invincible = False
Objectives[5]mission_Vehicles[21]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[21]Remove_After = 0
Objectives[5]mission_Vehicles[21]Survive_Number = 0
Objectives[5]mission_Vehicles[21]Failed_Text = 
Objectives[5]mission_Vehicles[21]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[21]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[21]NeededForVehicleIndex[0] = 21
Objectives[5]mission_Vehicles[22]positionX = 151,6526
Objectives[5]mission_Vehicles[22]positionY = -3103,409
Objectives[5]mission_Vehicles[22]positionZ = 5,317924
Objectives[5]mission_Vehicles[22]Heading = 356,416
Objectives[5]mission_Vehicles[22]Name = Specter custom
Objectives[5]mission_Vehicles[22]Model = comet6
Objectives[5]mission_Vehicles[22]PrimaryColor = MetallicSecuricorGreen
Objectives[5]mission_Vehicles[22]SecondaryColor = MetallicDiamondBlue
Objectives[5]mission_Vehicles[22]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[22]HasPearlescent = False
Objectives[5]mission_Vehicles[22]Livery = 2
Objectives[5]mission_Vehicles[22]DirtLevel = 0
Objectives[5]mission_Vehicles[22]LockedForPlayer = False
Objectives[5]mission_Vehicles[22]Locked = False
Objectives[5]mission_Vehicles[22]Alarm = False
Objectives[5]mission_Vehicles[22]HotWired = True
Objectives[5]mission_Vehicles[22]Invincible = False
Objectives[5]mission_Vehicles[22]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[22]Remove_After = 0
Objectives[5]mission_Vehicles[22]Survive_Number = 0
Objectives[5]mission_Vehicles[22]Failed_Text = 
Objectives[5]mission_Vehicles[22]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[22]NeededForActorObjectiveNumber[0] = 8
Objectives[5]mission_Vehicles[22]NeededForActorIndex[0] = 10
Objectives[5]mission_Vehicles[22]NeededForActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[22]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[22]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[22]NeededForVehicleIndex[0] = 22
Objectives[5]mission_Vehicles[23]positionX = 123,7063
Objectives[5]mission_Vehicles[23]positionY = -3098,803
Objectives[5]mission_Vehicles[23]positionZ = 5,492493
Objectives[5]mission_Vehicles[23]Heading = 283,5172
Objectives[5]mission_Vehicles[23]Name = Specter custom
Objectives[5]mission_Vehicles[23]Model = dominator8
Objectives[5]mission_Vehicles[23]PrimaryColor = MetallicDarkBlue
Objectives[5]mission_Vehicles[23]SecondaryColor = UtilBlack
Objectives[5]mission_Vehicles[23]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[23]HasPearlescent = False
Objectives[5]mission_Vehicles[23]Livery = 2
Objectives[5]mission_Vehicles[23]DirtLevel = 0
Objectives[5]mission_Vehicles[23]LockedForPlayer = False
Objectives[5]mission_Vehicles[23]Locked = False
Objectives[5]mission_Vehicles[23]Alarm = False
Objectives[5]mission_Vehicles[23]HotWired = True
Objectives[5]mission_Vehicles[23]Invincible = False
Objectives[5]mission_Vehicles[23]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[23]Remove_After = 0
Objectives[5]mission_Vehicles[23]Survive_Number = 0
Objectives[5]mission_Vehicles[23]Failed_Text = 
Objectives[5]mission_Vehicles[23]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[23]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[23]NeededForVehicleIndex[0] = 23
Objectives[5]mission_Vehicles[24]positionX = 140,935
Objectives[5]mission_Vehicles[24]positionY = -3077,479
Objectives[5]mission_Vehicles[24]positionZ = 5,2272
Objectives[5]mission_Vehicles[24]Heading = 182,0431
Objectives[5]mission_Vehicles[24]Name = Specter custom
Objectives[5]mission_Vehicles[24]Model = vectre
Objectives[5]mission_Vehicles[24]PrimaryColor = MetallicGasolineBlueGreen
Objectives[5]mission_Vehicles[24]SecondaryColor = MetallicBlackSteel
Objectives[5]mission_Vehicles[24]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[24]HasPearlescent = False
Objectives[5]mission_Vehicles[24]Livery = 2
Objectives[5]mission_Vehicles[24]DirtLevel = 0
Objectives[5]mission_Vehicles[24]LockedForPlayer = False
Objectives[5]mission_Vehicles[24]Locked = False
Objectives[5]mission_Vehicles[24]Alarm = False
Objectives[5]mission_Vehicles[24]HotWired = True
Objectives[5]mission_Vehicles[24]Invincible = False
Objectives[5]mission_Vehicles[24]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[24]Remove_After = 0
Objectives[5]mission_Vehicles[24]Survive_Number = 0
Objectives[5]mission_Vehicles[24]Failed_Text = 
Objectives[5]mission_Vehicles[24]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[24]NeededForActorObjectiveNumber[0] = 8
Objectives[5]mission_Vehicles[24]NeededForActorIndex[0] = 2
Objectives[5]mission_Vehicles[24]NeededForActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[24]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[24]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[24]NeededForVehicleIndex[0] = 24
Objectives[5]mission_Vehicles[25]positionX = 122,7288
Objectives[5]mission_Vehicles[25]positionY = -3089,104
Objectives[5]mission_Vehicles[25]positionZ = 5,332631
Objectives[5]mission_Vehicles[25]Heading = 256,6578
Objectives[5]mission_Vehicles[25]Name = Specter custom
Objectives[5]mission_Vehicles[25]Model = growler
Objectives[5]mission_Vehicles[25]PrimaryColor = MetallicGarnetRed
Objectives[5]mission_Vehicles[25]SecondaryColor = MetallicCabernetRed
Objectives[5]mission_Vehicles[25]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[25]HasPearlescent = False
Objectives[5]mission_Vehicles[25]Livery = 2
Objectives[5]mission_Vehicles[25]DirtLevel = 0
Objectives[5]mission_Vehicles[25]LockedForPlayer = False
Objectives[5]mission_Vehicles[25]Locked = False
Objectives[5]mission_Vehicles[25]Alarm = False
Objectives[5]mission_Vehicles[25]HotWired = True
Objectives[5]mission_Vehicles[25]Invincible = False
Objectives[5]mission_Vehicles[25]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[25]Remove_After = 0
Objectives[5]mission_Vehicles[25]Survive_Number = 0
Objectives[5]mission_Vehicles[25]Failed_Text = 
Objectives[5]mission_Vehicles[25]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[25]NeededForActorObjectiveNumber[0] = 8
Objectives[5]mission_Vehicles[25]NeededForActorIndex[0] = 5
Objectives[5]mission_Vehicles[25]NeededForActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[25]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[25]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[25]NeededForVehicleIndex[0] = 25
Objectives[5]mission_Vehicles[26]positionX = 142,6052
Objectives[5]mission_Vehicles[26]positionY = -3108,997
Objectives[5]mission_Vehicles[26]positionZ = 5,253139
Objectives[5]mission_Vehicles[26]Heading = 351,24
Objectives[5]mission_Vehicles[26]Name = Specter custom
Objectives[5]mission_Vehicles[26]Model = sultan3
Objectives[5]mission_Vehicles[26]PrimaryColor = MetallicLime
Objectives[5]mission_Vehicles[26]SecondaryColor = MetallicAnthraciteGray
Objectives[5]mission_Vehicles[26]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[26]HasPearlescent = False
Objectives[5]mission_Vehicles[26]Livery = 2
Objectives[5]mission_Vehicles[26]DirtLevel = 0
Objectives[5]mission_Vehicles[26]LockedForPlayer = False
Objectives[5]mission_Vehicles[26]Locked = False
Objectives[5]mission_Vehicles[26]Alarm = False
Objectives[5]mission_Vehicles[26]HotWired = True
Objectives[5]mission_Vehicles[26]Invincible = False
Objectives[5]mission_Vehicles[26]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[26]Remove_After = 0
Objectives[5]mission_Vehicles[26]Survive_Number = 0
Objectives[5]mission_Vehicles[26]Failed_Text = 
Objectives[5]mission_Vehicles[26]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[26]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[26]NeededForVehicleIndex[0] = 26
Objectives[5]mission_Vehicles[27]positionX = 151,7989
Objectives[5]mission_Vehicles[27]positionY = -3083,065
Objectives[5]mission_Vehicles[27]positionZ = 5,312544
Objectives[5]mission_Vehicles[27]Heading = 130,3414
Objectives[5]mission_Vehicles[27]Name = Specter custom
Objectives[5]mission_Vehicles[27]Model = cypher
Objectives[5]mission_Vehicles[27]PrimaryColor = MetallicFormulaRed
Objectives[5]mission_Vehicles[27]SecondaryColor = MetallicBlack
Objectives[5]mission_Vehicles[27]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[27]HasPearlescent = False
Objectives[5]mission_Vehicles[27]Livery = 2
Objectives[5]mission_Vehicles[27]DirtLevel = 0
Objectives[5]mission_Vehicles[27]LockedForPlayer = False
Objectives[5]mission_Vehicles[27]Locked = False
Objectives[5]mission_Vehicles[27]Alarm = False
Objectives[5]mission_Vehicles[27]HotWired = True
Objectives[5]mission_Vehicles[27]Invincible = False
Objectives[5]mission_Vehicles[27]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[27]Remove_After = 0
Objectives[5]mission_Vehicles[27]Survive_Number = 0
Objectives[5]mission_Vehicles[27]Failed_Text = 
Objectives[5]mission_Vehicles[27]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[27]NeededForActorObjectiveNumber[0] = 8
Objectives[5]mission_Vehicles[27]NeededForActorIndex[0] = 0
Objectives[5]mission_Vehicles[27]NeededForActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[27]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[27]NeededForVehicleObjectiveNumber[0] = 16
Objectives[5]mission_Vehicles[27]NeededForVehicleIndex[0] = 27
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 1
Objectives[5]mission_Props[0]Model = prop_barrier_wat_03a
Objectives[5]mission_Props[0]PlaceOnGround = False
Objectives[5]mission_Props[0]FreesePosition = True
Objectives[5]mission_Props[0]positionX = 152,9884
Objectives[5]mission_Props[0]positionY = -3092,394
Objectives[5]mission_Props[0]positionZ = 4,93631
Objectives[5]mission_Props[0]rotationX = 0
Objectives[5]mission_Props[0]rotationY = 0
Objectives[5]mission_Props[0]rotationZ = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 4
Objectives[5]ObjectiveMessages[0]positionX = 2011,058
Objectives[5]ObjectiveMessages[0]positionY = -1961,292
Objectives[5]ObjectiveMessages[0]positionZ = 100,5795
Objectives[5]ObjectiveMessages[0]Message = ~g~But, we are not forced to send them to children in Africa and India, right? Can't we recycle them?
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = 2014,024
Objectives[5]ObjectiveMessages[1]positionY = -1965,867
Objectives[5]ObjectiveMessages[1]positionZ = 99,2265
Objectives[5]ObjectiveMessages[1]Message = ~p~Too difficult and expansive to disassemble and recycle, they always end up in the hands of poor children in India and Africa.
Objectives[5]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 8
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = True
Objectives[5]ObjectiveMessages[1]TypeTextMesage = False
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = 2020
Objectives[5]ObjectiveMessages[2]positionY = -1972,908
Objectives[5]ObjectiveMessages[2]positionZ = 98,40604
Objectives[5]ObjectiveMessages[2]Message = ~b~I SWEAR, IF ELECTRIC CARS BECOME REALITY, I WILL SEND YOU TO AFRICA TO TAKE APART BATTERIES...
Objectives[5]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[2]Sender = 
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = White
Objectives[5]ObjectiveMessages[2]PlayFromStart = False
Objectives[5]ObjectiveMessages[2]Delay = True
Objectives[5]ObjectiveMessages[2]DelayTime = 16
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = True
Objectives[5]ObjectiveMessages[2]TypeTextMesage = False
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[3]positionX = 2019,885
Objectives[5]ObjectiveMessages[3]positionY = -1979,415
Objectives[5]ObjectiveMessages[3]positionZ = 98,63145
Objectives[5]ObjectiveMessages[3]Message = ~g~No, please... this is not what I wanted...
Objectives[5]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[3]Sender = 
Objectives[5]ObjectiveMessages[3]Subject = 
Objectives[5]ObjectiveMessages[3]MessageColor = White
Objectives[5]ObjectiveMessages[3]PlayFromStart = False
Objectives[5]ObjectiveMessages[3]Delay = True
Objectives[5]ObjectiveMessages[3]DelayTime = 23
Objectives[5]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[3]TypeSubtitle = True
Objectives[5]ObjectiveMessages[3]TypeTextMesage = False
Objectives[5]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[6]Text = 
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = 167,3034
Objectives[6]positionY = -3096,491
Objectives[6]positionZ = 4,865272
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 7
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 2
Objectives[6]ObjectiveMessages[0]positionX = 2004,09
Objectives[6]ObjectiveMessages[0]positionY = -1850,663
Objectives[6]ObjectiveMessages[0]positionZ = 114,9992
Objectives[6]ObjectiveMessages[0]Message = ~p~Okay, let's work.
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 2006,66
Objectives[6]ObjectiveMessages[1]positionY = -1858,166
Objectives[6]ObjectiveMessages[1]positionZ = 116,1874
Objectives[6]ObjectiveMessages[1]Message = ~g~I thought it was a race... there is nothing here...
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 2
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = True
Objectives[6]ObjectiveMessages[1]TypeTextMesage = False
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = 127,5271
Objectives[7]positionY = -3092,157
Objectives[7]positionZ = 4,898849
Objectives[7]Cutscenes_Time = 0
Objectives[7]Cutscenes_Trans_Time = 6
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = True
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 22,5
Objectives[7]Cutscenes_Follow_Hieght = 2
Objectives[7]Cutscenes_Follow_Angle = 85
Objectives[7]mission_ActorsCount = 22
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 17
Objectives[7]mission_Actors[0]positionX = 139,6373
Objectives[7]mission_Actors[0]positionY = -3080,736
Objectives[7]mission_Actors[0]positionZ = 5,89631
Objectives[7]mission_Actors[0]Heading = 249,9993
Objectives[7]mission_Actors[0]String_Name = s_f_y_clubbar_01
Objectives[7]mission_Actors[0]Relationship_Group = Neutral
Objectives[7]mission_Actors[0]AddBlip = False
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 300
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = Pistol
Objectives[7]mission_Actors[0]Variation = Random
Objectives[7]mission_Actors[0]Task = 2
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 17
Objectives[7]mission_Actors[1]positionX = 133,4662
Objectives[7]mission_Actors[1]positionY = -3106,202
Objectives[7]mission_Actors[1]positionZ = 5,89631
Objectives[7]mission_Actors[1]Heading = 240,4546
Objectives[7]mission_Actors[1]String_Name = s_f_y_clubbar_01
Objectives[7]mission_Actors[1]Relationship_Group = Enemy1
Objectives[7]mission_Actors[1]AddBlip = True
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 300
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = Pistol
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 0
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 17
Objectives[7]mission_Actors[2]positionX = 126,8732
Objectives[7]mission_Actors[2]positionY = -3096,414
Objectives[7]mission_Actors[2]positionZ = 5,918433
Objectives[7]mission_Actors[2]Heading = 241,9547
Objectives[7]mission_Actors[2]String_Name = a_f_y_clubcust_01
Objectives[7]mission_Actors[2]Relationship_Group = Enemy1
Objectives[7]mission_Actors[2]AddBlip = True
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]SetHealth = 300
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 30
Objectives[7]mission_Actors[2]Hearing_Range = 30
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = Pistol
Objectives[7]mission_Actors[2]Variation = Random
Objectives[7]mission_Actors[2]Task = 0
Objectives[7]mission_Actors[2]Task_Guard_Range = 5
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 17
Objectives[7]mission_Actors[3]positionX = 132,3244
Objectives[7]mission_Actors[3]positionY = -3081,494
Objectives[7]mission_Actors[3]positionZ = 5,89631
Objectives[7]mission_Actors[3]Heading = 197,3847
Objectives[7]mission_Actors[3]String_Name = a_f_y_clubcust_02
Objectives[7]mission_Actors[3]Relationship_Group = Enemy1
Objectives[7]mission_Actors[3]AddBlip = True
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]SetHealth = 300
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 30
Objectives[7]mission_Actors[3]Hearing_Range = 30
Objectives[7]mission_Actors[3]CombatMovement = Offensive
Objectives[7]mission_Actors[3]weapon = Pistol
Objectives[7]mission_Actors[3]Variation = Random
Objectives[7]mission_Actors[3]Task = 0
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[7]mission_Actors[4]Survive_Number = 0
Objectives[7]mission_Actors[4]Failed_Text = 
Objectives[7]mission_Actors[4]Remove_After = 17
Objectives[7]mission_Actors[4]positionX = 147,7856
Objectives[7]mission_Actors[4]positionY = -3105,677
Objectives[7]mission_Actors[4]positionZ = 5,89631
Objectives[7]mission_Actors[4]Heading = 31,53594
Objectives[7]mission_Actors[4]String_Name = a_f_y_clubcust_03
Objectives[7]mission_Actors[4]Relationship_Group = Enemy1
Objectives[7]mission_Actors[4]AddBlip = True
Objectives[7]mission_Actors[4]ShowCone = False
Objectives[7]mission_Actors[4]Invincible = False
Objectives[7]mission_Actors[4]SetHealth = 300
Objectives[7]mission_Actors[4]DieFromHeadShot = True
Objectives[7]mission_Actors[4]CanExitVehicle = True
Objectives[7]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[4]AlwaysFight = True
Objectives[7]mission_Actors[4]Seeing_Range = 30
Objectives[7]mission_Actors[4]Hearing_Range = 30
Objectives[7]mission_Actors[4]CombatMovement = Offensive
Objectives[7]mission_Actors[4]weapon = Pistol
Objectives[7]mission_Actors[4]Variation = Random
Objectives[7]mission_Actors[4]Task = 2
Objectives[7]mission_Actors[4]Task_Guard_Range = 5
Objectives[7]mission_Actors[4]Task_Stay_In_Range = True
Objectives[7]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[4]Task_Scenario = NONE
Objectives[7]mission_Actors[5]Survive_Number = 0
Objectives[7]mission_Actors[5]Failed_Text = 
Objectives[7]mission_Actors[5]Remove_After = 17
Objectives[7]mission_Actors[5]positionX = 136,6516
Objectives[7]mission_Actors[5]positionY = -3105,888
Objectives[7]mission_Actors[5]positionZ = 5,89631
Objectives[7]mission_Actors[5]Heading = 30,00014
Objectives[7]mission_Actors[5]String_Name = a_m_y_clubcust_01
Objectives[7]mission_Actors[5]Relationship_Group = Enemy1
Objectives[7]mission_Actors[5]AddBlip = True
Objectives[7]mission_Actors[5]ShowCone = False
Objectives[7]mission_Actors[5]Invincible = False
Objectives[7]mission_Actors[5]SetHealth = 300
Objectives[7]mission_Actors[5]DieFromHeadShot = True
Objectives[7]mission_Actors[5]CanExitVehicle = True
Objectives[7]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[5]AlwaysFight = True
Objectives[7]mission_Actors[5]Seeing_Range = 30
Objectives[7]mission_Actors[5]Hearing_Range = 30
Objectives[7]mission_Actors[5]CombatMovement = Offensive
Objectives[7]mission_Actors[5]weapon = Pistol
Objectives[7]mission_Actors[5]Variation = Random
Objectives[7]mission_Actors[5]Task = 2
Objectives[7]mission_Actors[5]Task_Guard_Range = 5
Objectives[7]mission_Actors[5]Task_Stay_In_Range = True
Objectives[7]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[5]Task_Scenario = NONE
Objectives[7]mission_Actors[6]Survive_Number = 0
Objectives[7]mission_Actors[6]Failed_Text = 
Objectives[7]mission_Actors[6]Remove_After = 17
Objectives[7]mission_Actors[6]positionX = 134,0826
Objectives[7]mission_Actors[6]positionY = -3106,118
Objectives[7]mission_Actors[6]positionZ = 5,89631
Objectives[7]mission_Actors[6]Heading = 150,6228
Objectives[7]mission_Actors[6]String_Name = a_m_y_clubcust_02
Objectives[7]mission_Actors[6]Relationship_Group = Enemy1
Objectives[7]mission_Actors[6]AddBlip = True
Objectives[7]mission_Actors[6]ShowCone = False
Objectives[7]mission_Actors[6]Invincible = False
Objectives[7]mission_Actors[6]SetHealth = 300
Objectives[7]mission_Actors[6]DieFromHeadShot = True
Objectives[7]mission_Actors[6]CanExitVehicle = True
Objectives[7]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[6]AlwaysFight = True
Objectives[7]mission_Actors[6]Seeing_Range = 30
Objectives[7]mission_Actors[6]Hearing_Range = 30
Objectives[7]mission_Actors[6]CombatMovement = Offensive
Objectives[7]mission_Actors[6]weapon = Pistol
Objectives[7]mission_Actors[6]Variation = Random
Objectives[7]mission_Actors[6]Task = 0
Objectives[7]mission_Actors[6]Task_Guard_Range = 5
Objectives[7]mission_Actors[6]Task_Stay_In_Range = True
Objectives[7]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[6]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[7]mission_Actors[7]Survive_Number = 0
Objectives[7]mission_Actors[7]Failed_Text = 
Objectives[7]mission_Actors[7]Remove_After = 17
Objectives[7]mission_Actors[7]positionX = 126,7988
Objectives[7]mission_Actors[7]positionY = -3096,906
Objectives[7]mission_Actors[7]positionZ = 5,918971
Objectives[7]mission_Actors[7]Heading = 317,1211
Objectives[7]mission_Actors[7]String_Name = a_m_y_clubcust_03
Objectives[7]mission_Actors[7]Relationship_Group = Enemy1
Objectives[7]mission_Actors[7]AddBlip = True
Objectives[7]mission_Actors[7]ShowCone = False
Objectives[7]mission_Actors[7]Invincible = False
Objectives[7]mission_Actors[7]SetHealth = 300
Objectives[7]mission_Actors[7]DieFromHeadShot = True
Objectives[7]mission_Actors[7]CanExitVehicle = True
Objectives[7]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[7]AlwaysFight = True
Objectives[7]mission_Actors[7]Seeing_Range = 30
Objectives[7]mission_Actors[7]Hearing_Range = 30
Objectives[7]mission_Actors[7]CombatMovement = Offensive
Objectives[7]mission_Actors[7]weapon = Pistol
Objectives[7]mission_Actors[7]Variation = Random
Objectives[7]mission_Actors[7]Task = 0
Objectives[7]mission_Actors[7]Task_Guard_Range = 5
Objectives[7]mission_Actors[7]Task_Stay_In_Range = True
Objectives[7]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[7]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[7]mission_Actors[8]Survive_Number = 0
Objectives[7]mission_Actors[8]Failed_Text = 
Objectives[7]mission_Actors[8]Remove_After = 17
Objectives[7]mission_Actors[8]positionX = 132,9278
Objectives[7]mission_Actors[8]positionY = -3082,486
Objectives[7]mission_Actors[8]positionZ = 5,89631
Objectives[7]mission_Actors[8]Heading = 37,26192
Objectives[7]mission_Actors[8]String_Name = a_m_y_clubcust_02
Objectives[7]mission_Actors[8]Relationship_Group = Enemy1
Objectives[7]mission_Actors[8]AddBlip = True
Objectives[7]mission_Actors[8]ShowCone = False
Objectives[7]mission_Actors[8]Invincible = False
Objectives[7]mission_Actors[8]SetHealth = 300
Objectives[7]mission_Actors[8]DieFromHeadShot = True
Objectives[7]mission_Actors[8]CanExitVehicle = True
Objectives[7]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[8]AlwaysFight = True
Objectives[7]mission_Actors[8]Seeing_Range = 30
Objectives[7]mission_Actors[8]Hearing_Range = 30
Objectives[7]mission_Actors[8]CombatMovement = Offensive
Objectives[7]mission_Actors[8]weapon = Pistol
Objectives[7]mission_Actors[8]Variation = Random
Objectives[7]mission_Actors[8]Task = 0
Objectives[7]mission_Actors[8]Task_Guard_Range = 5
Objectives[7]mission_Actors[8]Task_Stay_In_Range = True
Objectives[7]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[8]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[7]mission_Actors[9]Survive_Number = 0
Objectives[7]mission_Actors[9]Failed_Text = 
Objectives[7]mission_Actors[9]Remove_After = 17
Objectives[7]mission_Actors[9]positionX = 146,5357
Objectives[7]mission_Actors[9]positionY = -3083,372
Objectives[7]mission_Actors[9]positionZ = 5,896311
Objectives[7]mission_Actors[9]Heading = 120,0002
Objectives[7]mission_Actors[9]String_Name = a_m_y_clubcust_01
Objectives[7]mission_Actors[9]Relationship_Group = Enemy1
Objectives[7]mission_Actors[9]AddBlip = True
Objectives[7]mission_Actors[9]ShowCone = False
Objectives[7]mission_Actors[9]Invincible = False
Objectives[7]mission_Actors[9]SetHealth = 300
Objectives[7]mission_Actors[9]DieFromHeadShot = True
Objectives[7]mission_Actors[9]CanExitVehicle = True
Objectives[7]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[9]AlwaysFight = True
Objectives[7]mission_Actors[9]Seeing_Range = 30
Objectives[7]mission_Actors[9]Hearing_Range = 30
Objectives[7]mission_Actors[9]CombatMovement = Offensive
Objectives[7]mission_Actors[9]weapon = Pistol
Objectives[7]mission_Actors[9]Variation = Random
Objectives[7]mission_Actors[9]Task = 2
Objectives[7]mission_Actors[9]Task_Guard_Range = 5
Objectives[7]mission_Actors[9]Task_Stay_In_Range = True
Objectives[7]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[9]Task_Scenario = NONE
Objectives[7]mission_Actors[10]Survive_Number = 0
Objectives[7]mission_Actors[10]Failed_Text = 
Objectives[7]mission_Actors[10]Remove_After = 17
Objectives[7]mission_Actors[10]positionX = 140,0166
Objectives[7]mission_Actors[10]positionY = -3097,629
Objectives[7]mission_Actors[10]positionZ = 5,89631
Objectives[7]mission_Actors[10]Heading = 0,6287887
Objectives[7]mission_Actors[10]String_Name = a_m_y_clubcust_03
Objectives[7]mission_Actors[10]Relationship_Group = Enemy1
Objectives[7]mission_Actors[10]AddBlip = True
Objectives[7]mission_Actors[10]ShowCone = False
Objectives[7]mission_Actors[10]Invincible = False
Objectives[7]mission_Actors[10]SetHealth = 300
Objectives[7]mission_Actors[10]DieFromHeadShot = True
Objectives[7]mission_Actors[10]CanExitVehicle = True
Objectives[7]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[10]AlwaysFight = True
Objectives[7]mission_Actors[10]Seeing_Range = 30
Objectives[7]mission_Actors[10]Hearing_Range = 30
Objectives[7]mission_Actors[10]CombatMovement = Offensive
Objectives[7]mission_Actors[10]weapon = Pistol
Objectives[7]mission_Actors[10]Variation = Random
Objectives[7]mission_Actors[10]Task = 0
Objectives[7]mission_Actors[10]Task_Guard_Range = 5
Objectives[7]mission_Actors[10]Task_Stay_In_Range = True
Objectives[7]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[10]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[7]mission_Actors[11]Survive_Number = 0
Objectives[7]mission_Actors[11]Failed_Text = 
Objectives[7]mission_Actors[11]Remove_After = 17
Objectives[7]mission_Actors[11]positionX = 139,0885
Objectives[7]mission_Actors[11]positionY = -3096,823
Objectives[7]mission_Actors[11]positionZ = 5,89631
Objectives[7]mission_Actors[11]Heading = 216,9049
Objectives[7]mission_Actors[11]String_Name = g_f_importexport_01
Objectives[7]mission_Actors[11]Relationship_Group = Enemy1
Objectives[7]mission_Actors[11]AddBlip = True
Objectives[7]mission_Actors[11]ShowCone = False
Objectives[7]mission_Actors[11]Invincible = False
Objectives[7]mission_Actors[11]SetHealth = 300
Objectives[7]mission_Actors[11]DieFromHeadShot = True
Objectives[7]mission_Actors[11]CanExitVehicle = True
Objectives[7]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[11]AlwaysFight = True
Objectives[7]mission_Actors[11]Seeing_Range = 30
Objectives[7]mission_Actors[11]Hearing_Range = 30
Objectives[7]mission_Actors[11]CombatMovement = Offensive
Objectives[7]mission_Actors[11]weapon = Pistol
Objectives[7]mission_Actors[11]Variation = Random
Objectives[7]mission_Actors[11]Task = 0
Objectives[7]mission_Actors[11]Task_Guard_Range = 5
Objectives[7]mission_Actors[11]Task_Stay_In_Range = True
Objectives[7]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[11]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[7]mission_Actors[12]SpawnInVehicle = True
Objectives[7]mission_Actors[12]SeatIndex = 0
Objectives[7]mission_Actors[12]Survive_Number = 0
Objectives[7]mission_Actors[12]Failed_Text = 
Objectives[7]mission_Actors[12]Remove_After = 0
Objectives[7]mission_Actors[12]positionX = 151,7989
Objectives[7]mission_Actors[12]positionY = -3083,065
Objectives[7]mission_Actors[12]positionZ = 5,312544
Objectives[7]mission_Actors[12]Heading = 130,3414
Objectives[7]mission_Actors[12]String_Name = a_m_y_stlat_01
Objectives[7]mission_Actors[12]Relationship_Group = Enemy1
Objectives[7]mission_Actors[12]AddBlip = True
Objectives[7]mission_Actors[12]ShowCone = False
Objectives[7]mission_Actors[12]Invincible = False
Objectives[7]mission_Actors[12]SetHealth = 100
Objectives[7]mission_Actors[12]DieFromHeadShot = True
Objectives[7]mission_Actors[12]CanExitVehicle = True
Objectives[7]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[12]AlwaysFight = True
Objectives[7]mission_Actors[12]Seeing_Range = 30
Objectives[7]mission_Actors[12]Hearing_Range = 30
Objectives[7]mission_Actors[12]CombatMovement = Offensive
Objectives[7]mission_Actors[12]weapon = Pistol
Objectives[7]mission_Actors[12]Variation = Random
Objectives[7]mission_Actors[12]Task = 0
Objectives[7]mission_Actors[12]Task_Guard_Range = 5
Objectives[7]mission_Actors[12]Task_Stay_In_Range = True
Objectives[7]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[12]Task_Scenario = NONE
Objectives[7]mission_Actors[13]SpawnInVehicle = True
Objectives[7]mission_Actors[13]SeatIndex = 0
Objectives[7]mission_Actors[13]Survive_Number = 0
Objectives[7]mission_Actors[13]Failed_Text = 
Objectives[7]mission_Actors[13]Remove_After = 0
Objectives[7]mission_Actors[13]positionX = 147,2706
Objectives[7]mission_Actors[13]positionY = -3076,941
Objectives[7]mission_Actors[13]positionZ = 5,512263
Objectives[7]mission_Actors[13]Heading = 178,9236
Objectives[7]mission_Actors[13]String_Name = a_m_y_vinewood_01
Objectives[7]mission_Actors[13]Relationship_Group = Enemy1
Objectives[7]mission_Actors[13]AddBlip = True
Objectives[7]mission_Actors[13]ShowCone = False
Objectives[7]mission_Actors[13]Invincible = False
Objectives[7]mission_Actors[13]SetHealth = 100
Objectives[7]mission_Actors[13]DieFromHeadShot = True
Objectives[7]mission_Actors[13]CanExitVehicle = True
Objectives[7]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[13]AlwaysFight = True
Objectives[7]mission_Actors[13]Seeing_Range = 30
Objectives[7]mission_Actors[13]Hearing_Range = 30
Objectives[7]mission_Actors[13]CombatMovement = Offensive
Objectives[7]mission_Actors[13]weapon = Pistol
Objectives[7]mission_Actors[13]Variation = Random
Objectives[7]mission_Actors[13]Task = 0
Objectives[7]mission_Actors[13]Task_Guard_Range = 5
Objectives[7]mission_Actors[13]Task_Stay_In_Range = True
Objectives[7]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[13]Task_Scenario = NONE
Objectives[7]mission_Actors[14]SpawnInVehicle = True
Objectives[7]mission_Actors[14]SeatIndex = 0
Objectives[7]mission_Actors[14]Survive_Number = 0
Objectives[7]mission_Actors[14]Failed_Text = 
Objectives[7]mission_Actors[14]Remove_After = 0
Objectives[7]mission_Actors[14]positionX = 135,0627
Objectives[7]mission_Actors[14]positionY = -3082,771
Objectives[7]mission_Actors[14]positionZ = 5,431815
Objectives[7]mission_Actors[14]Heading = 214,3713
Objectives[7]mission_Actors[14]String_Name = a_m_y_vinewood_02
Objectives[7]mission_Actors[14]Relationship_Group = Enemy1
Objectives[7]mission_Actors[14]AddBlip = True
Objectives[7]mission_Actors[14]ShowCone = False
Objectives[7]mission_Actors[14]Invincible = False
Objectives[7]mission_Actors[14]SetHealth = 100
Objectives[7]mission_Actors[14]DieFromHeadShot = True
Objectives[7]mission_Actors[14]CanExitVehicle = True
Objectives[7]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[14]AlwaysFight = True
Objectives[7]mission_Actors[14]Seeing_Range = 30
Objectives[7]mission_Actors[14]Hearing_Range = 30
Objectives[7]mission_Actors[14]CombatMovement = Offensive
Objectives[7]mission_Actors[14]weapon = Pistol
Objectives[7]mission_Actors[14]Variation = Random
Objectives[7]mission_Actors[14]Task = 0
Objectives[7]mission_Actors[14]Task_Guard_Range = 5
Objectives[7]mission_Actors[14]Task_Stay_In_Range = True
Objectives[7]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[14]Task_Scenario = NONE
Objectives[7]mission_Actors[15]SpawnInVehicle = True
Objectives[7]mission_Actors[15]SeatIndex = 0
Objectives[7]mission_Actors[15]Survive_Number = 0
Objectives[7]mission_Actors[15]Failed_Text = 
Objectives[7]mission_Actors[15]Remove_After = 0
Objectives[7]mission_Actors[15]positionX = 122,7288
Objectives[7]mission_Actors[15]positionY = -3089,104
Objectives[7]mission_Actors[15]positionZ = 5,332631
Objectives[7]mission_Actors[15]Heading = 256,6578
Objectives[7]mission_Actors[15]String_Name = a_m_y_vinewood_03
Objectives[7]mission_Actors[15]Relationship_Group = Enemy1
Objectives[7]mission_Actors[15]AddBlip = True
Objectives[7]mission_Actors[15]ShowCone = False
Objectives[7]mission_Actors[15]Invincible = False
Objectives[7]mission_Actors[15]SetHealth = 100
Objectives[7]mission_Actors[15]DieFromHeadShot = True
Objectives[7]mission_Actors[15]CanExitVehicle = True
Objectives[7]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[15]AlwaysFight = True
Objectives[7]mission_Actors[15]Seeing_Range = 30
Objectives[7]mission_Actors[15]Hearing_Range = 30
Objectives[7]mission_Actors[15]CombatMovement = Offensive
Objectives[7]mission_Actors[15]weapon = Pistol
Objectives[7]mission_Actors[15]Variation = Random
Objectives[7]mission_Actors[15]Task = 0
Objectives[7]mission_Actors[15]Task_Guard_Range = 5
Objectives[7]mission_Actors[15]Task_Stay_In_Range = True
Objectives[7]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[15]Task_Scenario = NONE
Objectives[7]mission_Actors[16]SpawnInVehicle = True
Objectives[7]mission_Actors[16]SeatIndex = 0
Objectives[7]mission_Actors[16]Survive_Number = 0
Objectives[7]mission_Actors[16]Failed_Text = 
Objectives[7]mission_Actors[16]Remove_After = 0
Objectives[7]mission_Actors[16]positionX = 123,0534
Objectives[7]mission_Actors[16]positionY = -3095,031
Objectives[7]mission_Actors[16]positionZ = 5,254831
Objectives[7]mission_Actors[16]Heading = 267,893
Objectives[7]mission_Actors[16]String_Name = a_m_y_vinewood_04
Objectives[7]mission_Actors[16]Relationship_Group = Enemy1
Objectives[7]mission_Actors[16]AddBlip = True
Objectives[7]mission_Actors[16]ShowCone = False
Objectives[7]mission_Actors[16]Invincible = False
Objectives[7]mission_Actors[16]SetHealth = 100
Objectives[7]mission_Actors[16]DieFromHeadShot = True
Objectives[7]mission_Actors[16]CanExitVehicle = True
Objectives[7]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[16]AlwaysFight = True
Objectives[7]mission_Actors[16]Seeing_Range = 30
Objectives[7]mission_Actors[16]Hearing_Range = 30
Objectives[7]mission_Actors[16]CombatMovement = Offensive
Objectives[7]mission_Actors[16]weapon = Pistol
Objectives[7]mission_Actors[16]Variation = Random
Objectives[7]mission_Actors[16]Task = 0
Objectives[7]mission_Actors[16]Task_Guard_Range = 5
Objectives[7]mission_Actors[16]Task_Stay_In_Range = True
Objectives[7]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[16]Task_Scenario = NONE
Objectives[7]mission_Actors[17]SpawnInVehicle = True
Objectives[7]mission_Actors[17]SeatIndex = 0
Objectives[7]mission_Actors[17]Survive_Number = 0
Objectives[7]mission_Actors[17]Failed_Text = 
Objectives[7]mission_Actors[17]Remove_After = 0
Objectives[7]mission_Actors[17]positionX = 131,0829
Objectives[7]mission_Actors[17]positionY = -3098,074
Objectives[7]mission_Actors[17]positionZ = 5,289551
Objectives[7]mission_Actors[17]Heading = 316,0446
Objectives[7]mission_Actors[17]String_Name = a_f_y_vinewood_01
Objectives[7]mission_Actors[17]Relationship_Group = Enemy1
Objectives[7]mission_Actors[17]AddBlip = True
Objectives[7]mission_Actors[17]ShowCone = False
Objectives[7]mission_Actors[17]Invincible = False
Objectives[7]mission_Actors[17]SetHealth = 100
Objectives[7]mission_Actors[17]DieFromHeadShot = True
Objectives[7]mission_Actors[17]CanExitVehicle = True
Objectives[7]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[17]AlwaysFight = True
Objectives[7]mission_Actors[17]Seeing_Range = 30
Objectives[7]mission_Actors[17]Hearing_Range = 30
Objectives[7]mission_Actors[17]CombatMovement = Offensive
Objectives[7]mission_Actors[17]weapon = Pistol
Objectives[7]mission_Actors[17]Variation = Random
Objectives[7]mission_Actors[17]Task = 0
Objectives[7]mission_Actors[17]Task_Guard_Range = 5
Objectives[7]mission_Actors[17]Task_Stay_In_Range = True
Objectives[7]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[17]Task_Scenario = NONE
Objectives[7]mission_Actors[18]SpawnInVehicle = True
Objectives[7]mission_Actors[18]SeatIndex = 0
Objectives[7]mission_Actors[18]Survive_Number = 0
Objectives[7]mission_Actors[18]Failed_Text = 
Objectives[7]mission_Actors[18]Remove_After = 0
Objectives[7]mission_Actors[18]positionX = 124,6233
Objectives[7]mission_Actors[18]positionY = -3105,883
Objectives[7]mission_Actors[18]positionZ = 5,268605
Objectives[7]mission_Actors[18]Heading = 292,6897
Objectives[7]mission_Actors[18]String_Name = a_f_y_vinewood_02
Objectives[7]mission_Actors[18]Relationship_Group = Enemy1
Objectives[7]mission_Actors[18]AddBlip = True
Objectives[7]mission_Actors[18]ShowCone = False
Objectives[7]mission_Actors[18]Invincible = False
Objectives[7]mission_Actors[18]SetHealth = 100
Objectives[7]mission_Actors[18]DieFromHeadShot = True
Objectives[7]mission_Actors[18]CanExitVehicle = True
Objectives[7]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[18]AlwaysFight = True
Objectives[7]mission_Actors[18]Seeing_Range = 30
Objectives[7]mission_Actors[18]Hearing_Range = 30
Objectives[7]mission_Actors[18]CombatMovement = Offensive
Objectives[7]mission_Actors[18]weapon = Pistol
Objectives[7]mission_Actors[18]Variation = Random
Objectives[7]mission_Actors[18]Task = 0
Objectives[7]mission_Actors[18]Task_Guard_Range = 5
Objectives[7]mission_Actors[18]Task_Stay_In_Range = True
Objectives[7]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[18]Task_Scenario = NONE
Objectives[7]mission_Actors[19]SpawnInVehicle = True
Objectives[7]mission_Actors[19]SeatIndex = 0
Objectives[7]mission_Actors[19]Survive_Number = 0
Objectives[7]mission_Actors[19]Failed_Text = 
Objectives[7]mission_Actors[19]Remove_After = 0
Objectives[7]mission_Actors[19]positionX = 151,6526
Objectives[7]mission_Actors[19]positionY = -3103,409
Objectives[7]mission_Actors[19]positionZ = 5,317924
Objectives[7]mission_Actors[19]Heading = 356,416
Objectives[7]mission_Actors[19]String_Name = a_f_y_vinewood_03
Objectives[7]mission_Actors[19]Relationship_Group = Enemy1
Objectives[7]mission_Actors[19]AddBlip = True
Objectives[7]mission_Actors[19]ShowCone = False
Objectives[7]mission_Actors[19]Invincible = False
Objectives[7]mission_Actors[19]SetHealth = 100
Objectives[7]mission_Actors[19]DieFromHeadShot = True
Objectives[7]mission_Actors[19]CanExitVehicle = True
Objectives[7]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[19]AlwaysFight = True
Objectives[7]mission_Actors[19]Seeing_Range = 30
Objectives[7]mission_Actors[19]Hearing_Range = 30
Objectives[7]mission_Actors[19]CombatMovement = Offensive
Objectives[7]mission_Actors[19]weapon = Pistol
Objectives[7]mission_Actors[19]Variation = Random
Objectives[7]mission_Actors[19]Task = 0
Objectives[7]mission_Actors[19]Task_Guard_Range = 5
Objectives[7]mission_Actors[19]Task_Stay_In_Range = True
Objectives[7]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[19]Task_Scenario = NONE
Objectives[7]mission_Actors[20]SpawnInVehicle = True
Objectives[7]mission_Actors[20]SeatIndex = 0
Objectives[7]mission_Actors[20]Survive_Number = 0
Objectives[7]mission_Actors[20]Failed_Text = 
Objectives[7]mission_Actors[20]Remove_After = 0
Objectives[7]mission_Actors[20]positionX = 134,5444
Objectives[7]mission_Actors[20]positionY = -3099,146
Objectives[7]mission_Actors[20]positionZ = 5,198909
Objectives[7]mission_Actors[20]Heading = 318,4223
Objectives[7]mission_Actors[20]String_Name = a_f_y_vinewood_04
Objectives[7]mission_Actors[20]Relationship_Group = Enemy1
Objectives[7]mission_Actors[20]AddBlip = True
Objectives[7]mission_Actors[20]ShowCone = False
Objectives[7]mission_Actors[20]Invincible = False
Objectives[7]mission_Actors[20]SetHealth = 100
Objectives[7]mission_Actors[20]DieFromHeadShot = True
Objectives[7]mission_Actors[20]CanExitVehicle = True
Objectives[7]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[20]AlwaysFight = True
Objectives[7]mission_Actors[20]Seeing_Range = 30
Objectives[7]mission_Actors[20]Hearing_Range = 30
Objectives[7]mission_Actors[20]CombatMovement = Offensive
Objectives[7]mission_Actors[20]weapon = Pistol
Objectives[7]mission_Actors[20]Variation = Random
Objectives[7]mission_Actors[20]Task = 0
Objectives[7]mission_Actors[20]Task_Guard_Range = 5
Objectives[7]mission_Actors[20]Task_Stay_In_Range = True
Objectives[7]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[20]Task_Scenario = NONE
Objectives[7]mission_Actors[21]SpawnInVehicle = True
Objectives[7]mission_Actors[21]SeatIndex = 0
Objectives[7]mission_Actors[21]Survive_Number = 0
Objectives[7]mission_Actors[21]Failed_Text = 
Objectives[7]mission_Actors[21]Remove_After = 0
Objectives[7]mission_Actors[21]positionX = 123,0917
Objectives[7]mission_Actors[21]positionY = -3092,344
Objectives[7]mission_Actors[21]positionZ = 5,295074
Objectives[7]mission_Actors[21]Heading = 269,0901
Objectives[7]mission_Actors[21]String_Name = a_f_y_vinewood_04
Objectives[7]mission_Actors[21]Relationship_Group = Enemy1
Objectives[7]mission_Actors[21]AddBlip = True
Objectives[7]mission_Actors[21]ShowCone = False
Objectives[7]mission_Actors[21]Invincible = False
Objectives[7]mission_Actors[21]SetHealth = 300
Objectives[7]mission_Actors[21]DieFromHeadShot = True
Objectives[7]mission_Actors[21]CanExitVehicle = True
Objectives[7]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[21]AlwaysFight = True
Objectives[7]mission_Actors[21]Seeing_Range = 30
Objectives[7]mission_Actors[21]Hearing_Range = 30
Objectives[7]mission_Actors[21]CombatMovement = Offensive
Objectives[7]mission_Actors[21]weapon = Pistol
Objectives[7]mission_Actors[21]Variation = Random
Objectives[7]mission_Actors[21]Task = 0
Objectives[7]mission_Actors[21]Task_Guard_Range = 5
Objectives[7]mission_Actors[21]Task_Stay_In_Range = True
Objectives[7]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[21]Task_Scenario = NONE
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 1
Objectives[7]ObjectiveMessages[0]positionX = 2011,127
Objectives[7]ObjectiveMessages[0]positionY = -1871,029
Objectives[7]ObjectiveMessages[0]positionZ = 116,2222
Objectives[7]ObjectiveMessages[0]Message = ~b~Sure? Look in that shed...
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 125,8385
Objectives[8]positionY = -3078,058
Objectives[8]positionZ = 4,94869
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 6
Objectives[8]Cutscenes_FOV = 30
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = True
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 40
Objectives[8]Cutscenes_Follow_Hieght = 6
Objectives[8]Cutscenes_Follow_Angle = 140
Objectives[8]mission_ActorsCount = 14
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 0
Objectives[8]mission_Actors[0]positionX = 113,0486
Objectives[8]mission_Actors[0]positionY = -3102,277
Objectives[8]mission_Actors[0]positionZ = 6,005352
Objectives[8]mission_Actors[0]Heading = 57,43299
Objectives[8]mission_Actors[0]String_Name = g_f_importexport_01
Objectives[8]mission_Actors[0]Relationship_Group = Enemy1
Objectives[8]mission_Actors[0]AddBlip = True
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 300
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Offensive
Objectives[8]mission_Actors[0]weapon = Pistol
Objectives[8]mission_Actors[0]Variation = Random
Objectives[8]mission_Actors[0]Task = 99
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[0]Task_List_Count = 10
Objectives[8]mission_Actors[0]Task_Repeat = True
Objectives[8]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[0]Task_List[0]PositionX = 161,1708
Objectives[8]mission_Actors[0]Task_List[0]PositionY = -3104,289
Objectives[8]mission_Actors[0]Task_List[0]PositionZ = 5,474197
Objectives[8]mission_Actors[0]Task_List[0]Block = True
Objectives[8]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[0]Task_List[1]PositionX = 150,7489
Objectives[8]mission_Actors[0]Task_List[1]PositionY = -3082,471
Objectives[8]mission_Actors[0]Task_List[1]PositionZ = 5,39631
Objectives[8]mission_Actors[0]Task_List[1]Speed = 4
Objectives[8]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[0]Task_List[2]Type = Drive
Objectives[8]mission_Actors[0]Task_List[2]PositionX = 234,4698
Objectives[8]mission_Actors[0]Task_List[2]PositionY = -2885,036
Objectives[8]mission_Actors[0]Task_List[2]PositionZ = 5,461519
Objectives[8]mission_Actors[0]Task_List[2]Speed = 100
Objectives[8]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[8]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[0]Task_List[2]Reverse = False
Objectives[8]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[0]Task_List[3]Type = Drive
Objectives[8]mission_Actors[0]Task_List[3]PositionX = 360,9415
Objectives[8]mission_Actors[0]Task_List[3]PositionY = -2218,488
Objectives[8]mission_Actors[0]Task_List[3]PositionZ = 11,25692
Objectives[8]mission_Actors[0]Task_List[3]Speed = 100
Objectives[8]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[0]Task_List[3]AvoidActors = False
Objectives[8]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[0]Task_List[3]Reverse = False
Objectives[8]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[0]Task_List[4]Type = Drive
Objectives[8]mission_Actors[0]Task_List[4]PositionX = -581,7726
Objectives[8]mission_Actors[0]Task_List[4]PositionY = -1971,604
Objectives[8]mission_Actors[0]Task_List[4]PositionZ = 26,72391
Objectives[8]mission_Actors[0]Task_List[4]Speed = 100
Objectives[8]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[0]Task_List[4]AvoidActors = False
Objectives[8]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[0]Task_List[4]Reverse = False
Objectives[8]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[0]Task_List[5]Type = Drive
Objectives[8]mission_Actors[0]Task_List[5]PositionX = -643,1747
Objectives[8]mission_Actors[0]Task_List[5]PositionY = -1386,951
Objectives[8]mission_Actors[0]Task_List[5]PositionZ = 10,15416
Objectives[8]mission_Actors[0]Task_List[5]Speed = 100
Objectives[8]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[0]Task_List[5]AvoidActors = False
Objectives[8]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[0]Task_List[5]Reverse = False
Objectives[8]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[0]Task_List[6]Type = Drive
Objectives[8]mission_Actors[0]Task_List[6]PositionX = -1100,664
Objectives[8]mission_Actors[0]Task_List[6]PositionY = -723,9474
Objectives[8]mission_Actors[0]Task_List[6]PositionZ = 19,58082
Objectives[8]mission_Actors[0]Task_List[6]Speed = 100
Objectives[8]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[0]Task_List[6]AvoidActors = False
Objectives[8]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[0]Task_List[6]Reverse = False
Objectives[8]mission_Actors[0]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[0]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[0]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[0]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[0]Task_List[7]Type = Drive
Objectives[8]mission_Actors[0]Task_List[7]PositionX = 33,99266
Objectives[8]mission_Actors[0]Task_List[7]PositionY = -524,3234
Objectives[8]mission_Actors[0]Task_List[7]PositionZ = 33,58104
Objectives[8]mission_Actors[0]Task_List[7]Speed = 100
Objectives[8]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[0]Task_List[7]AvoidActors = False
Objectives[8]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[0]Task_List[7]Reverse = False
Objectives[8]mission_Actors[0]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[0]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[0]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[0]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[0]Task_List[8]Type = Drive
Objectives[8]mission_Actors[0]Task_List[8]PositionX = 1016,57
Objectives[8]mission_Actors[0]Task_List[8]PositionY = -946,4969
Objectives[8]mission_Actors[0]Task_List[8]PositionZ = 29,85695
Objectives[8]mission_Actors[0]Task_List[8]Speed = 100
Objectives[8]mission_Actors[0]Task_List[8]StopBeforeVehicles = False
Objectives[8]mission_Actors[0]Task_List[8]StopBeforeActors = False
Objectives[8]mission_Actors[0]Task_List[8]AvoidVehicles = True
Objectives[8]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[0]Task_List[8]AvoidActors = False
Objectives[8]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[8]mission_Actors[0]Task_List[8]StopAtLights = False
Objectives[8]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[8]mission_Actors[0]Task_List[8]AllowGoingWrongWay = True
Objectives[8]mission_Actors[0]Task_List[8]Reverse = False
Objectives[8]mission_Actors[0]Task_List[8]TakeShortestPath = False
Objectives[8]mission_Actors[0]Task_List[8]IgnoreRoads = False
Objectives[8]mission_Actors[0]Task_List[8]IgnoreAllPathing = False
Objectives[8]mission_Actors[0]Task_List[8]AvoidHighWays = False
Objectives[8]mission_Actors[0]Task_List[9]Type = Drive
Objectives[8]mission_Actors[0]Task_List[9]PositionX = 1038,65
Objectives[8]mission_Actors[0]Task_List[9]PositionY = -2576,786
Objectives[8]mission_Actors[0]Task_List[9]PositionZ = 38,59438
Objectives[8]mission_Actors[0]Task_List[9]Speed = 100
Objectives[8]mission_Actors[0]Task_List[9]StopBeforeVehicles = False
Objectives[8]mission_Actors[0]Task_List[9]StopBeforeActors = False
Objectives[8]mission_Actors[0]Task_List[9]AvoidVehicles = True
Objectives[8]mission_Actors[0]Task_List[9]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[0]Task_List[9]AvoidActors = False
Objectives[8]mission_Actors[0]Task_List[9]AvoidObjects = True
Objectives[8]mission_Actors[0]Task_List[9]StopAtLights = False
Objectives[8]mission_Actors[0]Task_List[9]UseBlinkers = True
Objectives[8]mission_Actors[0]Task_List[9]AllowGoingWrongWay = True
Objectives[8]mission_Actors[0]Task_List[9]Reverse = False
Objectives[8]mission_Actors[0]Task_List[9]TakeShortestPath = False
Objectives[8]mission_Actors[0]Task_List[9]IgnoreRoads = False
Objectives[8]mission_Actors[0]Task_List[9]IgnoreAllPathing = False
Objectives[8]mission_Actors[0]Task_List[9]AvoidHighWays = False
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 0
Objectives[8]mission_Actors[1]positionX = 115,1586
Objectives[8]mission_Actors[1]positionY = -3103,998
Objectives[8]mission_Actors[1]positionZ = 6,011073
Objectives[8]mission_Actors[1]Heading = 58,16783
Objectives[8]mission_Actors[1]String_Name = a_f_y_clubcust_01
Objectives[8]mission_Actors[1]Relationship_Group = Enemy1
Objectives[8]mission_Actors[1]AddBlip = True
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = False
Objectives[8]mission_Actors[1]SetHealth = 300
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = True
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[1]AlwaysFight = True
Objectives[8]mission_Actors[1]Seeing_Range = 30
Objectives[8]mission_Actors[1]Hearing_Range = 30
Objectives[8]mission_Actors[1]CombatMovement = Offensive
Objectives[8]mission_Actors[1]weapon = Pistol
Objectives[8]mission_Actors[1]Variation = Random
Objectives[8]mission_Actors[1]Task = 99
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = NONE
Objectives[8]mission_Actors[1]Task_List_Count = 10
Objectives[8]mission_Actors[1]Task_Repeat = True
Objectives[8]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[1]Task_List[0]PositionX = 162,1958
Objectives[8]mission_Actors[1]Task_List[0]PositionY = -3103,773
Objectives[8]mission_Actors[1]Task_List[0]PositionZ = 5,455544
Objectives[8]mission_Actors[1]Task_List[0]Block = True
Objectives[8]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[1]Task_List[1]PositionX = 148,0231
Objectives[8]mission_Actors[1]Task_List[1]PositionY = -3077,649
Objectives[8]mission_Actors[1]Task_List[1]PositionZ = 5,39631
Objectives[8]mission_Actors[1]Task_List[1]Speed = 4
Objectives[8]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[1]Task_List[2]Type = Drive
Objectives[8]mission_Actors[1]Task_List[2]PositionX = 234,4698
Objectives[8]mission_Actors[1]Task_List[2]PositionY = -2885,036
Objectives[8]mission_Actors[1]Task_List[2]PositionZ = 5,461519
Objectives[8]mission_Actors[1]Task_List[2]Speed = 100
Objectives[8]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[1]Task_List[2]AvoidActors = False
Objectives[8]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[1]Task_List[2]Reverse = False
Objectives[8]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[1]Task_List[3]Type = Drive
Objectives[8]mission_Actors[1]Task_List[3]PositionX = 360,9415
Objectives[8]mission_Actors[1]Task_List[3]PositionY = -2218,488
Objectives[8]mission_Actors[1]Task_List[3]PositionZ = 11,25692
Objectives[8]mission_Actors[1]Task_List[3]Speed = 100
Objectives[8]mission_Actors[1]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[1]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[1]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[1]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[1]Task_List[3]AvoidActors = False
Objectives[8]mission_Actors[1]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[1]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[1]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[1]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[1]Task_List[3]Reverse = False
Objectives[8]mission_Actors[1]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[1]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[1]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[1]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[1]Task_List[4]Type = Drive
Objectives[8]mission_Actors[1]Task_List[4]PositionX = -581,7726
Objectives[8]mission_Actors[1]Task_List[4]PositionY = -1971,604
Objectives[8]mission_Actors[1]Task_List[4]PositionZ = 26,72391
Objectives[8]mission_Actors[1]Task_List[4]Speed = 100
Objectives[8]mission_Actors[1]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[1]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[1]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[1]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[1]Task_List[4]AvoidActors = False
Objectives[8]mission_Actors[1]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[1]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[1]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[1]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[1]Task_List[4]Reverse = False
Objectives[8]mission_Actors[1]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[1]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[1]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[1]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[1]Task_List[5]Type = Drive
Objectives[8]mission_Actors[1]Task_List[5]PositionX = -643,1747
Objectives[8]mission_Actors[1]Task_List[5]PositionY = -1386,951
Objectives[8]mission_Actors[1]Task_List[5]PositionZ = 10,15416
Objectives[8]mission_Actors[1]Task_List[5]Speed = 100
Objectives[8]mission_Actors[1]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[1]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[1]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[1]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[1]Task_List[5]AvoidActors = False
Objectives[8]mission_Actors[1]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[1]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[1]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[1]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[1]Task_List[5]Reverse = False
Objectives[8]mission_Actors[1]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[1]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[1]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[1]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[1]Task_List[6]Type = Drive
Objectives[8]mission_Actors[1]Task_List[6]PositionX = -1100,664
Objectives[8]mission_Actors[1]Task_List[6]PositionY = -723,9474
Objectives[8]mission_Actors[1]Task_List[6]PositionZ = 19,58082
Objectives[8]mission_Actors[1]Task_List[6]Speed = 100
Objectives[8]mission_Actors[1]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[1]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[1]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[1]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[1]Task_List[6]AvoidActors = False
Objectives[8]mission_Actors[1]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[1]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[1]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[1]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[1]Task_List[6]Reverse = False
Objectives[8]mission_Actors[1]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[1]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[1]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[1]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[1]Task_List[7]Type = Drive
Objectives[8]mission_Actors[1]Task_List[7]PositionX = 33,99266
Objectives[8]mission_Actors[1]Task_List[7]PositionY = -524,3234
Objectives[8]mission_Actors[1]Task_List[7]PositionZ = 33,58104
Objectives[8]mission_Actors[1]Task_List[7]Speed = 100
Objectives[8]mission_Actors[1]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[1]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[1]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[1]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[1]Task_List[7]AvoidActors = False
Objectives[8]mission_Actors[1]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[1]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[1]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[1]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[1]Task_List[7]Reverse = False
Objectives[8]mission_Actors[1]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[1]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[1]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[1]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[1]Task_List[8]Type = Drive
Objectives[8]mission_Actors[1]Task_List[8]PositionX = 1016,57
Objectives[8]mission_Actors[1]Task_List[8]PositionY = -946,4969
Objectives[8]mission_Actors[1]Task_List[8]PositionZ = 29,85695
Objectives[8]mission_Actors[1]Task_List[8]Speed = 100
Objectives[8]mission_Actors[1]Task_List[8]StopBeforeVehicles = False
Objectives[8]mission_Actors[1]Task_List[8]StopBeforeActors = False
Objectives[8]mission_Actors[1]Task_List[8]AvoidVehicles = True
Objectives[8]mission_Actors[1]Task_List[8]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[1]Task_List[8]AvoidActors = False
Objectives[8]mission_Actors[1]Task_List[8]AvoidObjects = True
Objectives[8]mission_Actors[1]Task_List[8]StopAtLights = False
Objectives[8]mission_Actors[1]Task_List[8]UseBlinkers = True
Objectives[8]mission_Actors[1]Task_List[8]AllowGoingWrongWay = True
Objectives[8]mission_Actors[1]Task_List[8]Reverse = False
Objectives[8]mission_Actors[1]Task_List[8]TakeShortestPath = False
Objectives[8]mission_Actors[1]Task_List[8]IgnoreRoads = False
Objectives[8]mission_Actors[1]Task_List[8]IgnoreAllPathing = False
Objectives[8]mission_Actors[1]Task_List[8]AvoidHighWays = False
Objectives[8]mission_Actors[1]Task_List[9]Type = Drive
Objectives[8]mission_Actors[1]Task_List[9]PositionX = 1038,65
Objectives[8]mission_Actors[1]Task_List[9]PositionY = -2576,786
Objectives[8]mission_Actors[1]Task_List[9]PositionZ = 38,59438
Objectives[8]mission_Actors[1]Task_List[9]Speed = 100
Objectives[8]mission_Actors[1]Task_List[9]StopBeforeVehicles = False
Objectives[8]mission_Actors[1]Task_List[9]StopBeforeActors = False
Objectives[8]mission_Actors[1]Task_List[9]AvoidVehicles = True
Objectives[8]mission_Actors[1]Task_List[9]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[1]Task_List[9]AvoidActors = False
Objectives[8]mission_Actors[1]Task_List[9]AvoidObjects = True
Objectives[8]mission_Actors[1]Task_List[9]StopAtLights = False
Objectives[8]mission_Actors[1]Task_List[9]UseBlinkers = True
Objectives[8]mission_Actors[1]Task_List[9]AllowGoingWrongWay = True
Objectives[8]mission_Actors[1]Task_List[9]Reverse = False
Objectives[8]mission_Actors[1]Task_List[9]TakeShortestPath = False
Objectives[8]mission_Actors[1]Task_List[9]IgnoreRoads = False
Objectives[8]mission_Actors[1]Task_List[9]IgnoreAllPathing = False
Objectives[8]mission_Actors[1]Task_List[9]AvoidHighWays = False
Objectives[8]mission_Actors[2]Survive_Number = 0
Objectives[8]mission_Actors[2]Failed_Text = 
Objectives[8]mission_Actors[2]Remove_After = 0
Objectives[8]mission_Actors[2]positionX = 114,1358
Objectives[8]mission_Actors[2]positionY = -3102,259
Objectives[8]mission_Actors[2]positionZ = 6,008301
Objectives[8]mission_Actors[2]Heading = 58,22769
Objectives[8]mission_Actors[2]String_Name = a_f_y_clubcust_02
Objectives[8]mission_Actors[2]Relationship_Group = Enemy1
Objectives[8]mission_Actors[2]AddBlip = True
Objectives[8]mission_Actors[2]ShowCone = False
Objectives[8]mission_Actors[2]Invincible = False
Objectives[8]mission_Actors[2]SetHealth = 300
Objectives[8]mission_Actors[2]DieFromHeadShot = True
Objectives[8]mission_Actors[2]CanExitVehicle = True
Objectives[8]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[2]AlwaysFight = True
Objectives[8]mission_Actors[2]Seeing_Range = 30
Objectives[8]mission_Actors[2]Hearing_Range = 30
Objectives[8]mission_Actors[2]CombatMovement = Offensive
Objectives[8]mission_Actors[2]weapon = Pistol
Objectives[8]mission_Actors[2]Variation = Random
Objectives[8]mission_Actors[2]Task = 99
Objectives[8]mission_Actors[2]Task_Guard_Range = 5
Objectives[8]mission_Actors[2]Task_Stay_In_Range = True
Objectives[8]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[2]Task_Scenario = NONE
Objectives[8]mission_Actors[2]Task_List_Count = 10
Objectives[8]mission_Actors[2]Task_Repeat = True
Objectives[8]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[2]Task_List[0]PositionX = 163,2063
Objectives[8]mission_Actors[2]Task_List[0]PositionY = -3101,377
Objectives[8]mission_Actors[2]Task_List[0]PositionZ = 5,437153
Objectives[8]mission_Actors[2]Task_List[0]Block = True
Objectives[8]mission_Actors[2]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[2]Task_List[1]PositionX = 140,9292
Objectives[8]mission_Actors[2]Task_List[1]PositionY = -3078,982
Objectives[8]mission_Actors[2]Task_List[1]PositionZ = 5,39631
Objectives[8]mission_Actors[2]Task_List[1]Speed = 4
Objectives[8]mission_Actors[2]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[2]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[2]Task_List[2]Type = Drive
Objectives[8]mission_Actors[2]Task_List[2]PositionX = 234,4698
Objectives[8]mission_Actors[2]Task_List[2]PositionY = -2885,036
Objectives[8]mission_Actors[2]Task_List[2]PositionZ = 5,461519
Objectives[8]mission_Actors[2]Task_List[2]Speed = 100
Objectives[8]mission_Actors[2]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[2]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[2]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[2]Task_List[2]AvoidActors = False
Objectives[8]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[2]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[2]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[2]Task_List[2]Reverse = False
Objectives[8]mission_Actors[2]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[2]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[2]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[2]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[2]Task_List[3]Type = Drive
Objectives[8]mission_Actors[2]Task_List[3]PositionX = 360,9415
Objectives[8]mission_Actors[2]Task_List[3]PositionY = -2218,488
Objectives[8]mission_Actors[2]Task_List[3]PositionZ = 11,25692
Objectives[8]mission_Actors[2]Task_List[3]Speed = 100
Objectives[8]mission_Actors[2]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[2]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[2]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[2]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[2]Task_List[3]AvoidActors = False
Objectives[8]mission_Actors[2]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[2]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[2]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[2]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[2]Task_List[3]Reverse = False
Objectives[8]mission_Actors[2]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[2]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[2]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[2]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[2]Task_List[4]Type = Drive
Objectives[8]mission_Actors[2]Task_List[4]PositionX = -581,7726
Objectives[8]mission_Actors[2]Task_List[4]PositionY = -1971,604
Objectives[8]mission_Actors[2]Task_List[4]PositionZ = 26,72391
Objectives[8]mission_Actors[2]Task_List[4]Speed = 100
Objectives[8]mission_Actors[2]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[2]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[2]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[2]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[2]Task_List[4]AvoidActors = False
Objectives[8]mission_Actors[2]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[2]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[2]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[2]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[2]Task_List[4]Reverse = False
Objectives[8]mission_Actors[2]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[2]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[2]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[2]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[2]Task_List[5]Type = Drive
Objectives[8]mission_Actors[2]Task_List[5]PositionX = -643,1747
Objectives[8]mission_Actors[2]Task_List[5]PositionY = -1386,951
Objectives[8]mission_Actors[2]Task_List[5]PositionZ = 10,15416
Objectives[8]mission_Actors[2]Task_List[5]Speed = 100
Objectives[8]mission_Actors[2]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[2]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[2]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[2]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[2]Task_List[5]AvoidActors = False
Objectives[8]mission_Actors[2]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[2]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[2]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[2]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[2]Task_List[5]Reverse = False
Objectives[8]mission_Actors[2]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[2]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[2]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[2]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[2]Task_List[6]Type = Drive
Objectives[8]mission_Actors[2]Task_List[6]PositionX = -1100,664
Objectives[8]mission_Actors[2]Task_List[6]PositionY = -723,9474
Objectives[8]mission_Actors[2]Task_List[6]PositionZ = 19,58082
Objectives[8]mission_Actors[2]Task_List[6]Speed = 100
Objectives[8]mission_Actors[2]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[2]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[2]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[2]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[2]Task_List[6]AvoidActors = False
Objectives[8]mission_Actors[2]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[2]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[2]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[2]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[2]Task_List[6]Reverse = False
Objectives[8]mission_Actors[2]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[2]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[2]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[2]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[2]Task_List[7]Type = Drive
Objectives[8]mission_Actors[2]Task_List[7]PositionX = 33,99266
Objectives[8]mission_Actors[2]Task_List[7]PositionY = -524,3234
Objectives[8]mission_Actors[2]Task_List[7]PositionZ = 33,58104
Objectives[8]mission_Actors[2]Task_List[7]Speed = 100
Objectives[8]mission_Actors[2]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[2]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[2]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[2]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[2]Task_List[7]AvoidActors = False
Objectives[8]mission_Actors[2]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[2]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[2]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[2]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[2]Task_List[7]Reverse = False
Objectives[8]mission_Actors[2]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[2]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[2]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[2]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[2]Task_List[8]Type = Drive
Objectives[8]mission_Actors[2]Task_List[8]PositionX = 1016,57
Objectives[8]mission_Actors[2]Task_List[8]PositionY = -946,4969
Objectives[8]mission_Actors[2]Task_List[8]PositionZ = 29,85695
Objectives[8]mission_Actors[2]Task_List[8]Speed = 100
Objectives[8]mission_Actors[2]Task_List[8]StopBeforeVehicles = False
Objectives[8]mission_Actors[2]Task_List[8]StopBeforeActors = False
Objectives[8]mission_Actors[2]Task_List[8]AvoidVehicles = True
Objectives[8]mission_Actors[2]Task_List[8]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[2]Task_List[8]AvoidActors = False
Objectives[8]mission_Actors[2]Task_List[8]AvoidObjects = True
Objectives[8]mission_Actors[2]Task_List[8]StopAtLights = False
Objectives[8]mission_Actors[2]Task_List[8]UseBlinkers = True
Objectives[8]mission_Actors[2]Task_List[8]AllowGoingWrongWay = True
Objectives[8]mission_Actors[2]Task_List[8]Reverse = False
Objectives[8]mission_Actors[2]Task_List[8]TakeShortestPath = False
Objectives[8]mission_Actors[2]Task_List[8]IgnoreRoads = False
Objectives[8]mission_Actors[2]Task_List[8]IgnoreAllPathing = False
Objectives[8]mission_Actors[2]Task_List[8]AvoidHighWays = False
Objectives[8]mission_Actors[2]Task_List[9]Type = Drive
Objectives[8]mission_Actors[2]Task_List[9]PositionX = 1038,65
Objectives[8]mission_Actors[2]Task_List[9]PositionY = -2576,786
Objectives[8]mission_Actors[2]Task_List[9]PositionZ = 38,59438
Objectives[8]mission_Actors[2]Task_List[9]Speed = 100
Objectives[8]mission_Actors[2]Task_List[9]StopBeforeVehicles = False
Objectives[8]mission_Actors[2]Task_List[9]StopBeforeActors = False
Objectives[8]mission_Actors[2]Task_List[9]AvoidVehicles = True
Objectives[8]mission_Actors[2]Task_List[9]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[2]Task_List[9]AvoidActors = False
Objectives[8]mission_Actors[2]Task_List[9]AvoidObjects = True
Objectives[8]mission_Actors[2]Task_List[9]StopAtLights = False
Objectives[8]mission_Actors[2]Task_List[9]UseBlinkers = True
Objectives[8]mission_Actors[2]Task_List[9]AllowGoingWrongWay = True
Objectives[8]mission_Actors[2]Task_List[9]Reverse = False
Objectives[8]mission_Actors[2]Task_List[9]TakeShortestPath = False
Objectives[8]mission_Actors[2]Task_List[9]IgnoreRoads = False
Objectives[8]mission_Actors[2]Task_List[9]IgnoreAllPathing = False
Objectives[8]mission_Actors[2]Task_List[9]AvoidHighWays = False
Objectives[8]mission_Actors[3]Survive_Number = 0
Objectives[8]mission_Actors[3]Failed_Text = 
Objectives[8]mission_Actors[3]Remove_After = 0
Objectives[8]mission_Actors[3]positionX = 112,4568
Objectives[8]mission_Actors[3]positionY = -3103,239
Objectives[8]mission_Actors[3]positionZ = 6,003748
Objectives[8]mission_Actors[3]Heading = 55,62774
Objectives[8]mission_Actors[3]String_Name = a_m_y_clubcust_01
Objectives[8]mission_Actors[3]Relationship_Group = Enemy1
Objectives[8]mission_Actors[3]AddBlip = True
Objectives[8]mission_Actors[3]ShowCone = False
Objectives[8]mission_Actors[3]Invincible = False
Objectives[8]mission_Actors[3]SetHealth = 300
Objectives[8]mission_Actors[3]DieFromHeadShot = True
Objectives[8]mission_Actors[3]CanExitVehicle = True
Objectives[8]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[3]AlwaysFight = True
Objectives[8]mission_Actors[3]Seeing_Range = 30
Objectives[8]mission_Actors[3]Hearing_Range = 30
Objectives[8]mission_Actors[3]CombatMovement = Offensive
Objectives[8]mission_Actors[3]weapon = Pistol
Objectives[8]mission_Actors[3]Variation = Random
Objectives[8]mission_Actors[3]Task = 99
Objectives[8]mission_Actors[3]Task_Guard_Range = 5
Objectives[8]mission_Actors[3]Task_Stay_In_Range = True
Objectives[8]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[3]Task_Scenario = NONE
Objectives[8]mission_Actors[3]Task_List_Count = 10
Objectives[8]mission_Actors[3]Task_Repeat = True
Objectives[8]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[3]Task_List[0]PositionX = 162,5053
Objectives[8]mission_Actors[3]Task_List[0]PositionY = -3101,631
Objectives[8]mission_Actors[3]Task_List[0]PositionZ = 5,44991
Objectives[8]mission_Actors[3]Task_List[0]Block = True
Objectives[8]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[3]Task_List[1]PositionX = 136,0783
Objectives[8]mission_Actors[3]Task_List[1]PositionY = -3083,193
Objectives[8]mission_Actors[3]Task_List[1]PositionZ = 5,39631
Objectives[8]mission_Actors[3]Task_List[1]Speed = 4
Objectives[8]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[3]Task_List[2]Type = Drive
Objectives[8]mission_Actors[3]Task_List[2]PositionX = 234,4698
Objectives[8]mission_Actors[3]Task_List[2]PositionY = -2885,036
Objectives[8]mission_Actors[3]Task_List[2]PositionZ = 5,461519
Objectives[8]mission_Actors[3]Task_List[2]Speed = 100
Objectives[8]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[3]Task_List[2]AvoidActors = False
Objectives[8]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[3]Task_List[2]Reverse = False
Objectives[8]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[3]Task_List[3]Type = Drive
Objectives[8]mission_Actors[3]Task_List[3]PositionX = 360,9415
Objectives[8]mission_Actors[3]Task_List[3]PositionY = -2218,488
Objectives[8]mission_Actors[3]Task_List[3]PositionZ = 11,25692
Objectives[8]mission_Actors[3]Task_List[3]Speed = 100
Objectives[8]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[3]Task_List[3]AvoidActors = False
Objectives[8]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[3]Task_List[3]Reverse = False
Objectives[8]mission_Actors[3]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[3]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[3]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[3]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[3]Task_List[4]Type = Drive
Objectives[8]mission_Actors[3]Task_List[4]PositionX = -581,7726
Objectives[8]mission_Actors[3]Task_List[4]PositionY = -1971,604
Objectives[8]mission_Actors[3]Task_List[4]PositionZ = 26,72391
Objectives[8]mission_Actors[3]Task_List[4]Speed = 100
Objectives[8]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[3]Task_List[4]AvoidActors = False
Objectives[8]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[3]Task_List[4]Reverse = False
Objectives[8]mission_Actors[3]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[3]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[3]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[3]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[3]Task_List[5]Type = Drive
Objectives[8]mission_Actors[3]Task_List[5]PositionX = -643,1747
Objectives[8]mission_Actors[3]Task_List[5]PositionY = -1386,951
Objectives[8]mission_Actors[3]Task_List[5]PositionZ = 10,15416
Objectives[8]mission_Actors[3]Task_List[5]Speed = 100
Objectives[8]mission_Actors[3]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[3]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[3]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[3]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[3]Task_List[5]AvoidActors = False
Objectives[8]mission_Actors[3]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[3]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[3]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[3]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[3]Task_List[5]Reverse = False
Objectives[8]mission_Actors[3]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[3]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[3]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[3]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[3]Task_List[6]Type = Drive
Objectives[8]mission_Actors[3]Task_List[6]PositionX = -1100,664
Objectives[8]mission_Actors[3]Task_List[6]PositionY = -723,9474
Objectives[8]mission_Actors[3]Task_List[6]PositionZ = 19,58082
Objectives[8]mission_Actors[3]Task_List[6]Speed = 100
Objectives[8]mission_Actors[3]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[3]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[3]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[3]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[3]Task_List[6]AvoidActors = False
Objectives[8]mission_Actors[3]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[3]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[3]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[3]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[3]Task_List[6]Reverse = False
Objectives[8]mission_Actors[3]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[3]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[3]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[3]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[3]Task_List[7]Type = Drive
Objectives[8]mission_Actors[3]Task_List[7]PositionX = 33,99266
Objectives[8]mission_Actors[3]Task_List[7]PositionY = -524,3234
Objectives[8]mission_Actors[3]Task_List[7]PositionZ = 33,58104
Objectives[8]mission_Actors[3]Task_List[7]Speed = 100
Objectives[8]mission_Actors[3]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[3]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[3]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[3]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[3]Task_List[7]AvoidActors = False
Objectives[8]mission_Actors[3]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[3]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[3]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[3]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[3]Task_List[7]Reverse = False
Objectives[8]mission_Actors[3]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[3]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[3]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[3]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[3]Task_List[8]Type = Drive
Objectives[8]mission_Actors[3]Task_List[8]PositionX = 1016,57
Objectives[8]mission_Actors[3]Task_List[8]PositionY = -946,4969
Objectives[8]mission_Actors[3]Task_List[8]PositionZ = 29,85695
Objectives[8]mission_Actors[3]Task_List[8]Speed = 100
Objectives[8]mission_Actors[3]Task_List[8]StopBeforeVehicles = False
Objectives[8]mission_Actors[3]Task_List[8]StopBeforeActors = False
Objectives[8]mission_Actors[3]Task_List[8]AvoidVehicles = True
Objectives[8]mission_Actors[3]Task_List[8]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[3]Task_List[8]AvoidActors = False
Objectives[8]mission_Actors[3]Task_List[8]AvoidObjects = True
Objectives[8]mission_Actors[3]Task_List[8]StopAtLights = False
Objectives[8]mission_Actors[3]Task_List[8]UseBlinkers = True
Objectives[8]mission_Actors[3]Task_List[8]AllowGoingWrongWay = True
Objectives[8]mission_Actors[3]Task_List[8]Reverse = False
Objectives[8]mission_Actors[3]Task_List[8]TakeShortestPath = False
Objectives[8]mission_Actors[3]Task_List[8]IgnoreRoads = False
Objectives[8]mission_Actors[3]Task_List[8]IgnoreAllPathing = False
Objectives[8]mission_Actors[3]Task_List[8]AvoidHighWays = False
Objectives[8]mission_Actors[3]Task_List[9]Type = Drive
Objectives[8]mission_Actors[3]Task_List[9]PositionX = 1038,65
Objectives[8]mission_Actors[3]Task_List[9]PositionY = -2576,786
Objectives[8]mission_Actors[3]Task_List[9]PositionZ = 38,59438
Objectives[8]mission_Actors[3]Task_List[9]Speed = 100
Objectives[8]mission_Actors[3]Task_List[9]StopBeforeVehicles = False
Objectives[8]mission_Actors[3]Task_List[9]StopBeforeActors = False
Objectives[8]mission_Actors[3]Task_List[9]AvoidVehicles = True
Objectives[8]mission_Actors[3]Task_List[9]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[3]Task_List[9]AvoidActors = False
Objectives[8]mission_Actors[3]Task_List[9]AvoidObjects = True
Objectives[8]mission_Actors[3]Task_List[9]StopAtLights = False
Objectives[8]mission_Actors[3]Task_List[9]UseBlinkers = True
Objectives[8]mission_Actors[3]Task_List[9]AllowGoingWrongWay = True
Objectives[8]mission_Actors[3]Task_List[9]Reverse = False
Objectives[8]mission_Actors[3]Task_List[9]TakeShortestPath = False
Objectives[8]mission_Actors[3]Task_List[9]IgnoreRoads = False
Objectives[8]mission_Actors[3]Task_List[9]IgnoreAllPathing = False
Objectives[8]mission_Actors[3]Task_List[9]AvoidHighWays = False
Objectives[8]mission_Actors[4]Survive_Number = 0
Objectives[8]mission_Actors[4]Failed_Text = 
Objectives[8]mission_Actors[4]Remove_After = 0
Objectives[8]mission_Actors[4]positionX = 112,016
Objectives[8]mission_Actors[4]positionY = -3101,839
Objectives[8]mission_Actors[4]positionZ = 6,002583
Objectives[8]mission_Actors[4]Heading = 55,62894
Objectives[8]mission_Actors[4]String_Name = a_m_y_clubcust_02
Objectives[8]mission_Actors[4]Relationship_Group = Enemy1
Objectives[8]mission_Actors[4]AddBlip = True
Objectives[8]mission_Actors[4]ShowCone = False
Objectives[8]mission_Actors[4]Invincible = False
Objectives[8]mission_Actors[4]SetHealth = 300
Objectives[8]mission_Actors[4]DieFromHeadShot = True
Objectives[8]mission_Actors[4]CanExitVehicle = True
Objectives[8]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[4]AlwaysFight = True
Objectives[8]mission_Actors[4]Seeing_Range = 30
Objectives[8]mission_Actors[4]Hearing_Range = 30
Objectives[8]mission_Actors[4]CombatMovement = Offensive
Objectives[8]mission_Actors[4]weapon = Pistol
Objectives[8]mission_Actors[4]Variation = Random
Objectives[8]mission_Actors[4]Task = 99
Objectives[8]mission_Actors[4]Task_Guard_Range = 5
Objectives[8]mission_Actors[4]Task_Stay_In_Range = True
Objectives[8]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[4]Task_Scenario = NONE
Objectives[8]mission_Actors[4]Task_List_Count = 10
Objectives[8]mission_Actors[4]Task_Repeat = True
Objectives[8]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[4]Task_List[0]PositionX = 160,9984
Objectives[8]mission_Actors[4]Task_List[0]PositionY = -3103,219
Objectives[8]mission_Actors[4]Task_List[0]PositionZ = 5,477335
Objectives[8]mission_Actors[4]Task_List[0]Block = True
Objectives[8]mission_Actors[4]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[4]Task_List[1]PositionX = 127,5308
Objectives[8]mission_Actors[4]Task_List[1]PositionY = -3083,129
Objectives[8]mission_Actors[4]Task_List[1]PositionZ = 5,413834
Objectives[8]mission_Actors[4]Task_List[1]Speed = 4
Objectives[8]mission_Actors[4]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[4]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[4]Task_List[2]Type = Drive
Objectives[8]mission_Actors[4]Task_List[2]PositionX = 234,4698
Objectives[8]mission_Actors[4]Task_List[2]PositionY = -2885,036
Objectives[8]mission_Actors[4]Task_List[2]PositionZ = 5,461519
Objectives[8]mission_Actors[4]Task_List[2]Speed = 100
Objectives[8]mission_Actors[4]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[4]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[4]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[4]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[4]Task_List[2]AvoidActors = False
Objectives[8]mission_Actors[4]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[4]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[4]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[4]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[4]Task_List[2]Reverse = False
Objectives[8]mission_Actors[4]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[4]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[4]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[4]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[4]Task_List[3]Type = Drive
Objectives[8]mission_Actors[4]Task_List[3]PositionX = 360,9415
Objectives[8]mission_Actors[4]Task_List[3]PositionY = -2218,488
Objectives[8]mission_Actors[4]Task_List[3]PositionZ = 11,25692
Objectives[8]mission_Actors[4]Task_List[3]Speed = 100
Objectives[8]mission_Actors[4]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[4]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[4]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[4]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[4]Task_List[3]AvoidActors = False
Objectives[8]mission_Actors[4]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[4]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[4]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[4]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[4]Task_List[3]Reverse = False
Objectives[8]mission_Actors[4]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[4]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[4]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[4]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[4]Task_List[4]Type = Drive
Objectives[8]mission_Actors[4]Task_List[4]PositionX = -581,7726
Objectives[8]mission_Actors[4]Task_List[4]PositionY = -1971,604
Objectives[8]mission_Actors[4]Task_List[4]PositionZ = 26,72391
Objectives[8]mission_Actors[4]Task_List[4]Speed = 100
Objectives[8]mission_Actors[4]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[4]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[4]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[4]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[4]Task_List[4]AvoidActors = False
Objectives[8]mission_Actors[4]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[4]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[4]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[4]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[4]Task_List[4]Reverse = False
Objectives[8]mission_Actors[4]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[4]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[4]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[4]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[4]Task_List[5]Type = Drive
Objectives[8]mission_Actors[4]Task_List[5]PositionX = -643,1747
Objectives[8]mission_Actors[4]Task_List[5]PositionY = -1386,951
Objectives[8]mission_Actors[4]Task_List[5]PositionZ = 10,15416
Objectives[8]mission_Actors[4]Task_List[5]Speed = 100
Objectives[8]mission_Actors[4]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[4]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[4]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[4]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[4]Task_List[5]AvoidActors = False
Objectives[8]mission_Actors[4]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[4]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[4]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[4]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[4]Task_List[5]Reverse = False
Objectives[8]mission_Actors[4]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[4]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[4]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[4]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[4]Task_List[6]Type = Drive
Objectives[8]mission_Actors[4]Task_List[6]PositionX = -1100,664
Objectives[8]mission_Actors[4]Task_List[6]PositionY = -723,9474
Objectives[8]mission_Actors[4]Task_List[6]PositionZ = 19,58082
Objectives[8]mission_Actors[4]Task_List[6]Speed = 100
Objectives[8]mission_Actors[4]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[4]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[4]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[4]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[4]Task_List[6]AvoidActors = False
Objectives[8]mission_Actors[4]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[4]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[4]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[4]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[4]Task_List[6]Reverse = False
Objectives[8]mission_Actors[4]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[4]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[4]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[4]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[4]Task_List[7]Type = Drive
Objectives[8]mission_Actors[4]Task_List[7]PositionX = 33,99266
Objectives[8]mission_Actors[4]Task_List[7]PositionY = -524,3234
Objectives[8]mission_Actors[4]Task_List[7]PositionZ = 33,58104
Objectives[8]mission_Actors[4]Task_List[7]Speed = 100
Objectives[8]mission_Actors[4]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[4]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[4]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[4]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[4]Task_List[7]AvoidActors = False
Objectives[8]mission_Actors[4]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[4]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[4]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[4]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[4]Task_List[7]Reverse = False
Objectives[8]mission_Actors[4]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[4]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[4]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[4]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[4]Task_List[8]Type = Drive
Objectives[8]mission_Actors[4]Task_List[8]PositionX = 1016,57
Objectives[8]mission_Actors[4]Task_List[8]PositionY = -946,4969
Objectives[8]mission_Actors[4]Task_List[8]PositionZ = 29,85695
Objectives[8]mission_Actors[4]Task_List[8]Speed = 100
Objectives[8]mission_Actors[4]Task_List[8]StopBeforeVehicles = False
Objectives[8]mission_Actors[4]Task_List[8]StopBeforeActors = False
Objectives[8]mission_Actors[4]Task_List[8]AvoidVehicles = True
Objectives[8]mission_Actors[4]Task_List[8]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[4]Task_List[8]AvoidActors = False
Objectives[8]mission_Actors[4]Task_List[8]AvoidObjects = True
Objectives[8]mission_Actors[4]Task_List[8]StopAtLights = False
Objectives[8]mission_Actors[4]Task_List[8]UseBlinkers = True
Objectives[8]mission_Actors[4]Task_List[8]AllowGoingWrongWay = True
Objectives[8]mission_Actors[4]Task_List[8]Reverse = False
Objectives[8]mission_Actors[4]Task_List[8]TakeShortestPath = False
Objectives[8]mission_Actors[4]Task_List[8]IgnoreRoads = False
Objectives[8]mission_Actors[4]Task_List[8]IgnoreAllPathing = False
Objectives[8]mission_Actors[4]Task_List[8]AvoidHighWays = False
Objectives[8]mission_Actors[4]Task_List[9]Type = Drive
Objectives[8]mission_Actors[4]Task_List[9]PositionX = 1038,65
Objectives[8]mission_Actors[4]Task_List[9]PositionY = -2576,786
Objectives[8]mission_Actors[4]Task_List[9]PositionZ = 38,59438
Objectives[8]mission_Actors[4]Task_List[9]Speed = 100
Objectives[8]mission_Actors[4]Task_List[9]StopBeforeVehicles = False
Objectives[8]mission_Actors[4]Task_List[9]StopBeforeActors = False
Objectives[8]mission_Actors[4]Task_List[9]AvoidVehicles = True
Objectives[8]mission_Actors[4]Task_List[9]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[4]Task_List[9]AvoidActors = False
Objectives[8]mission_Actors[4]Task_List[9]AvoidObjects = True
Objectives[8]mission_Actors[4]Task_List[9]StopAtLights = False
Objectives[8]mission_Actors[4]Task_List[9]UseBlinkers = True
Objectives[8]mission_Actors[4]Task_List[9]AllowGoingWrongWay = True
Objectives[8]mission_Actors[4]Task_List[9]Reverse = False
Objectives[8]mission_Actors[4]Task_List[9]TakeShortestPath = False
Objectives[8]mission_Actors[4]Task_List[9]IgnoreRoads = False
Objectives[8]mission_Actors[4]Task_List[9]IgnoreAllPathing = False
Objectives[8]mission_Actors[4]Task_List[9]AvoidHighWays = False
Objectives[8]mission_Actors[5]Survive_Number = 0
Objectives[8]mission_Actors[5]Failed_Text = 
Objectives[8]mission_Actors[5]Remove_After = 0
Objectives[8]mission_Actors[5]positionX = 115,2352
Objectives[8]mission_Actors[5]positionY = -3102,141
Objectives[8]mission_Actors[5]positionZ = 6,01128
Objectives[8]mission_Actors[5]Heading = 55,62886
Objectives[8]mission_Actors[5]String_Name = a_m_y_clubcust_03
Objectives[8]mission_Actors[5]Relationship_Group = Enemy1
Objectives[8]mission_Actors[5]AddBlip = True
Objectives[8]mission_Actors[5]ShowCone = False
Objectives[8]mission_Actors[5]Invincible = False
Objectives[8]mission_Actors[5]SetHealth = 300
Objectives[8]mission_Actors[5]DieFromHeadShot = True
Objectives[8]mission_Actors[5]CanExitVehicle = True
Objectives[8]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[5]AlwaysFight = True
Objectives[8]mission_Actors[5]Seeing_Range = 30
Objectives[8]mission_Actors[5]Hearing_Range = 30
Objectives[8]mission_Actors[5]CombatMovement = Offensive
Objectives[8]mission_Actors[5]weapon = Pistol
Objectives[8]mission_Actors[5]Variation = Random
Objectives[8]mission_Actors[5]Task = 99
Objectives[8]mission_Actors[5]Task_Guard_Range = 5
Objectives[8]mission_Actors[5]Task_Stay_In_Range = True
Objectives[8]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[5]Task_Scenario = NONE
Objectives[8]mission_Actors[5]Task_List_Count = 10
Objectives[8]mission_Actors[5]Task_Repeat = True
Objectives[8]mission_Actors[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[5]Task_List[0]PositionX = 163,1789
Objectives[8]mission_Actors[5]Task_List[0]PositionY = -3102,37
Objectives[8]mission_Actors[5]Task_List[0]PositionZ = 5,437651
Objectives[8]mission_Actors[5]Task_List[0]Block = True
Objectives[8]mission_Actors[5]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[5]Task_List[1]PositionX = 123,6031
Objectives[8]mission_Actors[5]Task_List[1]PositionY = -3089,184
Objectives[8]mission_Actors[5]Task_List[1]PositionZ = 5,456256
Objectives[8]mission_Actors[5]Task_List[1]Speed = 4
Objectives[8]mission_Actors[5]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[5]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[5]Task_List[2]Type = Drive
Objectives[8]mission_Actors[5]Task_List[2]PositionX = 234,4698
Objectives[8]mission_Actors[5]Task_List[2]PositionY = -2885,036
Objectives[8]mission_Actors[5]Task_List[2]PositionZ = 5,461519
Objectives[8]mission_Actors[5]Task_List[2]Speed = 100
Objectives[8]mission_Actors[5]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[2]AvoidActors = False
Objectives[8]mission_Actors[5]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[2]Reverse = False
Objectives[8]mission_Actors[5]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[5]Task_List[3]Type = Drive
Objectives[8]mission_Actors[5]Task_List[3]PositionX = 360,9415
Objectives[8]mission_Actors[5]Task_List[3]PositionY = -2218,488
Objectives[8]mission_Actors[5]Task_List[3]PositionZ = 11,25692
Objectives[8]mission_Actors[5]Task_List[3]Speed = 100
Objectives[8]mission_Actors[5]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[3]AvoidActors = False
Objectives[8]mission_Actors[5]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[3]Reverse = False
Objectives[8]mission_Actors[5]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[5]Task_List[4]Type = Drive
Objectives[8]mission_Actors[5]Task_List[4]PositionX = -581,7726
Objectives[8]mission_Actors[5]Task_List[4]PositionY = -1971,604
Objectives[8]mission_Actors[5]Task_List[4]PositionZ = 26,72391
Objectives[8]mission_Actors[5]Task_List[4]Speed = 100
Objectives[8]mission_Actors[5]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[4]AvoidActors = False
Objectives[8]mission_Actors[5]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[4]Reverse = False
Objectives[8]mission_Actors[5]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[5]Task_List[5]Type = Drive
Objectives[8]mission_Actors[5]Task_List[5]PositionX = -643,1747
Objectives[8]mission_Actors[5]Task_List[5]PositionY = -1386,951
Objectives[8]mission_Actors[5]Task_List[5]PositionZ = 10,15416
Objectives[8]mission_Actors[5]Task_List[5]Speed = 100
Objectives[8]mission_Actors[5]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[5]AvoidActors = False
Objectives[8]mission_Actors[5]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[5]Reverse = False
Objectives[8]mission_Actors[5]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[5]Task_List[6]Type = Drive
Objectives[8]mission_Actors[5]Task_List[6]PositionX = -1100,664
Objectives[8]mission_Actors[5]Task_List[6]PositionY = -723,9474
Objectives[8]mission_Actors[5]Task_List[6]PositionZ = 19,58082
Objectives[8]mission_Actors[5]Task_List[6]Speed = 100
Objectives[8]mission_Actors[5]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[6]AvoidActors = False
Objectives[8]mission_Actors[5]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[6]Reverse = False
Objectives[8]mission_Actors[5]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[5]Task_List[7]Type = Drive
Objectives[8]mission_Actors[5]Task_List[7]PositionX = 33,99266
Objectives[8]mission_Actors[5]Task_List[7]PositionY = -524,3234
Objectives[8]mission_Actors[5]Task_List[7]PositionZ = 33,58104
Objectives[8]mission_Actors[5]Task_List[7]Speed = 100
Objectives[8]mission_Actors[5]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[7]AvoidActors = False
Objectives[8]mission_Actors[5]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[7]Reverse = False
Objectives[8]mission_Actors[5]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[5]Task_List[8]Type = Drive
Objectives[8]mission_Actors[5]Task_List[8]PositionX = 1016,57
Objectives[8]mission_Actors[5]Task_List[8]PositionY = -946,4969
Objectives[8]mission_Actors[5]Task_List[8]PositionZ = 29,85695
Objectives[8]mission_Actors[5]Task_List[8]Speed = 100
Objectives[8]mission_Actors[5]Task_List[8]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[8]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[8]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[8]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[8]AvoidActors = False
Objectives[8]mission_Actors[5]Task_List[8]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[8]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[8]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[8]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[8]Reverse = False
Objectives[8]mission_Actors[5]Task_List[8]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[8]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[8]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[8]AvoidHighWays = False
Objectives[8]mission_Actors[5]Task_List[9]Type = Drive
Objectives[8]mission_Actors[5]Task_List[9]PositionX = 1038,65
Objectives[8]mission_Actors[5]Task_List[9]PositionY = -2576,786
Objectives[8]mission_Actors[5]Task_List[9]PositionZ = 38,59438
Objectives[8]mission_Actors[5]Task_List[9]Speed = 100
Objectives[8]mission_Actors[5]Task_List[9]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[9]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[9]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[9]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[9]AvoidActors = False
Objectives[8]mission_Actors[5]Task_List[9]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[9]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[9]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[9]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[9]Reverse = False
Objectives[8]mission_Actors[5]Task_List[9]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[9]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[9]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[9]AvoidHighWays = False
Objectives[8]mission_Actors[6]Survive_Number = 0
Objectives[8]mission_Actors[6]Failed_Text = 
Objectives[8]mission_Actors[6]Remove_After = 0
Objectives[8]mission_Actors[6]positionX = 112,3868
Objectives[8]mission_Actors[6]positionY = -3102,729
Objectives[8]mission_Actors[6]positionZ = 6,00356
Objectives[8]mission_Actors[6]Heading = 55,62899
Objectives[8]mission_Actors[6]String_Name = a_f_y_vinewood_02
Objectives[8]mission_Actors[6]Relationship_Group = Enemy1
Objectives[8]mission_Actors[6]AddBlip = True
Objectives[8]mission_Actors[6]ShowCone = False
Objectives[8]mission_Actors[6]Invincible = False
Objectives[8]mission_Actors[6]SetHealth = 300
Objectives[8]mission_Actors[6]DieFromHeadShot = True
Objectives[8]mission_Actors[6]CanExitVehicle = True
Objectives[8]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[6]AlwaysFight = True
Objectives[8]mission_Actors[6]Seeing_Range = 30
Objectives[8]mission_Actors[6]Hearing_Range = 30
Objectives[8]mission_Actors[6]CombatMovement = Offensive
Objectives[8]mission_Actors[6]weapon = Pistol
Objectives[8]mission_Actors[6]Variation = Random
Objectives[8]mission_Actors[6]Task = 99
Objectives[8]mission_Actors[6]Task_Guard_Range = 5
Objectives[8]mission_Actors[6]Task_Stay_In_Range = True
Objectives[8]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[6]Task_Scenario = NONE
Objectives[8]mission_Actors[6]Task_List_Count = 10
Objectives[8]mission_Actors[6]Task_Repeat = True
Objectives[8]mission_Actors[6]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[6]Task_List[0]PositionX = 161,6622
Objectives[8]mission_Actors[6]Task_List[0]PositionY = -3101,101
Objectives[8]mission_Actors[6]Task_List[0]PositionZ = 5,465256
Objectives[8]mission_Actors[6]Task_List[0]Block = True
Objectives[8]mission_Actors[6]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[6]Task_List[1]PositionX = 124,146
Objectives[8]mission_Actors[6]Task_List[1]PositionY = -3094,682
Objectives[8]mission_Actors[6]Task_List[1]PositionZ = 5,446218
Objectives[8]mission_Actors[6]Task_List[1]Speed = 4
Objectives[8]mission_Actors[6]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[6]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[6]Task_List[2]Type = Drive
Objectives[8]mission_Actors[6]Task_List[2]PositionX = 234,4698
Objectives[8]mission_Actors[6]Task_List[2]PositionY = -2885,036
Objectives[8]mission_Actors[6]Task_List[2]PositionZ = 5,461519
Objectives[8]mission_Actors[6]Task_List[2]Speed = 100
Objectives[8]mission_Actors[6]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[6]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[6]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[6]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[6]Task_List[2]AvoidActors = False
Objectives[8]mission_Actors[6]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[6]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[6]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[6]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[6]Task_List[2]Reverse = False
Objectives[8]mission_Actors[6]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[6]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[6]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[6]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[6]Task_List[3]Type = Drive
Objectives[8]mission_Actors[6]Task_List[3]PositionX = 360,9415
Objectives[8]mission_Actors[6]Task_List[3]PositionY = -2218,488
Objectives[8]mission_Actors[6]Task_List[3]PositionZ = 11,25692
Objectives[8]mission_Actors[6]Task_List[3]Speed = 100
Objectives[8]mission_Actors[6]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[6]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[6]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[6]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[6]Task_List[3]AvoidActors = False
Objectives[8]mission_Actors[6]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[6]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[6]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[6]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[6]Task_List[3]Reverse = False
Objectives[8]mission_Actors[6]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[6]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[6]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[6]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[6]Task_List[4]Type = Drive
Objectives[8]mission_Actors[6]Task_List[4]PositionX = -581,7726
Objectives[8]mission_Actors[6]Task_List[4]PositionY = -1971,604
Objectives[8]mission_Actors[6]Task_List[4]PositionZ = 26,72391
Objectives[8]mission_Actors[6]Task_List[4]Speed = 100
Objectives[8]mission_Actors[6]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[6]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[6]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[6]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[6]Task_List[4]AvoidActors = False
Objectives[8]mission_Actors[6]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[6]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[6]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[6]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[6]Task_List[4]Reverse = False
Objectives[8]mission_Actors[6]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[6]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[6]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[6]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[6]Task_List[5]Type = Drive
Objectives[8]mission_Actors[6]Task_List[5]PositionX = -643,1747
Objectives[8]mission_Actors[6]Task_List[5]PositionY = -1386,951
Objectives[8]mission_Actors[6]Task_List[5]PositionZ = 10,15416
Objectives[8]mission_Actors[6]Task_List[5]Speed = 100
Objectives[8]mission_Actors[6]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[6]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[6]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[6]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[6]Task_List[5]AvoidActors = False
Objectives[8]mission_Actors[6]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[6]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[6]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[6]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[6]Task_List[5]Reverse = False
Objectives[8]mission_Actors[6]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[6]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[6]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[6]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[6]Task_List[6]Type = Drive
Objectives[8]mission_Actors[6]Task_List[6]PositionX = -1100,664
Objectives[8]mission_Actors[6]Task_List[6]PositionY = -723,9474
Objectives[8]mission_Actors[6]Task_List[6]PositionZ = 19,58082
Objectives[8]mission_Actors[6]Task_List[6]Speed = 100
Objectives[8]mission_Actors[6]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[6]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[6]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[6]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[6]Task_List[6]AvoidActors = False
Objectives[8]mission_Actors[6]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[6]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[6]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[6]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[6]Task_List[6]Reverse = False
Objectives[8]mission_Actors[6]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[6]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[6]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[6]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[6]Task_List[7]Type = Drive
Objectives[8]mission_Actors[6]Task_List[7]PositionX = 33,99266
Objectives[8]mission_Actors[6]Task_List[7]PositionY = -524,3234
Objectives[8]mission_Actors[6]Task_List[7]PositionZ = 33,58104
Objectives[8]mission_Actors[6]Task_List[7]Speed = 100
Objectives[8]mission_Actors[6]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[6]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[6]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[6]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[6]Task_List[7]AvoidActors = False
Objectives[8]mission_Actors[6]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[6]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[6]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[6]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[6]Task_List[7]Reverse = False
Objectives[8]mission_Actors[6]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[6]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[6]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[6]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[6]Task_List[8]Type = Drive
Objectives[8]mission_Actors[6]Task_List[8]PositionX = 1016,57
Objectives[8]mission_Actors[6]Task_List[8]PositionY = -946,4969
Objectives[8]mission_Actors[6]Task_List[8]PositionZ = 29,85695
Objectives[8]mission_Actors[6]Task_List[8]Speed = 100
Objectives[8]mission_Actors[6]Task_List[8]StopBeforeVehicles = False
Objectives[8]mission_Actors[6]Task_List[8]StopBeforeActors = False
Objectives[8]mission_Actors[6]Task_List[8]AvoidVehicles = True
Objectives[8]mission_Actors[6]Task_List[8]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[6]Task_List[8]AvoidActors = False
Objectives[8]mission_Actors[6]Task_List[8]AvoidObjects = True
Objectives[8]mission_Actors[6]Task_List[8]StopAtLights = False
Objectives[8]mission_Actors[6]Task_List[8]UseBlinkers = True
Objectives[8]mission_Actors[6]Task_List[8]AllowGoingWrongWay = True
Objectives[8]mission_Actors[6]Task_List[8]Reverse = False
Objectives[8]mission_Actors[6]Task_List[8]TakeShortestPath = False
Objectives[8]mission_Actors[6]Task_List[8]IgnoreRoads = False
Objectives[8]mission_Actors[6]Task_List[8]IgnoreAllPathing = False
Objectives[8]mission_Actors[6]Task_List[8]AvoidHighWays = False
Objectives[8]mission_Actors[6]Task_List[9]Type = Drive
Objectives[8]mission_Actors[6]Task_List[9]PositionX = 1038,65
Objectives[8]mission_Actors[6]Task_List[9]PositionY = -2576,786
Objectives[8]mission_Actors[6]Task_List[9]PositionZ = 38,59438
Objectives[8]mission_Actors[6]Task_List[9]Speed = 100
Objectives[8]mission_Actors[6]Task_List[9]StopBeforeVehicles = False
Objectives[8]mission_Actors[6]Task_List[9]StopBeforeActors = False
Objectives[8]mission_Actors[6]Task_List[9]AvoidVehicles = True
Objectives[8]mission_Actors[6]Task_List[9]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[6]Task_List[9]AvoidActors = False
Objectives[8]mission_Actors[6]Task_List[9]AvoidObjects = True
Objectives[8]mission_Actors[6]Task_List[9]StopAtLights = False
Objectives[8]mission_Actors[6]Task_List[9]UseBlinkers = True
Objectives[8]mission_Actors[6]Task_List[9]AllowGoingWrongWay = True
Objectives[8]mission_Actors[6]Task_List[9]Reverse = False
Objectives[8]mission_Actors[6]Task_List[9]TakeShortestPath = False
Objectives[8]mission_Actors[6]Task_List[9]IgnoreRoads = False
Objectives[8]mission_Actors[6]Task_List[9]IgnoreAllPathing = False
Objectives[8]mission_Actors[6]Task_List[9]AvoidHighWays = False
Objectives[8]mission_Actors[7]Survive_Number = 0
Objectives[8]mission_Actors[7]Failed_Text = 
Objectives[8]mission_Actors[7]Remove_After = 0
Objectives[8]mission_Actors[7]positionX = 112,8839
Objectives[8]mission_Actors[7]positionY = -3102,773
Objectives[8]mission_Actors[7]positionZ = 6,004907
Objectives[8]mission_Actors[7]Heading = 55,62931
Objectives[8]mission_Actors[7]String_Name = a_f_y_vinewood_01
Objectives[8]mission_Actors[7]Relationship_Group = Enemy1
Objectives[8]mission_Actors[7]AddBlip = True
Objectives[8]mission_Actors[7]ShowCone = False
Objectives[8]mission_Actors[7]Invincible = False
Objectives[8]mission_Actors[7]SetHealth = 300
Objectives[8]mission_Actors[7]DieFromHeadShot = True
Objectives[8]mission_Actors[7]CanExitVehicle = True
Objectives[8]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[7]AlwaysFight = True
Objectives[8]mission_Actors[7]Seeing_Range = 30
Objectives[8]mission_Actors[7]Hearing_Range = 30
Objectives[8]mission_Actors[7]CombatMovement = Offensive
Objectives[8]mission_Actors[7]weapon = Pistol
Objectives[8]mission_Actors[7]Variation = Random
Objectives[8]mission_Actors[7]Task = 99
Objectives[8]mission_Actors[7]Task_Guard_Range = 5
Objectives[8]mission_Actors[7]Task_Stay_In_Range = True
Objectives[8]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[7]Task_Scenario = NONE
Objectives[8]mission_Actors[7]Task_List_Count = 10
Objectives[8]mission_Actors[7]Task_Repeat = True
Objectives[8]mission_Actors[7]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[7]Task_List[0]PositionX = 162,7133
Objectives[8]mission_Actors[7]Task_List[0]PositionY = -3102,072
Objectives[8]mission_Actors[7]Task_List[0]PositionZ = 5,446126
Objectives[8]mission_Actors[7]Task_List[0]Block = True
Objectives[8]mission_Actors[7]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[7]Task_List[1]PositionX = 125,0815
Objectives[8]mission_Actors[7]Task_List[1]PositionY = -3104,262
Objectives[8]mission_Actors[7]Task_List[1]PositionZ = 5,449081
Objectives[8]mission_Actors[7]Task_List[1]Speed = 4
Objectives[8]mission_Actors[7]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[7]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[7]Task_List[2]Type = Drive
Objectives[8]mission_Actors[7]Task_List[2]PositionX = 234,4698
Objectives[8]mission_Actors[7]Task_List[2]PositionY = -2885,036
Objectives[8]mission_Actors[7]Task_List[2]PositionZ = 5,461519
Objectives[8]mission_Actors[7]Task_List[2]Speed = 100
Objectives[8]mission_Actors[7]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[7]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[7]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[7]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[7]Task_List[2]AvoidActors = False
Objectives[8]mission_Actors[7]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[7]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[7]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[7]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[7]Task_List[2]Reverse = False
Objectives[8]mission_Actors[7]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[7]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[7]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[7]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[7]Task_List[3]Type = Drive
Objectives[8]mission_Actors[7]Task_List[3]PositionX = 360,9415
Objectives[8]mission_Actors[7]Task_List[3]PositionY = -2218,488
Objectives[8]mission_Actors[7]Task_List[3]PositionZ = 11,25692
Objectives[8]mission_Actors[7]Task_List[3]Speed = 100
Objectives[8]mission_Actors[7]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[7]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[7]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[7]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[7]Task_List[3]AvoidActors = False
Objectives[8]mission_Actors[7]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[7]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[7]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[7]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[7]Task_List[3]Reverse = False
Objectives[8]mission_Actors[7]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[7]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[7]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[7]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[7]Task_List[4]Type = Drive
Objectives[8]mission_Actors[7]Task_List[4]PositionX = -581,7726
Objectives[8]mission_Actors[7]Task_List[4]PositionY = -1971,604
Objectives[8]mission_Actors[7]Task_List[4]PositionZ = 26,72391
Objectives[8]mission_Actors[7]Task_List[4]Speed = 100
Objectives[8]mission_Actors[7]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[7]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[7]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[7]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[7]Task_List[4]AvoidActors = False
Objectives[8]mission_Actors[7]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[7]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[7]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[7]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[7]Task_List[4]Reverse = False
Objectives[8]mission_Actors[7]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[7]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[7]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[7]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[7]Task_List[5]Type = Drive
Objectives[8]mission_Actors[7]Task_List[5]PositionX = -643,1747
Objectives[8]mission_Actors[7]Task_List[5]PositionY = -1386,951
Objectives[8]mission_Actors[7]Task_List[5]PositionZ = 10,15416
Objectives[8]mission_Actors[7]Task_List[5]Speed = 100
Objectives[8]mission_Actors[7]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[7]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[7]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[7]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[7]Task_List[5]AvoidActors = False
Objectives[8]mission_Actors[7]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[7]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[7]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[7]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[7]Task_List[5]Reverse = False
Objectives[8]mission_Actors[7]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[7]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[7]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[7]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[7]Task_List[6]Type = Drive
Objectives[8]mission_Actors[7]Task_List[6]PositionX = -1100,664
Objectives[8]mission_Actors[7]Task_List[6]PositionY = -723,9474
Objectives[8]mission_Actors[7]Task_List[6]PositionZ = 19,58082
Objectives[8]mission_Actors[7]Task_List[6]Speed = 100
Objectives[8]mission_Actors[7]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[7]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[7]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[7]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[7]Task_List[6]AvoidActors = False
Objectives[8]mission_Actors[7]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[7]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[7]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[7]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[7]Task_List[6]Reverse = False
Objectives[8]mission_Actors[7]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[7]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[7]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[7]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[7]Task_List[7]Type = Drive
Objectives[8]mission_Actors[7]Task_List[7]PositionX = 33,99266
Objectives[8]mission_Actors[7]Task_List[7]PositionY = -524,3234
Objectives[8]mission_Actors[7]Task_List[7]PositionZ = 33,58104
Objectives[8]mission_Actors[7]Task_List[7]Speed = 100
Objectives[8]mission_Actors[7]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[7]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[7]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[7]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[7]Task_List[7]AvoidActors = False
Objectives[8]mission_Actors[7]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[7]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[7]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[7]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[7]Task_List[7]Reverse = False
Objectives[8]mission_Actors[7]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[7]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[7]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[7]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[7]Task_List[8]Type = Drive
Objectives[8]mission_Actors[7]Task_List[8]PositionX = 1016,57
Objectives[8]mission_Actors[7]Task_List[8]PositionY = -946,4969
Objectives[8]mission_Actors[7]Task_List[8]PositionZ = 29,85695
Objectives[8]mission_Actors[7]Task_List[8]Speed = 100
Objectives[8]mission_Actors[7]Task_List[8]StopBeforeVehicles = False
Objectives[8]mission_Actors[7]Task_List[8]StopBeforeActors = False
Objectives[8]mission_Actors[7]Task_List[8]AvoidVehicles = True
Objectives[8]mission_Actors[7]Task_List[8]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[7]Task_List[8]AvoidActors = False
Objectives[8]mission_Actors[7]Task_List[8]AvoidObjects = True
Objectives[8]mission_Actors[7]Task_List[8]StopAtLights = False
Objectives[8]mission_Actors[7]Task_List[8]UseBlinkers = True
Objectives[8]mission_Actors[7]Task_List[8]AllowGoingWrongWay = True
Objectives[8]mission_Actors[7]Task_List[8]Reverse = False
Objectives[8]mission_Actors[7]Task_List[8]TakeShortestPath = False
Objectives[8]mission_Actors[7]Task_List[8]IgnoreRoads = False
Objectives[8]mission_Actors[7]Task_List[8]IgnoreAllPathing = False
Objectives[8]mission_Actors[7]Task_List[8]AvoidHighWays = False
Objectives[8]mission_Actors[7]Task_List[9]Type = Drive
Objectives[8]mission_Actors[7]Task_List[9]PositionX = 1038,65
Objectives[8]mission_Actors[7]Task_List[9]PositionY = -2576,786
Objectives[8]mission_Actors[7]Task_List[9]PositionZ = 38,59438
Objectives[8]mission_Actors[7]Task_List[9]Speed = 100
Objectives[8]mission_Actors[7]Task_List[9]StopBeforeVehicles = False
Objectives[8]mission_Actors[7]Task_List[9]StopBeforeActors = False
Objectives[8]mission_Actors[7]Task_List[9]AvoidVehicles = True
Objectives[8]mission_Actors[7]Task_List[9]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[7]Task_List[9]AvoidActors = False
Objectives[8]mission_Actors[7]Task_List[9]AvoidObjects = True
Objectives[8]mission_Actors[7]Task_List[9]StopAtLights = False
Objectives[8]mission_Actors[7]Task_List[9]UseBlinkers = True
Objectives[8]mission_Actors[7]Task_List[9]AllowGoingWrongWay = True
Objectives[8]mission_Actors[7]Task_List[9]Reverse = False
Objectives[8]mission_Actors[7]Task_List[9]TakeShortestPath = False
Objectives[8]mission_Actors[7]Task_List[9]IgnoreRoads = False
Objectives[8]mission_Actors[7]Task_List[9]IgnoreAllPathing = False
Objectives[8]mission_Actors[7]Task_List[9]AvoidHighWays = False
Objectives[8]mission_Actors[8]Survive_Number = 0
Objectives[8]mission_Actors[8]Failed_Text = 
Objectives[8]mission_Actors[8]Remove_After = 0
Objectives[8]mission_Actors[8]positionX = 114,5983
Objectives[8]mission_Actors[8]positionY = -3103,439
Objectives[8]mission_Actors[8]positionZ = 6,009553
Objectives[8]mission_Actors[8]Heading = 55,62864
Objectives[8]mission_Actors[8]String_Name = a_m_y_vinewood_04
Objectives[8]mission_Actors[8]Relationship_Group = Enemy1
Objectives[8]mission_Actors[8]AddBlip = True
Objectives[8]mission_Actors[8]ShowCone = False
Objectives[8]mission_Actors[8]Invincible = False
Objectives[8]mission_Actors[8]SetHealth = 300
Objectives[8]mission_Actors[8]DieFromHeadShot = True
Objectives[8]mission_Actors[8]CanExitVehicle = True
Objectives[8]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[8]AlwaysFight = True
Objectives[8]mission_Actors[8]Seeing_Range = 30
Objectives[8]mission_Actors[8]Hearing_Range = 30
Objectives[8]mission_Actors[8]CombatMovement = Offensive
Objectives[8]mission_Actors[8]weapon = Pistol
Objectives[8]mission_Actors[8]Variation = Random
Objectives[8]mission_Actors[8]Task = 99
Objectives[8]mission_Actors[8]Task_Guard_Range = 5
Objectives[8]mission_Actors[8]Task_Stay_In_Range = True
Objectives[8]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[8]Task_Scenario = NONE
Objectives[8]mission_Actors[8]Task_List_Count = 10
Objectives[8]mission_Actors[8]Task_Repeat = True
Objectives[8]mission_Actors[8]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[8]Task_List[0]PositionX = 156,9993
Objectives[8]mission_Actors[8]Task_List[0]PositionY = -3095,298
Objectives[8]mission_Actors[8]Task_List[0]PositionZ = 5,473736
Objectives[8]mission_Actors[8]Task_List[0]Block = True
Objectives[8]mission_Actors[8]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[8]Task_List[1]PositionX = 134,4921
Objectives[8]mission_Actors[8]Task_List[1]PositionY = -3099,829
Objectives[8]mission_Actors[8]Task_List[1]PositionZ = 5,39472
Objectives[8]mission_Actors[8]Task_List[1]Speed = 4
Objectives[8]mission_Actors[8]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[8]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[8]Task_List[2]Type = Drive
Objectives[8]mission_Actors[8]Task_List[2]PositionX = 234,4698
Objectives[8]mission_Actors[8]Task_List[2]PositionY = -2885,036
Objectives[8]mission_Actors[8]Task_List[2]PositionZ = 5,461519
Objectives[8]mission_Actors[8]Task_List[2]Speed = 100
Objectives[8]mission_Actors[8]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[8]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[8]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[8]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[8]Task_List[2]AvoidActors = False
Objectives[8]mission_Actors[8]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[8]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[8]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[8]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[8]Task_List[2]Reverse = False
Objectives[8]mission_Actors[8]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[8]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[8]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[8]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[8]Task_List[3]Type = Drive
Objectives[8]mission_Actors[8]Task_List[3]PositionX = 360,9415
Objectives[8]mission_Actors[8]Task_List[3]PositionY = -2218,488
Objectives[8]mission_Actors[8]Task_List[3]PositionZ = 11,25692
Objectives[8]mission_Actors[8]Task_List[3]Speed = 100
Objectives[8]mission_Actors[8]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[8]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[8]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[8]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[8]Task_List[3]AvoidActors = False
Objectives[8]mission_Actors[8]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[8]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[8]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[8]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[8]Task_List[3]Reverse = False
Objectives[8]mission_Actors[8]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[8]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[8]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[8]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[8]Task_List[4]Type = Drive
Objectives[8]mission_Actors[8]Task_List[4]PositionX = -581,7726
Objectives[8]mission_Actors[8]Task_List[4]PositionY = -1971,604
Objectives[8]mission_Actors[8]Task_List[4]PositionZ = 26,72391
Objectives[8]mission_Actors[8]Task_List[4]Speed = 100
Objectives[8]mission_Actors[8]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[8]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[8]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[8]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[8]Task_List[4]AvoidActors = False
Objectives[8]mission_Actors[8]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[8]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[8]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[8]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[8]Task_List[4]Reverse = False
Objectives[8]mission_Actors[8]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[8]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[8]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[8]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[8]Task_List[5]Type = Drive
Objectives[8]mission_Actors[8]Task_List[5]PositionX = -643,1747
Objectives[8]mission_Actors[8]Task_List[5]PositionY = -1386,951
Objectives[8]mission_Actors[8]Task_List[5]PositionZ = 10,15416
Objectives[8]mission_Actors[8]Task_List[5]Speed = 100
Objectives[8]mission_Actors[8]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[8]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[8]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[8]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[8]Task_List[5]AvoidActors = False
Objectives[8]mission_Actors[8]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[8]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[8]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[8]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[8]Task_List[5]Reverse = False
Objectives[8]mission_Actors[8]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[8]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[8]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[8]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[8]Task_List[6]Type = Drive
Objectives[8]mission_Actors[8]Task_List[6]PositionX = -1100,664
Objectives[8]mission_Actors[8]Task_List[6]PositionY = -723,9474
Objectives[8]mission_Actors[8]Task_List[6]PositionZ = 19,58082
Objectives[8]mission_Actors[8]Task_List[6]Speed = 100
Objectives[8]mission_Actors[8]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[8]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[8]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[8]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[8]Task_List[6]AvoidActors = False
Objectives[8]mission_Actors[8]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[8]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[8]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[8]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[8]Task_List[6]Reverse = False
Objectives[8]mission_Actors[8]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[8]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[8]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[8]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[8]Task_List[7]Type = Drive
Objectives[8]mission_Actors[8]Task_List[7]PositionX = 33,99266
Objectives[8]mission_Actors[8]Task_List[7]PositionY = -524,3234
Objectives[8]mission_Actors[8]Task_List[7]PositionZ = 33,58104
Objectives[8]mission_Actors[8]Task_List[7]Speed = 100
Objectives[8]mission_Actors[8]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[8]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[8]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[8]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[8]Task_List[7]AvoidActors = False
Objectives[8]mission_Actors[8]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[8]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[8]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[8]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[8]Task_List[7]Reverse = False
Objectives[8]mission_Actors[8]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[8]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[8]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[8]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[8]Task_List[8]Type = Drive
Objectives[8]mission_Actors[8]Task_List[8]PositionX = 1016,57
Objectives[8]mission_Actors[8]Task_List[8]PositionY = -946,4969
Objectives[8]mission_Actors[8]Task_List[8]PositionZ = 29,85695
Objectives[8]mission_Actors[8]Task_List[8]Speed = 100
Objectives[8]mission_Actors[8]Task_List[8]StopBeforeVehicles = False
Objectives[8]mission_Actors[8]Task_List[8]StopBeforeActors = False
Objectives[8]mission_Actors[8]Task_List[8]AvoidVehicles = True
Objectives[8]mission_Actors[8]Task_List[8]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[8]Task_List[8]AvoidActors = False
Objectives[8]mission_Actors[8]Task_List[8]AvoidObjects = True
Objectives[8]mission_Actors[8]Task_List[8]StopAtLights = False
Objectives[8]mission_Actors[8]Task_List[8]UseBlinkers = True
Objectives[8]mission_Actors[8]Task_List[8]AllowGoingWrongWay = True
Objectives[8]mission_Actors[8]Task_List[8]Reverse = False
Objectives[8]mission_Actors[8]Task_List[8]TakeShortestPath = False
Objectives[8]mission_Actors[8]Task_List[8]IgnoreRoads = False
Objectives[8]mission_Actors[8]Task_List[8]IgnoreAllPathing = False
Objectives[8]mission_Actors[8]Task_List[8]AvoidHighWays = False
Objectives[8]mission_Actors[8]Task_List[9]Type = Drive
Objectives[8]mission_Actors[8]Task_List[9]PositionX = 1038,65
Objectives[8]mission_Actors[8]Task_List[9]PositionY = -2576,786
Objectives[8]mission_Actors[8]Task_List[9]PositionZ = 38,59438
Objectives[8]mission_Actors[8]Task_List[9]Speed = 100
Objectives[8]mission_Actors[8]Task_List[9]StopBeforeVehicles = False
Objectives[8]mission_Actors[8]Task_List[9]StopBeforeActors = False
Objectives[8]mission_Actors[8]Task_List[9]AvoidVehicles = True
Objectives[8]mission_Actors[8]Task_List[9]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[8]Task_List[9]AvoidActors = False
Objectives[8]mission_Actors[8]Task_List[9]AvoidObjects = True
Objectives[8]mission_Actors[8]Task_List[9]StopAtLights = False
Objectives[8]mission_Actors[8]Task_List[9]UseBlinkers = True
Objectives[8]mission_Actors[8]Task_List[9]AllowGoingWrongWay = True
Objectives[8]mission_Actors[8]Task_List[9]Reverse = False
Objectives[8]mission_Actors[8]Task_List[9]TakeShortestPath = False
Objectives[8]mission_Actors[8]Task_List[9]IgnoreRoads = False
Objectives[8]mission_Actors[8]Task_List[9]IgnoreAllPathing = False
Objectives[8]mission_Actors[8]Task_List[9]AvoidHighWays = False
Objectives[8]mission_Actors[9]Survive_Number = 0
Objectives[8]mission_Actors[9]Failed_Text = 
Objectives[8]mission_Actors[9]Remove_After = 0
Objectives[8]mission_Actors[9]positionX = 114,8202
Objectives[8]mission_Actors[9]positionY = -3102,991
Objectives[8]mission_Actors[9]positionZ = 6,010156
Objectives[8]mission_Actors[9]Heading = 55,62892
Objectives[8]mission_Actors[9]String_Name = a_m_y_vinewood_03
Objectives[8]mission_Actors[9]Relationship_Group = Enemy1
Objectives[8]mission_Actors[9]AddBlip = True
Objectives[8]mission_Actors[9]ShowCone = False
Objectives[8]mission_Actors[9]Invincible = False
Objectives[8]mission_Actors[9]SetHealth = 300
Objectives[8]mission_Actors[9]DieFromHeadShot = True
Objectives[8]mission_Actors[9]CanExitVehicle = True
Objectives[8]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[9]AlwaysFight = True
Objectives[8]mission_Actors[9]Seeing_Range = 30
Objectives[8]mission_Actors[9]Hearing_Range = 30
Objectives[8]mission_Actors[9]CombatMovement = Offensive
Objectives[8]mission_Actors[9]weapon = Pistol
Objectives[8]mission_Actors[9]Variation = Random
Objectives[8]mission_Actors[9]Task = 99
Objectives[8]mission_Actors[9]Task_Guard_Range = 5
Objectives[8]mission_Actors[9]Task_Stay_In_Range = True
Objectives[8]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[9]Task_Scenario = NONE
Objectives[8]mission_Actors[9]Task_List_Count = 10
Objectives[8]mission_Actors[9]Task_Repeat = True
Objectives[8]mission_Actors[9]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[9]Task_List[0]PositionX = 164,9761
Objectives[8]mission_Actors[9]Task_List[0]PositionY = -3098,503
Objectives[8]mission_Actors[9]Task_List[0]PositionZ = 5,404942
Objectives[8]mission_Actors[9]Task_List[0]Block = True
Objectives[8]mission_Actors[9]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[9]Task_List[1]PositionX = 140,036
Objectives[8]mission_Actors[9]Task_List[1]PositionY = -3108,469
Objectives[8]mission_Actors[9]Task_List[1]PositionZ = 5,39631
Objectives[8]mission_Actors[9]Task_List[1]Speed = 4
Objectives[8]mission_Actors[9]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[9]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[9]Task_List[2]Type = Drive
Objectives[8]mission_Actors[9]Task_List[2]PositionX = 234,4698
Objectives[8]mission_Actors[9]Task_List[2]PositionY = -2885,036
Objectives[8]mission_Actors[9]Task_List[2]PositionZ = 5,461519
Objectives[8]mission_Actors[9]Task_List[2]Speed = 100
Objectives[8]mission_Actors[9]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[9]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[9]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[9]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[9]Task_List[2]AvoidActors = False
Objectives[8]mission_Actors[9]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[9]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[9]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[9]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[9]Task_List[2]Reverse = False
Objectives[8]mission_Actors[9]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[9]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[9]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[9]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[9]Task_List[3]Type = Drive
Objectives[8]mission_Actors[9]Task_List[3]PositionX = 360,9415
Objectives[8]mission_Actors[9]Task_List[3]PositionY = -2218,488
Objectives[8]mission_Actors[9]Task_List[3]PositionZ = 11,25692
Objectives[8]mission_Actors[9]Task_List[3]Speed = 100
Objectives[8]mission_Actors[9]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[9]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[9]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[9]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[9]Task_List[3]AvoidActors = False
Objectives[8]mission_Actors[9]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[9]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[9]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[9]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[9]Task_List[3]Reverse = False
Objectives[8]mission_Actors[9]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[9]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[9]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[9]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[9]Task_List[4]Type = Drive
Objectives[8]mission_Actors[9]Task_List[4]PositionX = -581,7726
Objectives[8]mission_Actors[9]Task_List[4]PositionY = -1971,604
Objectives[8]mission_Actors[9]Task_List[4]PositionZ = 26,72391
Objectives[8]mission_Actors[9]Task_List[4]Speed = 100
Objectives[8]mission_Actors[9]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[9]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[9]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[9]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[9]Task_List[4]AvoidActors = False
Objectives[8]mission_Actors[9]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[9]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[9]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[9]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[9]Task_List[4]Reverse = False
Objectives[8]mission_Actors[9]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[9]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[9]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[9]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[9]Task_List[5]Type = Drive
Objectives[8]mission_Actors[9]Task_List[5]PositionX = -643,1747
Objectives[8]mission_Actors[9]Task_List[5]PositionY = -1386,951
Objectives[8]mission_Actors[9]Task_List[5]PositionZ = 10,15416
Objectives[8]mission_Actors[9]Task_List[5]Speed = 100
Objectives[8]mission_Actors[9]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[9]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[9]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[9]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[9]Task_List[5]AvoidActors = False
Objectives[8]mission_Actors[9]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[9]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[9]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[9]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[9]Task_List[5]Reverse = False
Objectives[8]mission_Actors[9]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[9]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[9]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[9]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[9]Task_List[6]Type = Drive
Objectives[8]mission_Actors[9]Task_List[6]PositionX = -1100,664
Objectives[8]mission_Actors[9]Task_List[6]PositionY = -723,9474
Objectives[8]mission_Actors[9]Task_List[6]PositionZ = 19,58082
Objectives[8]mission_Actors[9]Task_List[6]Speed = 100
Objectives[8]mission_Actors[9]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[9]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[9]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[9]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[9]Task_List[6]AvoidActors = False
Objectives[8]mission_Actors[9]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[9]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[9]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[9]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[9]Task_List[6]Reverse = False
Objectives[8]mission_Actors[9]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[9]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[9]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[9]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[9]Task_List[7]Type = Drive
Objectives[8]mission_Actors[9]Task_List[7]PositionX = 33,99266
Objectives[8]mission_Actors[9]Task_List[7]PositionY = -524,3234
Objectives[8]mission_Actors[9]Task_List[7]PositionZ = 33,58104
Objectives[8]mission_Actors[9]Task_List[7]Speed = 100
Objectives[8]mission_Actors[9]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[9]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[9]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[9]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[9]Task_List[7]AvoidActors = False
Objectives[8]mission_Actors[9]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[9]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[9]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[9]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[9]Task_List[7]Reverse = False
Objectives[8]mission_Actors[9]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[9]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[9]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[9]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[9]Task_List[8]Type = Drive
Objectives[8]mission_Actors[9]Task_List[8]PositionX = 1016,57
Objectives[8]mission_Actors[9]Task_List[8]PositionY = -946,4969
Objectives[8]mission_Actors[9]Task_List[8]PositionZ = 29,85695
Objectives[8]mission_Actors[9]Task_List[8]Speed = 100
Objectives[8]mission_Actors[9]Task_List[8]StopBeforeVehicles = False
Objectives[8]mission_Actors[9]Task_List[8]StopBeforeActors = False
Objectives[8]mission_Actors[9]Task_List[8]AvoidVehicles = True
Objectives[8]mission_Actors[9]Task_List[8]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[9]Task_List[8]AvoidActors = False
Objectives[8]mission_Actors[9]Task_List[8]AvoidObjects = True
Objectives[8]mission_Actors[9]Task_List[8]StopAtLights = False
Objectives[8]mission_Actors[9]Task_List[8]UseBlinkers = True
Objectives[8]mission_Actors[9]Task_List[8]AllowGoingWrongWay = True
Objectives[8]mission_Actors[9]Task_List[8]Reverse = False
Objectives[8]mission_Actors[9]Task_List[8]TakeShortestPath = False
Objectives[8]mission_Actors[9]Task_List[8]IgnoreRoads = False
Objectives[8]mission_Actors[9]Task_List[8]IgnoreAllPathing = False
Objectives[8]mission_Actors[9]Task_List[8]AvoidHighWays = False
Objectives[8]mission_Actors[9]Task_List[9]Type = Drive
Objectives[8]mission_Actors[9]Task_List[9]PositionX = 1038,65
Objectives[8]mission_Actors[9]Task_List[9]PositionY = -2576,786
Objectives[8]mission_Actors[9]Task_List[9]PositionZ = 38,59438
Objectives[8]mission_Actors[9]Task_List[9]Speed = 100
Objectives[8]mission_Actors[9]Task_List[9]StopBeforeVehicles = False
Objectives[8]mission_Actors[9]Task_List[9]StopBeforeActors = False
Objectives[8]mission_Actors[9]Task_List[9]AvoidVehicles = True
Objectives[8]mission_Actors[9]Task_List[9]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[9]Task_List[9]AvoidActors = False
Objectives[8]mission_Actors[9]Task_List[9]AvoidObjects = True
Objectives[8]mission_Actors[9]Task_List[9]StopAtLights = False
Objectives[8]mission_Actors[9]Task_List[9]UseBlinkers = True
Objectives[8]mission_Actors[9]Task_List[9]AllowGoingWrongWay = True
Objectives[8]mission_Actors[9]Task_List[9]Reverse = False
Objectives[8]mission_Actors[9]Task_List[9]TakeShortestPath = False
Objectives[8]mission_Actors[9]Task_List[9]IgnoreRoads = False
Objectives[8]mission_Actors[9]Task_List[9]IgnoreAllPathing = False
Objectives[8]mission_Actors[9]Task_List[9]AvoidHighWays = False
Objectives[8]mission_Actors[10]Survive_Number = 0
Objectives[8]mission_Actors[10]Failed_Text = 
Objectives[8]mission_Actors[10]Remove_After = 0
Objectives[8]mission_Actors[10]positionX = 115,6619
Objectives[8]mission_Actors[10]positionY = -3102,668
Objectives[8]mission_Actors[10]positionZ = 6,012437
Objectives[8]mission_Actors[10]Heading = 50,62917
Objectives[8]mission_Actors[10]String_Name = a_m_y_vinewood_02
Objectives[8]mission_Actors[10]Relationship_Group = Enemy1
Objectives[8]mission_Actors[10]AddBlip = True
Objectives[8]mission_Actors[10]ShowCone = False
Objectives[8]mission_Actors[10]Invincible = False
Objectives[8]mission_Actors[10]SetHealth = 300
Objectives[8]mission_Actors[10]DieFromHeadShot = True
Objectives[8]mission_Actors[10]CanExitVehicle = True
Objectives[8]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[10]AlwaysFight = True
Objectives[8]mission_Actors[10]Seeing_Range = 30
Objectives[8]mission_Actors[10]Hearing_Range = 30
Objectives[8]mission_Actors[10]CombatMovement = Offensive
Objectives[8]mission_Actors[10]weapon = Pistol
Objectives[8]mission_Actors[10]Variation = Random
Objectives[8]mission_Actors[10]Task = 99
Objectives[8]mission_Actors[10]Task_Guard_Range = 5
Objectives[8]mission_Actors[10]Task_Stay_In_Range = True
Objectives[8]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[10]Task_Scenario = NONE
Objectives[8]mission_Actors[10]Task_List_Count = 10
Objectives[8]mission_Actors[10]Task_Repeat = True
Objectives[8]mission_Actors[10]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[10]Task_List[0]PositionX = 163,1585
Objectives[8]mission_Actors[10]Task_List[0]PositionY = -3101,944
Objectives[8]mission_Actors[10]Task_List[0]PositionZ = 5,438024
Objectives[8]mission_Actors[10]Task_List[0]Block = True
Objectives[8]mission_Actors[10]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[10]Task_List[1]PositionX = 151,8113
Objectives[8]mission_Actors[10]Task_List[1]PositionY = -3103,914
Objectives[8]mission_Actors[10]Task_List[1]PositionZ = 5,39631
Objectives[8]mission_Actors[10]Task_List[1]Speed = 4
Objectives[8]mission_Actors[10]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[10]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[10]Task_List[2]Type = Drive
Objectives[8]mission_Actors[10]Task_List[2]PositionX = 234,4698
Objectives[8]mission_Actors[10]Task_List[2]PositionY = -2885,036
Objectives[8]mission_Actors[10]Task_List[2]PositionZ = 5,461519
Objectives[8]mission_Actors[10]Task_List[2]Speed = 100
Objectives[8]mission_Actors[10]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[10]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[10]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[10]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[10]Task_List[2]AvoidActors = False
Objectives[8]mission_Actors[10]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[10]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[10]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[10]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[10]Task_List[2]Reverse = False
Objectives[8]mission_Actors[10]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[10]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[10]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[10]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[10]Task_List[3]Type = Drive
Objectives[8]mission_Actors[10]Task_List[3]PositionX = 360,9415
Objectives[8]mission_Actors[10]Task_List[3]PositionY = -2218,488
Objectives[8]mission_Actors[10]Task_List[3]PositionZ = 11,25692
Objectives[8]mission_Actors[10]Task_List[3]Speed = 100
Objectives[8]mission_Actors[10]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[10]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[10]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[10]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[10]Task_List[3]AvoidActors = False
Objectives[8]mission_Actors[10]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[10]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[10]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[10]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[10]Task_List[3]Reverse = False
Objectives[8]mission_Actors[10]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[10]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[10]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[10]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[10]Task_List[4]Type = Drive
Objectives[8]mission_Actors[10]Task_List[4]PositionX = -581,7726
Objectives[8]mission_Actors[10]Task_List[4]PositionY = -1971,604
Objectives[8]mission_Actors[10]Task_List[4]PositionZ = 26,72391
Objectives[8]mission_Actors[10]Task_List[4]Speed = 100
Objectives[8]mission_Actors[10]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[10]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[10]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[10]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[10]Task_List[4]AvoidActors = False
Objectives[8]mission_Actors[10]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[10]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[10]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[10]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[10]Task_List[4]Reverse = False
Objectives[8]mission_Actors[10]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[10]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[10]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[10]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[10]Task_List[5]Type = Drive
Objectives[8]mission_Actors[10]Task_List[5]PositionX = -643,1747
Objectives[8]mission_Actors[10]Task_List[5]PositionY = -1386,951
Objectives[8]mission_Actors[10]Task_List[5]PositionZ = 10,15416
Objectives[8]mission_Actors[10]Task_List[5]Speed = 100
Objectives[8]mission_Actors[10]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[10]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[10]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[10]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[10]Task_List[5]AvoidActors = False
Objectives[8]mission_Actors[10]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[10]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[10]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[10]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[10]Task_List[5]Reverse = False
Objectives[8]mission_Actors[10]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[10]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[10]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[10]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[10]Task_List[6]Type = Drive
Objectives[8]mission_Actors[10]Task_List[6]PositionX = -1100,664
Objectives[8]mission_Actors[10]Task_List[6]PositionY = -723,9474
Objectives[8]mission_Actors[10]Task_List[6]PositionZ = 19,58082
Objectives[8]mission_Actors[10]Task_List[6]Speed = 100
Objectives[8]mission_Actors[10]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[10]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[10]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[10]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[10]Task_List[6]AvoidActors = False
Objectives[8]mission_Actors[10]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[10]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[10]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[10]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[10]Task_List[6]Reverse = False
Objectives[8]mission_Actors[10]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[10]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[10]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[10]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[10]Task_List[7]Type = Drive
Objectives[8]mission_Actors[10]Task_List[7]PositionX = 33,99266
Objectives[8]mission_Actors[10]Task_List[7]PositionY = -524,3234
Objectives[8]mission_Actors[10]Task_List[7]PositionZ = 33,58104
Objectives[8]mission_Actors[10]Task_List[7]Speed = 100
Objectives[8]mission_Actors[10]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[10]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[10]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[10]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[10]Task_List[7]AvoidActors = False
Objectives[8]mission_Actors[10]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[10]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[10]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[10]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[10]Task_List[7]Reverse = False
Objectives[8]mission_Actors[10]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[10]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[10]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[10]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[10]Task_List[8]Type = Drive
Objectives[8]mission_Actors[10]Task_List[8]PositionX = 1016,57
Objectives[8]mission_Actors[10]Task_List[8]PositionY = -946,4969
Objectives[8]mission_Actors[10]Task_List[8]PositionZ = 29,85695
Objectives[8]mission_Actors[10]Task_List[8]Speed = 100
Objectives[8]mission_Actors[10]Task_List[8]StopBeforeVehicles = False
Objectives[8]mission_Actors[10]Task_List[8]StopBeforeActors = False
Objectives[8]mission_Actors[10]Task_List[8]AvoidVehicles = True
Objectives[8]mission_Actors[10]Task_List[8]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[10]Task_List[8]AvoidActors = False
Objectives[8]mission_Actors[10]Task_List[8]AvoidObjects = True
Objectives[8]mission_Actors[10]Task_List[8]StopAtLights = False
Objectives[8]mission_Actors[10]Task_List[8]UseBlinkers = True
Objectives[8]mission_Actors[10]Task_List[8]AllowGoingWrongWay = True
Objectives[8]mission_Actors[10]Task_List[8]Reverse = False
Objectives[8]mission_Actors[10]Task_List[8]TakeShortestPath = False
Objectives[8]mission_Actors[10]Task_List[8]IgnoreRoads = False
Objectives[8]mission_Actors[10]Task_List[8]IgnoreAllPathing = False
Objectives[8]mission_Actors[10]Task_List[8]AvoidHighWays = False
Objectives[8]mission_Actors[10]Task_List[9]Type = Drive
Objectives[8]mission_Actors[10]Task_List[9]PositionX = 1038,65
Objectives[8]mission_Actors[10]Task_List[9]PositionY = -2576,786
Objectives[8]mission_Actors[10]Task_List[9]PositionZ = 38,59438
Objectives[8]mission_Actors[10]Task_List[9]Speed = 100
Objectives[8]mission_Actors[10]Task_List[9]StopBeforeVehicles = False
Objectives[8]mission_Actors[10]Task_List[9]StopBeforeActors = False
Objectives[8]mission_Actors[10]Task_List[9]AvoidVehicles = True
Objectives[8]mission_Actors[10]Task_List[9]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[10]Task_List[9]AvoidActors = False
Objectives[8]mission_Actors[10]Task_List[9]AvoidObjects = True
Objectives[8]mission_Actors[10]Task_List[9]StopAtLights = False
Objectives[8]mission_Actors[10]Task_List[9]UseBlinkers = True
Objectives[8]mission_Actors[10]Task_List[9]AllowGoingWrongWay = True
Objectives[8]mission_Actors[10]Task_List[9]Reverse = False
Objectives[8]mission_Actors[10]Task_List[9]TakeShortestPath = False
Objectives[8]mission_Actors[10]Task_List[9]IgnoreRoads = False
Objectives[8]mission_Actors[10]Task_List[9]IgnoreAllPathing = False
Objectives[8]mission_Actors[10]Task_List[9]AvoidHighWays = False
Objectives[8]mission_Actors[11]Survive_Number = 0
Objectives[8]mission_Actors[11]Failed_Text = 
Objectives[8]mission_Actors[11]Remove_After = 0
Objectives[8]mission_Actors[11]positionX = 111,1729
Objectives[8]mission_Actors[11]positionY = -3103,34
Objectives[8]mission_Actors[11]positionZ = 6,00027
Objectives[8]mission_Actors[11]Heading = 50,6283
Objectives[8]mission_Actors[11]String_Name = a_m_y_vinewood_01
Objectives[8]mission_Actors[11]Relationship_Group = Enemy1
Objectives[8]mission_Actors[11]AddBlip = True
Objectives[8]mission_Actors[11]ShowCone = False
Objectives[8]mission_Actors[11]Invincible = False
Objectives[8]mission_Actors[11]SetHealth = 300
Objectives[8]mission_Actors[11]DieFromHeadShot = True
Objectives[8]mission_Actors[11]CanExitVehicle = True
Objectives[8]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[11]AlwaysFight = True
Objectives[8]mission_Actors[11]Seeing_Range = 30
Objectives[8]mission_Actors[11]Hearing_Range = 30
Objectives[8]mission_Actors[11]CombatMovement = Offensive
Objectives[8]mission_Actors[11]weapon = Pistol
Objectives[8]mission_Actors[11]Variation = Random
Objectives[8]mission_Actors[11]Task = 99
Objectives[8]mission_Actors[11]Task_Guard_Range = 5
Objectives[8]mission_Actors[11]Task_Stay_In_Range = True
Objectives[8]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[11]Task_Scenario = NONE
Objectives[8]mission_Actors[11]Task_List_Count = 10
Objectives[8]mission_Actors[11]Task_Repeat = True
Objectives[8]mission_Actors[11]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[11]Task_List[0]PositionX = 161,8848
Objectives[8]mission_Actors[11]Task_List[0]PositionY = -3101,702
Objectives[8]mission_Actors[11]Task_List[0]PositionZ = 5,461204
Objectives[8]mission_Actors[11]Task_List[0]Block = True
Objectives[8]mission_Actors[11]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[11]Task_List[1]PositionX = 132,8623
Objectives[8]mission_Actors[11]Task_List[1]PositionY = -3096,904
Objectives[8]mission_Actors[11]Task_List[1]PositionZ = 5,393936
Objectives[8]mission_Actors[11]Task_List[1]Speed = 4
Objectives[8]mission_Actors[11]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[11]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[11]Task_List[2]Type = Drive
Objectives[8]mission_Actors[11]Task_List[2]PositionX = 234,4698
Objectives[8]mission_Actors[11]Task_List[2]PositionY = -2885,036
Objectives[8]mission_Actors[11]Task_List[2]PositionZ = 5,461519
Objectives[8]mission_Actors[11]Task_List[2]Speed = 100
Objectives[8]mission_Actors[11]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[11]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[11]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[11]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[11]Task_List[2]AvoidActors = False
Objectives[8]mission_Actors[11]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[11]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[11]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[11]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[11]Task_List[2]Reverse = False
Objectives[8]mission_Actors[11]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[11]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[11]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[11]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[11]Task_List[3]Type = Drive
Objectives[8]mission_Actors[11]Task_List[3]PositionX = 360,9415
Objectives[8]mission_Actors[11]Task_List[3]PositionY = -2218,488
Objectives[8]mission_Actors[11]Task_List[3]PositionZ = 11,25692
Objectives[8]mission_Actors[11]Task_List[3]Speed = 100
Objectives[8]mission_Actors[11]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[11]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[11]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[11]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[11]Task_List[3]AvoidActors = False
Objectives[8]mission_Actors[11]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[11]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[11]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[11]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[11]Task_List[3]Reverse = False
Objectives[8]mission_Actors[11]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[11]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[11]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[11]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[11]Task_List[4]Type = Drive
Objectives[8]mission_Actors[11]Task_List[4]PositionX = -581,7726
Objectives[8]mission_Actors[11]Task_List[4]PositionY = -1971,604
Objectives[8]mission_Actors[11]Task_List[4]PositionZ = 26,72391
Objectives[8]mission_Actors[11]Task_List[4]Speed = 100
Objectives[8]mission_Actors[11]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[11]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[11]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[11]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[11]Task_List[4]AvoidActors = False
Objectives[8]mission_Actors[11]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[11]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[11]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[11]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[11]Task_List[4]Reverse = False
Objectives[8]mission_Actors[11]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[11]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[11]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[11]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[11]Task_List[5]Type = Drive
Objectives[8]mission_Actors[11]Task_List[5]PositionX = -643,1747
Objectives[8]mission_Actors[11]Task_List[5]PositionY = -1386,951
Objectives[8]mission_Actors[11]Task_List[5]PositionZ = 10,15416
Objectives[8]mission_Actors[11]Task_List[5]Speed = 100
Objectives[8]mission_Actors[11]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[11]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[11]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[11]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[11]Task_List[5]AvoidActors = False
Objectives[8]mission_Actors[11]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[11]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[11]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[11]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[11]Task_List[5]Reverse = False
Objectives[8]mission_Actors[11]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[11]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[11]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[11]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[11]Task_List[6]Type = Drive
Objectives[8]mission_Actors[11]Task_List[6]PositionX = -1100,664
Objectives[8]mission_Actors[11]Task_List[6]PositionY = -723,9474
Objectives[8]mission_Actors[11]Task_List[6]PositionZ = 19,58082
Objectives[8]mission_Actors[11]Task_List[6]Speed = 100
Objectives[8]mission_Actors[11]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[11]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[11]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[11]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[11]Task_List[6]AvoidActors = False
Objectives[8]mission_Actors[11]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[11]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[11]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[11]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[11]Task_List[6]Reverse = False
Objectives[8]mission_Actors[11]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[11]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[11]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[11]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[11]Task_List[7]Type = Drive
Objectives[8]mission_Actors[11]Task_List[7]PositionX = 33,99266
Objectives[8]mission_Actors[11]Task_List[7]PositionY = -524,3234
Objectives[8]mission_Actors[11]Task_List[7]PositionZ = 33,58104
Objectives[8]mission_Actors[11]Task_List[7]Speed = 100
Objectives[8]mission_Actors[11]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[11]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[11]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[11]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[11]Task_List[7]AvoidActors = False
Objectives[8]mission_Actors[11]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[11]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[11]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[11]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[11]Task_List[7]Reverse = False
Objectives[8]mission_Actors[11]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[11]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[11]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[11]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[11]Task_List[8]Type = Drive
Objectives[8]mission_Actors[11]Task_List[8]PositionX = 1016,57
Objectives[8]mission_Actors[11]Task_List[8]PositionY = -946,4969
Objectives[8]mission_Actors[11]Task_List[8]PositionZ = 29,85695
Objectives[8]mission_Actors[11]Task_List[8]Speed = 100
Objectives[8]mission_Actors[11]Task_List[8]StopBeforeVehicles = False
Objectives[8]mission_Actors[11]Task_List[8]StopBeforeActors = False
Objectives[8]mission_Actors[11]Task_List[8]AvoidVehicles = True
Objectives[8]mission_Actors[11]Task_List[8]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[11]Task_List[8]AvoidActors = False
Objectives[8]mission_Actors[11]Task_List[8]AvoidObjects = True
Objectives[8]mission_Actors[11]Task_List[8]StopAtLights = False
Objectives[8]mission_Actors[11]Task_List[8]UseBlinkers = True
Objectives[8]mission_Actors[11]Task_List[8]AllowGoingWrongWay = True
Objectives[8]mission_Actors[11]Task_List[8]Reverse = False
Objectives[8]mission_Actors[11]Task_List[8]TakeShortestPath = False
Objectives[8]mission_Actors[11]Task_List[8]IgnoreRoads = False
Objectives[8]mission_Actors[11]Task_List[8]IgnoreAllPathing = False
Objectives[8]mission_Actors[11]Task_List[8]AvoidHighWays = False
Objectives[8]mission_Actors[11]Task_List[9]Type = Drive
Objectives[8]mission_Actors[11]Task_List[9]PositionX = 1038,65
Objectives[8]mission_Actors[11]Task_List[9]PositionY = -2576,786
Objectives[8]mission_Actors[11]Task_List[9]PositionZ = 38,59438
Objectives[8]mission_Actors[11]Task_List[9]Speed = 100
Objectives[8]mission_Actors[11]Task_List[9]StopBeforeVehicles = False
Objectives[8]mission_Actors[11]Task_List[9]StopBeforeActors = False
Objectives[8]mission_Actors[11]Task_List[9]AvoidVehicles = True
Objectives[8]mission_Actors[11]Task_List[9]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[11]Task_List[9]AvoidActors = False
Objectives[8]mission_Actors[11]Task_List[9]AvoidObjects = True
Objectives[8]mission_Actors[11]Task_List[9]StopAtLights = False
Objectives[8]mission_Actors[11]Task_List[9]UseBlinkers = True
Objectives[8]mission_Actors[11]Task_List[9]AllowGoingWrongWay = True
Objectives[8]mission_Actors[11]Task_List[9]Reverse = False
Objectives[8]mission_Actors[11]Task_List[9]TakeShortestPath = False
Objectives[8]mission_Actors[11]Task_List[9]IgnoreRoads = False
Objectives[8]mission_Actors[11]Task_List[9]IgnoreAllPathing = False
Objectives[8]mission_Actors[11]Task_List[9]AvoidHighWays = False
Objectives[8]mission_Actors[12]Survive_Number = 0
Objectives[8]mission_Actors[12]Failed_Text = 
Objectives[8]mission_Actors[12]Remove_After = 0
Objectives[8]mission_Actors[12]positionX = 112,515
Objectives[8]mission_Actors[12]positionY = -3101,839
Objectives[8]mission_Actors[12]positionZ = 6,00392
Objectives[8]mission_Actors[12]Heading = 50,62955
Objectives[8]mission_Actors[12]String_Name = a_m_y_vindouche_01
Objectives[8]mission_Actors[12]Relationship_Group = Enemy1
Objectives[8]mission_Actors[12]AddBlip = True
Objectives[8]mission_Actors[12]ShowCone = False
Objectives[8]mission_Actors[12]Invincible = False
Objectives[8]mission_Actors[12]SetHealth = 300
Objectives[8]mission_Actors[12]DieFromHeadShot = True
Objectives[8]mission_Actors[12]CanExitVehicle = True
Objectives[8]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[12]AlwaysFight = True
Objectives[8]mission_Actors[12]Seeing_Range = 30
Objectives[8]mission_Actors[12]Hearing_Range = 30
Objectives[8]mission_Actors[12]CombatMovement = Offensive
Objectives[8]mission_Actors[12]weapon = Pistol
Objectives[8]mission_Actors[12]Variation = Random
Objectives[8]mission_Actors[12]Task = 99
Objectives[8]mission_Actors[12]Task_Guard_Range = 5
Objectives[8]mission_Actors[12]Task_Stay_In_Range = True
Objectives[8]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[12]Task_Scenario = NONE
Objectives[8]mission_Actors[12]Task_List_Count = 10
Objectives[8]mission_Actors[12]Task_Repeat = True
Objectives[8]mission_Actors[12]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[12]Task_List[0]PositionX = 163,1624
Objectives[8]mission_Actors[12]Task_List[0]PositionY = -3100,747
Objectives[8]mission_Actors[12]Task_List[0]PositionZ = 5,437952
Objectives[8]mission_Actors[12]Task_List[0]Block = True
Objectives[8]mission_Actors[12]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[12]Task_List[1]PositionX = 151,2582
Objectives[8]mission_Actors[12]Task_List[1]PositionY = -3077,677
Objectives[8]mission_Actors[12]Task_List[1]PositionZ = 5,39631
Objectives[8]mission_Actors[12]Task_List[1]Speed = 4
Objectives[8]mission_Actors[12]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[12]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[12]Task_List[2]Type = Drive
Objectives[8]mission_Actors[12]Task_List[2]PositionX = 234,4698
Objectives[8]mission_Actors[12]Task_List[2]PositionY = -2885,036
Objectives[8]mission_Actors[12]Task_List[2]PositionZ = 5,461519
Objectives[8]mission_Actors[12]Task_List[2]Speed = 100
Objectives[8]mission_Actors[12]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[12]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[12]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[12]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[12]Task_List[2]AvoidActors = False
Objectives[8]mission_Actors[12]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[12]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[12]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[12]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[12]Task_List[2]Reverse = False
Objectives[8]mission_Actors[12]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[12]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[12]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[12]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[12]Task_List[3]Type = Drive
Objectives[8]mission_Actors[12]Task_List[3]PositionX = 360,9415
Objectives[8]mission_Actors[12]Task_List[3]PositionY = -2218,488
Objectives[8]mission_Actors[12]Task_List[3]PositionZ = 11,25692
Objectives[8]mission_Actors[12]Task_List[3]Speed = 100
Objectives[8]mission_Actors[12]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[12]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[12]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[12]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[12]Task_List[3]AvoidActors = False
Objectives[8]mission_Actors[12]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[12]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[12]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[12]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[12]Task_List[3]Reverse = False
Objectives[8]mission_Actors[12]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[12]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[12]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[12]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[12]Task_List[4]Type = Drive
Objectives[8]mission_Actors[12]Task_List[4]PositionX = -581,7726
Objectives[8]mission_Actors[12]Task_List[4]PositionY = -1971,604
Objectives[8]mission_Actors[12]Task_List[4]PositionZ = 26,72391
Objectives[8]mission_Actors[12]Task_List[4]Speed = 100
Objectives[8]mission_Actors[12]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[12]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[12]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[12]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[12]Task_List[4]AvoidActors = False
Objectives[8]mission_Actors[12]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[12]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[12]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[12]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[12]Task_List[4]Reverse = False
Objectives[8]mission_Actors[12]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[12]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[12]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[12]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[12]Task_List[5]Type = Drive
Objectives[8]mission_Actors[12]Task_List[5]PositionX = -643,1747
Objectives[8]mission_Actors[12]Task_List[5]PositionY = -1386,951
Objectives[8]mission_Actors[12]Task_List[5]PositionZ = 10,15416
Objectives[8]mission_Actors[12]Task_List[5]Speed = 100
Objectives[8]mission_Actors[12]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[12]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[12]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[12]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[12]Task_List[5]AvoidActors = False
Objectives[8]mission_Actors[12]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[12]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[12]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[12]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[12]Task_List[5]Reverse = False
Objectives[8]mission_Actors[12]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[12]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[12]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[12]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[12]Task_List[6]Type = Drive
Objectives[8]mission_Actors[12]Task_List[6]PositionX = -1100,664
Objectives[8]mission_Actors[12]Task_List[6]PositionY = -723,9474
Objectives[8]mission_Actors[12]Task_List[6]PositionZ = 19,58082
Objectives[8]mission_Actors[12]Task_List[6]Speed = 100
Objectives[8]mission_Actors[12]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[12]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[12]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[12]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[12]Task_List[6]AvoidActors = False
Objectives[8]mission_Actors[12]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[12]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[12]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[12]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[12]Task_List[6]Reverse = False
Objectives[8]mission_Actors[12]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[12]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[12]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[12]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[12]Task_List[7]Type = Drive
Objectives[8]mission_Actors[12]Task_List[7]PositionX = 33,99266
Objectives[8]mission_Actors[12]Task_List[7]PositionY = -524,3234
Objectives[8]mission_Actors[12]Task_List[7]PositionZ = 33,58104
Objectives[8]mission_Actors[12]Task_List[7]Speed = 100
Objectives[8]mission_Actors[12]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[12]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[12]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[12]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[12]Task_List[7]AvoidActors = False
Objectives[8]mission_Actors[12]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[12]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[12]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[12]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[12]Task_List[7]Reverse = False
Objectives[8]mission_Actors[12]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[12]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[12]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[12]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[12]Task_List[8]Type = Drive
Objectives[8]mission_Actors[12]Task_List[8]PositionX = 1016,57
Objectives[8]mission_Actors[12]Task_List[8]PositionY = -946,4969
Objectives[8]mission_Actors[12]Task_List[8]PositionZ = 29,85695
Objectives[8]mission_Actors[12]Task_List[8]Speed = 100
Objectives[8]mission_Actors[12]Task_List[8]StopBeforeVehicles = False
Objectives[8]mission_Actors[12]Task_List[8]StopBeforeActors = False
Objectives[8]mission_Actors[12]Task_List[8]AvoidVehicles = True
Objectives[8]mission_Actors[12]Task_List[8]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[12]Task_List[8]AvoidActors = False
Objectives[8]mission_Actors[12]Task_List[8]AvoidObjects = True
Objectives[8]mission_Actors[12]Task_List[8]StopAtLights = False
Objectives[8]mission_Actors[12]Task_List[8]UseBlinkers = True
Objectives[8]mission_Actors[12]Task_List[8]AllowGoingWrongWay = True
Objectives[8]mission_Actors[12]Task_List[8]Reverse = False
Objectives[8]mission_Actors[12]Task_List[8]TakeShortestPath = False
Objectives[8]mission_Actors[12]Task_List[8]IgnoreRoads = False
Objectives[8]mission_Actors[12]Task_List[8]IgnoreAllPathing = False
Objectives[8]mission_Actors[12]Task_List[8]AvoidHighWays = False
Objectives[8]mission_Actors[12]Task_List[9]Type = Drive
Objectives[8]mission_Actors[12]Task_List[9]PositionX = 1038,65
Objectives[8]mission_Actors[12]Task_List[9]PositionY = -2576,786
Objectives[8]mission_Actors[12]Task_List[9]PositionZ = 38,59438
Objectives[8]mission_Actors[12]Task_List[9]Speed = 100
Objectives[8]mission_Actors[12]Task_List[9]StopBeforeVehicles = False
Objectives[8]mission_Actors[12]Task_List[9]StopBeforeActors = False
Objectives[8]mission_Actors[12]Task_List[9]AvoidVehicles = True
Objectives[8]mission_Actors[12]Task_List[9]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[12]Task_List[9]AvoidActors = False
Objectives[8]mission_Actors[12]Task_List[9]AvoidObjects = True
Objectives[8]mission_Actors[12]Task_List[9]StopAtLights = False
Objectives[8]mission_Actors[12]Task_List[9]UseBlinkers = True
Objectives[8]mission_Actors[12]Task_List[9]AllowGoingWrongWay = True
Objectives[8]mission_Actors[12]Task_List[9]Reverse = False
Objectives[8]mission_Actors[12]Task_List[9]TakeShortestPath = False
Objectives[8]mission_Actors[12]Task_List[9]IgnoreRoads = False
Objectives[8]mission_Actors[12]Task_List[9]IgnoreAllPathing = False
Objectives[8]mission_Actors[12]Task_List[9]AvoidHighWays = False
Objectives[8]mission_Actors[13]Survive_Number = 0
Objectives[8]mission_Actors[13]Failed_Text = 
Objectives[8]mission_Actors[13]Remove_After = 0
Objectives[8]mission_Actors[13]positionX = 120,9587
Objectives[8]mission_Actors[13]positionY = -3090,757
Objectives[8]mission_Actors[13]positionZ = 6,006328
Objectives[8]mission_Actors[13]Heading = 235,6288
Objectives[8]mission_Actors[13]String_Name = a_m_y_stlat_01
Objectives[8]mission_Actors[13]Relationship_Group = Enemy1
Objectives[8]mission_Actors[13]AddBlip = True
Objectives[8]mission_Actors[13]ShowCone = False
Objectives[8]mission_Actors[13]Invincible = False
Objectives[8]mission_Actors[13]SetHealth = 300
Objectives[8]mission_Actors[13]DieFromHeadShot = True
Objectives[8]mission_Actors[13]CanExitVehicle = True
Objectives[8]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[13]AlwaysFight = True
Objectives[8]mission_Actors[13]Seeing_Range = 30
Objectives[8]mission_Actors[13]Hearing_Range = 30
Objectives[8]mission_Actors[13]CombatMovement = Offensive
Objectives[8]mission_Actors[13]weapon = Pistol
Objectives[8]mission_Actors[13]Variation = Random
Objectives[8]mission_Actors[13]Task = 99
Objectives[8]mission_Actors[13]Task_Guard_Range = 5
Objectives[8]mission_Actors[13]Task_Stay_In_Range = True
Objectives[8]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[13]Task_Scenario = NONE
Objectives[8]mission_Actors[13]Task_List_Count = 10
Objectives[8]mission_Actors[13]Task_Repeat = True
Objectives[8]mission_Actors[13]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[13]Task_List[0]PositionX = 121,0072
Objectives[8]mission_Actors[13]Task_List[0]PositionY = -3090,67
Objectives[8]mission_Actors[13]Task_List[0]PositionZ = 5,505365
Objectives[8]mission_Actors[13]Task_List[0]Block = True
Objectives[8]mission_Actors[13]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[13]Task_List[1]PositionX = 120,4859
Objectives[8]mission_Actors[13]Task_List[1]PositionY = -3092,784
Objectives[8]mission_Actors[13]Task_List[1]PositionZ = 5,515269
Objectives[8]mission_Actors[13]Task_List[1]Speed = 4
Objectives[8]mission_Actors[13]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[13]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[13]Task_List[2]Type = Drive
Objectives[8]mission_Actors[13]Task_List[2]PositionX = 234,4698
Objectives[8]mission_Actors[13]Task_List[2]PositionY = -2885,036
Objectives[8]mission_Actors[13]Task_List[2]PositionZ = 5,461519
Objectives[8]mission_Actors[13]Task_List[2]Speed = 100
Objectives[8]mission_Actors[13]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[13]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[13]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[13]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[13]Task_List[2]AvoidActors = False
Objectives[8]mission_Actors[13]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[13]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[13]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[13]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[13]Task_List[2]Reverse = False
Objectives[8]mission_Actors[13]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[13]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[13]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[13]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[13]Task_List[3]Type = Drive
Objectives[8]mission_Actors[13]Task_List[3]PositionX = 360,9415
Objectives[8]mission_Actors[13]Task_List[3]PositionY = -2218,488
Objectives[8]mission_Actors[13]Task_List[3]PositionZ = 11,25692
Objectives[8]mission_Actors[13]Task_List[3]Speed = 100
Objectives[8]mission_Actors[13]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[13]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[13]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[13]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[13]Task_List[3]AvoidActors = False
Objectives[8]mission_Actors[13]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[13]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[13]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[13]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[13]Task_List[3]Reverse = False
Objectives[8]mission_Actors[13]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[13]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[13]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[13]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[13]Task_List[4]Type = Drive
Objectives[8]mission_Actors[13]Task_List[4]PositionX = -581,7726
Objectives[8]mission_Actors[13]Task_List[4]PositionY = -1971,604
Objectives[8]mission_Actors[13]Task_List[4]PositionZ = 26,72391
Objectives[8]mission_Actors[13]Task_List[4]Speed = 100
Objectives[8]mission_Actors[13]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[13]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[13]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[13]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[13]Task_List[4]AvoidActors = False
Objectives[8]mission_Actors[13]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[13]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[13]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[13]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[13]Task_List[4]Reverse = False
Objectives[8]mission_Actors[13]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[13]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[13]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[13]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[13]Task_List[5]Type = Drive
Objectives[8]mission_Actors[13]Task_List[5]PositionX = -643,1747
Objectives[8]mission_Actors[13]Task_List[5]PositionY = -1386,951
Objectives[8]mission_Actors[13]Task_List[5]PositionZ = 10,15416
Objectives[8]mission_Actors[13]Task_List[5]Speed = 100
Objectives[8]mission_Actors[13]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[13]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[13]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[13]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[13]Task_List[5]AvoidActors = False
Objectives[8]mission_Actors[13]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[13]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[13]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[13]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[13]Task_List[5]Reverse = False
Objectives[8]mission_Actors[13]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[13]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[13]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[13]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[13]Task_List[6]Type = Drive
Objectives[8]mission_Actors[13]Task_List[6]PositionX = -1100,664
Objectives[8]mission_Actors[13]Task_List[6]PositionY = -723,9474
Objectives[8]mission_Actors[13]Task_List[6]PositionZ = 19,58082
Objectives[8]mission_Actors[13]Task_List[6]Speed = 100
Objectives[8]mission_Actors[13]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[13]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[13]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[13]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[13]Task_List[6]AvoidActors = False
Objectives[8]mission_Actors[13]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[13]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[13]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[13]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[13]Task_List[6]Reverse = False
Objectives[8]mission_Actors[13]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[13]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[13]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[13]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[13]Task_List[7]Type = Drive
Objectives[8]mission_Actors[13]Task_List[7]PositionX = 33,99266
Objectives[8]mission_Actors[13]Task_List[7]PositionY = -524,3234
Objectives[8]mission_Actors[13]Task_List[7]PositionZ = 33,58104
Objectives[8]mission_Actors[13]Task_List[7]Speed = 100
Objectives[8]mission_Actors[13]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[13]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[13]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[13]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[13]Task_List[7]AvoidActors = False
Objectives[8]mission_Actors[13]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[13]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[13]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[13]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[13]Task_List[7]Reverse = False
Objectives[8]mission_Actors[13]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[13]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[13]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[13]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[13]Task_List[8]Type = Drive
Objectives[8]mission_Actors[13]Task_List[8]PositionX = 1016,57
Objectives[8]mission_Actors[13]Task_List[8]PositionY = -946,4969
Objectives[8]mission_Actors[13]Task_List[8]PositionZ = 29,85695
Objectives[8]mission_Actors[13]Task_List[8]Speed = 100
Objectives[8]mission_Actors[13]Task_List[8]StopBeforeVehicles = False
Objectives[8]mission_Actors[13]Task_List[8]StopBeforeActors = False
Objectives[8]mission_Actors[13]Task_List[8]AvoidVehicles = True
Objectives[8]mission_Actors[13]Task_List[8]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[13]Task_List[8]AvoidActors = False
Objectives[8]mission_Actors[13]Task_List[8]AvoidObjects = True
Objectives[8]mission_Actors[13]Task_List[8]StopAtLights = False
Objectives[8]mission_Actors[13]Task_List[8]UseBlinkers = True
Objectives[8]mission_Actors[13]Task_List[8]AllowGoingWrongWay = True
Objectives[8]mission_Actors[13]Task_List[8]Reverse = False
Objectives[8]mission_Actors[13]Task_List[8]TakeShortestPath = False
Objectives[8]mission_Actors[13]Task_List[8]IgnoreRoads = False
Objectives[8]mission_Actors[13]Task_List[8]IgnoreAllPathing = False
Objectives[8]mission_Actors[13]Task_List[8]AvoidHighWays = False
Objectives[8]mission_Actors[13]Task_List[9]Type = Drive
Objectives[8]mission_Actors[13]Task_List[9]PositionX = 1038,65
Objectives[8]mission_Actors[13]Task_List[9]PositionY = -2576,786
Objectives[8]mission_Actors[13]Task_List[9]PositionZ = 38,59438
Objectives[8]mission_Actors[13]Task_List[9]Speed = 100
Objectives[8]mission_Actors[13]Task_List[9]StopBeforeVehicles = False
Objectives[8]mission_Actors[13]Task_List[9]StopBeforeActors = False
Objectives[8]mission_Actors[13]Task_List[9]AvoidVehicles = True
Objectives[8]mission_Actors[13]Task_List[9]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[13]Task_List[9]AvoidActors = False
Objectives[8]mission_Actors[13]Task_List[9]AvoidObjects = True
Objectives[8]mission_Actors[13]Task_List[9]StopAtLights = False
Objectives[8]mission_Actors[13]Task_List[9]UseBlinkers = True
Objectives[8]mission_Actors[13]Task_List[9]AllowGoingWrongWay = True
Objectives[8]mission_Actors[13]Task_List[9]Reverse = False
Objectives[8]mission_Actors[13]Task_List[9]TakeShortestPath = False
Objectives[8]mission_Actors[13]Task_List[9]IgnoreRoads = False
Objectives[8]mission_Actors[13]Task_List[9]IgnoreAllPathing = False
Objectives[8]mission_Actors[13]Task_List[9]AvoidHighWays = False
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 1
Objectives[8]ObjectiveMessages[0]positionX = 2011,168
Objectives[8]ObjectiveMessages[0]positionY = -1875,304
Objectives[8]ObjectiveMessages[0]positionZ = 115,9235
Objectives[8]ObjectiveMessages[0]Message = ~p~Just in time, they are leaving now.
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = 129,1569
Objectives[9]positionY = -3104,323
Objectives[9]positionZ = 4,908249
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 6
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = True
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 30
Objectives[9]Cutscenes_Follow_Hieght = 5
Objectives[9]Cutscenes_Follow_Angle = 40
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = 140,5648
Objectives[10]positionY = -3103,911
Objectives[10]positionZ = 4,89631
Objectives[10]Cutscenes_Time = 0
Objectives[10]Cutscenes_Trans_Time = 6
Objectives[10]Cutscenes_FOV = 60
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = True
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 18
Objectives[10]Cutscenes_Follow_Hieght = 2
Objectives[10]Cutscenes_Follow_Angle = 35
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 154,9177
Objectives[11]positionY = -3095,55
Objectives[11]positionZ = 4,909244
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 6
Objectives[11]Cutscenes_FOV = 60
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = True
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 27,5
Objectives[11]Cutscenes_Follow_Hieght = 1
Objectives[11]Cutscenes_Follow_Angle = 85
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = 197,0706
Objectives[12]positionY = -2992,955
Objectives[12]positionZ = 4,753869
Objectives[12]Cutscenes_Time = 0
Objectives[12]Cutscenes_Trans_Time = 6
Objectives[12]Cutscenes_FOV = 60
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = False
Objectives[12]Cutscenes_Point_At_Position = True
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 30
Objectives[12]Cutscenes_Follow_Hieght = 1
Objectives[12]Cutscenes_Follow_Angle = 20
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = 234,8538
Objectives[13]positionY = -2877,729
Objectives[13]positionZ = 4,961519
Objectives[13]Cutscenes_Time = 0
Objectives[13]Cutscenes_Trans_Time = 6
Objectives[13]Cutscenes_FOV = 60
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = False
Objectives[13]Cutscenes_Point_At_Position = True
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = False
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 50
Objectives[13]Cutscenes_Follow_Hieght = 1
Objectives[13]Cutscenes_Follow_Angle = 5
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Cutscenes_Objective
Objectives[14]Text = 
Objectives[14]positionX = 232,4341
Objectives[14]positionY = -2834,825
Objectives[14]positionZ = 5,033549
Objectives[14]Cutscenes_Time = 0
Objectives[14]Cutscenes_Trans_Time = 0
Objectives[14]Cutscenes_FOV = 30
Objectives[14]Cutscenes_Shake = Hand
Objectives[14]Cutscenes_Amplitude = 0
Objectives[14]Cutscenes_FadeOut = False
Objectives[14]Cutscenes_FadeIn = False
Objectives[14]Cutscenes_End = True
Objectives[14]Cutscenes_Point_At_Position = False
Objectives[14]Cutscenes_Point_At_Player = False
Objectives[14]Cutscenes_Point_At_Actor = False
Objectives[14]Cutscenes_Point_At_Vehicle = False
Objectives[14]Cutscenes_Follow_Player = False
Objectives[14]Cutscenes_Follow_Actor = False
Objectives[14]Cutscenes_Follow_Vehicle = False
Objectives[14]Cutscenes_Follow_Distancee = 10
Objectives[14]Cutscenes_Follow_Hieght = 1
Objectives[14]Cutscenes_Follow_Angle = 0
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = 207,3403
Objectives[15]positionY = -2988,541
Objectives[15]positionZ = 4,873827
Objectives[15]SetPlayerActor_Use_Player = True
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[15]SetPlayerActor_Use_Actor = False
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]TaskListCount = 1
Objectives[15]Task_List[0]Type = Pause
Objectives[15]Task_List[0]positionX = 253,9405
Objectives[15]Task_List[0]positionY = -3033,677
Objectives[15]Task_List[0]positionZ = 5,276332
Objectives[15]Task_List[0]time = 1
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]FaildText = 
Objectives[16]Type = Enter_Vehicle
Objectives[16]positionX = 152,2586
Objectives[16]positionY = -3088,089
Objectives[16]positionZ = 4,89631
Objectives[16]EnterVehicle_AsPassenger = False
Objectives[16]EnterVehicle_CanExit = True
Objectives[16]EnterVehicle_SetIsWanted = False
Objectives[16]EnterVehicle_SeatIndex = 0
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 3
Objectives[16]ObjectiveMessages[0]positionX = 2015,977
Objectives[16]ObjectiveMessages[0]positionY = -1900,631
Objectives[16]ObjectiveMessages[0]positionZ = 112,2875
Objectives[16]ObjectiveMessages[0]Message = ~b~Come on, take one of those race cars and bring me my blue cars.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 2016,27
Objectives[16]ObjectiveMessages[1]positionY = -1908,967
Objectives[16]ObjectiveMessages[1]positionZ = 112,4418
Objectives[16]ObjectiveMessages[1]Message = ~p~Be careful, there is still someone in the shed.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 6
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 2015,464
Objectives[16]ObjectiveMessages[2]positionY = -1917,232
Objectives[16]ObjectiveMessages[2]positionZ = 111,2724
Objectives[16]ObjectiveMessages[2]Message = ~g~Okay, let's go Lamar!
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = White
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 11
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = True
Objectives[16]ObjectiveMessages[2]TypeTextMesage = False
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[17]Text = 
Objectives[17]Type = Leave_Area
Objectives[17]positionX = 166,7114
Objectives[17]positionY = -3093,091
Objectives[17]positionZ = 4,879447
Objectives[17]Leave_Area_Distance = 150
Objectives[17]Leave_Area_Use_Objective_Position = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 7
Objectives[17]mission_Props[0]Model = prop_gascyl_02a
Objectives[17]mission_Props[0]PlaceOnGround = False
Objectives[17]mission_Props[0]FreesePosition = True
Objectives[17]mission_Props[0]positionX = 140,3287
Objectives[17]mission_Props[0]positionY = -3097,974
Objectives[17]mission_Props[0]positionZ = 4,895934
Objectives[17]mission_Props[0]rotationX = 0
Objectives[17]mission_Props[0]rotationY = 0
Objectives[17]mission_Props[0]rotationZ = 0
Objectives[17]mission_Props[1]Model = prop_gascyl_03a
Objectives[17]mission_Props[1]PlaceOnGround = False
Objectives[17]mission_Props[1]FreesePosition = True
Objectives[17]mission_Props[1]positionX = 121,082
Objectives[17]mission_Props[1]positionY = -3105,726
Objectives[17]mission_Props[1]positionZ = 5,008269
Objectives[17]mission_Props[1]rotationX = 0
Objectives[17]mission_Props[1]rotationY = 0
Objectives[17]mission_Props[1]rotationZ = 0
Objectives[17]mission_Props[2]Model = prop_gascyl_03b
Objectives[17]mission_Props[2]PlaceOnGround = False
Objectives[17]mission_Props[2]FreesePosition = True
Objectives[17]mission_Props[2]positionX = 139,8472
Objectives[17]mission_Props[2]positionY = -3111,83
Objectives[17]mission_Props[2]positionZ = 4,893844
Objectives[17]mission_Props[2]rotationX = 0
Objectives[17]mission_Props[2]rotationY = 0
Objectives[17]mission_Props[2]rotationZ = 0
Objectives[17]mission_Props[3]Model = prop_gascyl_04a
Objectives[17]mission_Props[3]PlaceOnGround = False
Objectives[17]mission_Props[3]FreesePosition = True
Objectives[17]mission_Props[3]positionX = 154,0303
Objectives[17]mission_Props[3]positionY = -3100,178
Objectives[17]mission_Props[3]positionZ = 5,695715
Objectives[17]mission_Props[3]rotationX = 0
Objectives[17]mission_Props[3]rotationY = 0
Objectives[17]mission_Props[3]rotationZ = 0
Objectives[17]mission_Props[4]Model = prop_gascyl_03b
Objectives[17]mission_Props[4]PlaceOnGround = False
Objectives[17]mission_Props[4]FreesePosition = True
Objectives[17]mission_Props[4]positionX = 154,3192
Objectives[17]mission_Props[4]positionY = -3084,833
Objectives[17]mission_Props[4]positionZ = 4,894212
Objectives[17]mission_Props[4]rotationX = 0
Objectives[17]mission_Props[4]rotationY = 0
Objectives[17]mission_Props[4]rotationZ = 0
Objectives[17]mission_Props[5]Model = prop_gascyl_03a
Objectives[17]mission_Props[5]PlaceOnGround = False
Objectives[17]mission_Props[5]FreesePosition = True
Objectives[17]mission_Props[5]positionX = 145,7477
Objectives[17]mission_Props[5]positionY = -3074,13
Objectives[17]mission_Props[5]positionZ = 4,89426
Objectives[17]mission_Props[5]rotationX = 0
Objectives[17]mission_Props[5]rotationY = 0
Objectives[17]mission_Props[5]rotationZ = 0
Objectives[17]mission_Props[6]Model = prop_gascyl_02b
Objectives[17]mission_Props[6]PlaceOnGround = False
Objectives[17]mission_Props[6]FreesePosition = True
Objectives[17]mission_Props[6]positionX = 137,3944
Objectives[17]mission_Props[6]positionY = -3079,378
Objectives[17]mission_Props[6]positionZ = 4,896405
Objectives[17]mission_Props[6]rotationX = 0
Objectives[17]mission_Props[6]rotationY = 0
Objectives[17]mission_Props[6]rotationZ = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]FaildText = 
Objectives[18]Type = Enter_Vehicle
Objectives[18]positionX = 123,7961
Objectives[18]positionY = -3090,764
Objectives[18]positionZ = 4,952626
Objectives[18]EnterVehicle_AsPassenger = False
Objectives[18]EnterVehicle_CanExit = True
Objectives[18]EnterVehicle_SetIsWanted = False
Objectives[18]EnterVehicle_SeatIndex = 0
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 3
Objectives[18]ObjectiveMessages[0]positionX = 2015,977
Objectives[18]ObjectiveMessages[0]positionY = -1900,631
Objectives[18]ObjectiveMessages[0]positionZ = 112,2875
Objectives[18]ObjectiveMessages[0]Message = ~y~Shit, we wasted a lot of time, how do we find the hydrogen prototype now?
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = 2016,27
Objectives[18]ObjectiveMessages[1]positionY = -1908,967
Objectives[18]ObjectiveMessages[1]positionZ = 112,4418
Objectives[18]ObjectiveMessages[1]Message = ~g~Paige gave me access to the car gps, we just have to follow the dot.
Objectives[18]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 7
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = True
Objectives[18]ObjectiveMessages[1]TypeTextMesage = False
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = 2015,464
Objectives[18]ObjectiveMessages[2]positionY = -1917,232
Objectives[18]ObjectiveMessages[2]positionZ = 111,2724
Objectives[18]ObjectiveMessages[2]Message = ~y~Okay, well, let's hurry up.
Objectives[18]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[2]Sender = 
Objectives[18]ObjectiveMessages[2]Subject = 
Objectives[18]ObjectiveMessages[2]MessageColor = White
Objectives[18]ObjectiveMessages[2]PlayFromStart = False
Objectives[18]ObjectiveMessages[2]Delay = True
Objectives[18]ObjectiveMessages[2]DelayTime = 13
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = True
Objectives[18]ObjectiveMessages[2]TypeTextMesage = False
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[19]Type = Mission_Settings_Objective
Objectives[19]positionX = 1275,073
Objectives[19]positionY = -1721,851
Objectives[19]positionZ = 53,65505
Objectives[19]MissionSettings_TimesOfDay = Current
Objectives[19]MissionSettings_Weather = Current
Objectives[19]MissionSettings_WantedLevel = Current
Objectives[19]MissionSettings_SetWantedLevelNow = 2
Objectives[19]MissionSettings_StartNightvision = False
Objectives[19]MissionSettings_StopNightvision = False
Objectives[19]MissionSettings_StartSeethrough = False
Objectives[19]MissionSettings_StopSeethrough = False
Objectives[19]MissionSettings_StartMusic = False
Objectives[19]MissionSettings_StopMusic = False
Objectives[19]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = 
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = 1275,073
Objectives[20]positionY = -1721,851
Objectives[20]positionZ = 53,65505
Objectives[20]Heading = 0
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 15
Objectives[20]PlaySound = False
Objectives[20]LoseWanted = True
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = True
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 2
Objectives[20]mission_Actors[0]Survive_Number = 0
Objectives[20]mission_Actors[0]Failed_Text = 
Objectives[20]mission_Actors[0]Remove_After = 0
Objectives[20]mission_Actors[0]positionX = 1272,276
Objectives[20]mission_Actors[0]positionY = -1711,518
Objectives[20]mission_Actors[0]positionZ = 54,77148
Objectives[20]mission_Actors[0]Heading = 38,75294
Objectives[20]mission_Actors[0]String_Name = ig_lestercrest
Objectives[20]mission_Actors[0]Relationship_Group = Friend
Objectives[20]mission_Actors[0]AddBlip = False
Objectives[20]mission_Actors[0]ShowCone = False
Objectives[20]mission_Actors[0]Invincible = True
Objectives[20]mission_Actors[0]SetHealth = 100
Objectives[20]mission_Actors[0]DieFromHeadShot = True
Objectives[20]mission_Actors[0]CanExitVehicle = True
Objectives[20]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[0]AlwaysFight = True
Objectives[20]mission_Actors[0]Seeing_Range = 30
Objectives[20]mission_Actors[0]Hearing_Range = 30
Objectives[20]mission_Actors[0]CombatMovement = Offensive
Objectives[20]mission_Actors[0]weapon = Unarmed
Objectives[20]mission_Actors[0]Variation = Custom
Objectives[20]mission_Actors[0]Task = 3
Objectives[20]mission_Actors[0]Task_Guard_Range = 5
Objectives[20]mission_Actors[0]Task_Stay_In_Range = True
Objectives[20]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[0]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[20]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[20]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[20]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[20]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[20]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[20]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[20]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[20]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[20]mission_Actors[0]NeededForObjectiveHint[0] = 22
Objectives[20]mission_Actors[0]NeededForObjectiveHint[1] = 26
Objectives[20]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[20]mission_Actors[0]NeededForObjectiveGoToActor[0] = 21
Objectives[20]mission_Actors[1]Survive_Number = 0
Objectives[20]mission_Actors[1]Failed_Text = 
Objectives[20]mission_Actors[1]Remove_After = 0
Objectives[20]mission_Actors[1]positionX = 1275,605
Objectives[20]mission_Actors[1]positionY = -1710,411
Objectives[20]mission_Actors[1]positionZ = 54,77147
Objectives[20]mission_Actors[1]Heading = 324,4461
Objectives[20]mission_Actors[1]String_Name = IG_PAIGE
Objectives[20]mission_Actors[1]Relationship_Group = Friend
Objectives[20]mission_Actors[1]AddBlip = False
Objectives[20]mission_Actors[1]ShowCone = False
Objectives[20]mission_Actors[1]Invincible = True
Objectives[20]mission_Actors[1]SetHealth = 100
Objectives[20]mission_Actors[1]DieFromHeadShot = True
Objectives[20]mission_Actors[1]CanExitVehicle = True
Objectives[20]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[1]AlwaysFight = True
Objectives[20]mission_Actors[1]Seeing_Range = 30
Objectives[20]mission_Actors[1]Hearing_Range = 30
Objectives[20]mission_Actors[1]CombatMovement = Offensive
Objectives[20]mission_Actors[1]weapon = 966099553
Objectives[20]mission_Actors[1]Variation = Default
Objectives[20]mission_Actors[1]Task = 3
Objectives[20]mission_Actors[1]Task_Guard_Range = 5
Objectives[20]mission_Actors[1]Task_Stay_In_Range = True
Objectives[20]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[1]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[20]mission_Actors[1]NeededForObjectiveHintCount = 2
Objectives[20]mission_Actors[1]NeededForObjectiveHint[0] = 23
Objectives[20]mission_Actors[1]NeededForObjectiveHint[1] = 25
Objectives[20]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[20]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 24
Objectives[20]mission_Vehicles = 3
Objectives[20]mission_Vehicles[0]positionX = 1273,413
Objectives[20]mission_Vehicles[0]positionY = -1732,868
Objectives[20]mission_Vehicles[0]positionZ = 51,19482
Objectives[20]mission_Vehicles[0]Heading = 293,7467
Objectives[20]mission_Vehicles[0]Name = Blista
Objectives[20]mission_Vehicles[0]Model = dynasty
Objectives[20]mission_Vehicles[0]PrimaryColor = MetallicSurfBlue
Objectives[20]mission_Vehicles[0]SecondaryColor = MettalicBlackBlue
Objectives[20]mission_Vehicles[0]PearlescentColor = MetallicGasolineBlueGreen
Objectives[20]mission_Vehicles[0]HasPearlescent = True
Objectives[20]mission_Vehicles[0]Livery = -1
Objectives[20]mission_Vehicles[0]DirtLevel = 0
Objectives[20]mission_Vehicles[0]LockedForPlayer = True
Objectives[20]mission_Vehicles[0]Locked = False
Objectives[20]mission_Vehicles[0]Alarm = True
Objectives[20]mission_Vehicles[0]HotWired = False
Objectives[20]mission_Vehicles[0]Invincible = True
Objectives[20]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[0]Remove_After = 0
Objectives[20]mission_Vehicles[0]Survive_Number = 0
Objectives[20]mission_Vehicles[0]Failed_Text = 
Objectives[20]mission_Vehicles[1]positionX = 1288,097
Objectives[20]mission_Vehicles[1]positionY = -1723,842
Objectives[20]mission_Vehicles[1]positionZ = 52,95312
Objectives[20]mission_Vehicles[1]Heading = 171,9521
Objectives[20]mission_Vehicles[1]Name = Cruiser
Objectives[20]mission_Vehicles[1]Model = bmx
Objectives[20]mission_Vehicles[1]PrimaryColor = UtilLightningBlue
Objectives[20]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[20]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[1]HasPearlescent = False
Objectives[20]mission_Vehicles[1]Livery = 0
Objectives[20]mission_Vehicles[1]DirtLevel = 15
Objectives[20]mission_Vehicles[1]LockedForPlayer = False
Objectives[20]mission_Vehicles[1]Locked = False
Objectives[20]mission_Vehicles[1]Alarm = False
Objectives[20]mission_Vehicles[1]HotWired = False
Objectives[20]mission_Vehicles[1]Invincible = True
Objectives[20]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[1]Remove_After = 0
Objectives[20]mission_Vehicles[1]Survive_Number = 0
Objectives[20]mission_Vehicles[1]Failed_Text = 
Objectives[20]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[20]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 27
Objectives[20]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[20]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[20]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 30
Objectives[20]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[20]mission_Vehicles[2]positionX = 1289,905
Objectives[20]mission_Vehicles[2]positionY = -1722,796
Objectives[20]mission_Vehicles[2]positionZ = 53,17877
Objectives[20]mission_Vehicles[2]Heading = 109,9134
Objectives[20]mission_Vehicles[2]Name = Cruiser
Objectives[20]mission_Vehicles[2]Model = cruiser
Objectives[20]mission_Vehicles[2]PrimaryColor = MetallicVermillionPink
Objectives[20]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[20]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[2]HasPearlescent = False
Objectives[20]mission_Vehicles[2]Livery = 0
Objectives[20]mission_Vehicles[2]DirtLevel = 15
Objectives[20]mission_Vehicles[2]LockedForPlayer = False
Objectives[20]mission_Vehicles[2]Locked = False
Objectives[20]mission_Vehicles[2]Alarm = False
Objectives[20]mission_Vehicles[2]HotWired = False
Objectives[20]mission_Vehicles[2]Invincible = True
Objectives[20]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[2]Remove_After = 0
Objectives[20]mission_Vehicles[2]Survive_Number = 0
Objectives[20]mission_Vehicles[2]Failed_Text = 
Objectives[20]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[20]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 28
Objectives[20]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 6
Objectives[20]ObjectiveMessages[0]positionX = 2031,361
Objectives[20]ObjectiveMessages[0]positionY = -1936,363
Objectives[20]ObjectiveMessages[0]positionZ = 112,779
Objectives[20]ObjectiveMessages[0]Message = ~g~Come on Lamar, let's go!
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = False
Objectives[20]ObjectiveMessages[0]Delay = True
Objectives[20]ObjectiveMessages[0]DelayTime = 10
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = True
Objectives[20]ObjectiveMessages[0]TypeTextMesage = False
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = 2034,874
Objectives[20]ObjectiveMessages[1]positionY = -1947,602
Objectives[20]ObjectiveMessages[1]positionZ = 108,6113
Objectives[20]ObjectiveMessages[1]Message = ~y~I'm coming.
Objectives[20]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = White
Objectives[20]ObjectiveMessages[1]PlayFromStart = False
Objectives[20]ObjectiveMessages[1]Delay = True
Objectives[20]ObjectiveMessages[1]DelayTime = 13
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = True
Objectives[20]ObjectiveMessages[1]TypeTextMesage = False
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = 2037,969
Objectives[20]ObjectiveMessages[2]positionY = -1956,543
Objectives[20]ObjectiveMessages[2]positionZ = 104,3743
Objectives[20]ObjectiveMessages[2]Message = ~g~Lester, we have the car.
Objectives[20]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = White
Objectives[20]ObjectiveMessages[2]PlayFromStart = False
Objectives[20]ObjectiveMessages[2]Delay = True
Objectives[20]ObjectiveMessages[2]DelayTime = 30
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = True
Objectives[20]ObjectiveMessages[2]TypeTextMesage = False
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[3]positionX = 2042,619
Objectives[20]ObjectiveMessages[3]positionY = -1965,688
Objectives[20]ObjectiveMessages[3]positionZ = 102,9832
Objectives[20]ObjectiveMessages[3]Message = ~b~Well, but we're a little busy with something else now.
Objectives[20]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[3]Sender = 
Objectives[20]ObjectiveMessages[3]Subject = 
Objectives[20]ObjectiveMessages[3]MessageColor = White
Objectives[20]ObjectiveMessages[3]PlayFromStart = False
Objectives[20]ObjectiveMessages[3]Delay = True
Objectives[20]ObjectiveMessages[3]DelayTime = 33
Objectives[20]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[3]TypeSubtitle = True
Objectives[20]ObjectiveMessages[3]TypeTextMesage = False
Objectives[20]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[4]positionX = 2050,181
Objectives[20]ObjectiveMessages[4]positionY = -1980,795
Objectives[20]ObjectiveMessages[4]positionZ = 105,7686
Objectives[20]ObjectiveMessages[4]Message = ~b~Get rid of the police and take it straight to my house.
Objectives[20]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[4]Sender = 
Objectives[20]ObjectiveMessages[4]Subject = 
Objectives[20]ObjectiveMessages[4]MessageColor = White
Objectives[20]ObjectiveMessages[4]PlayFromStart = False
Objectives[20]ObjectiveMessages[4]Delay = True
Objectives[20]ObjectiveMessages[4]DelayTime = 38
Objectives[20]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[4]TypeSubtitle = True
Objectives[20]ObjectiveMessages[4]TypeTextMesage = False
Objectives[20]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[5]positionX = 2055,372
Objectives[20]ObjectiveMessages[5]positionY = -1990,666
Objectives[20]ObjectiveMessages[5]positionZ = 107,1427
Objectives[20]ObjectiveMessages[5]Message = ~g~Okay, we're on our way.
Objectives[20]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[5]Sender = 
Objectives[20]ObjectiveMessages[5]Subject = 
Objectives[20]ObjectiveMessages[5]MessageColor = White
Objectives[20]ObjectiveMessages[5]PlayFromStart = False
Objectives[20]ObjectiveMessages[5]Delay = True
Objectives[20]ObjectiveMessages[5]DelayTime = 44
Objectives[20]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[5]TypeSubtitle = True
Objectives[20]ObjectiveMessages[5]TypeTextMesage = False
Objectives[20]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[21]Type = GoTo_Actor
Objectives[21]Text = 
Objectives[21]positionX = 1272,315
Objectives[21]positionY = -1708,499
Objectives[21]positionZ = 53,77147
Objectives[21]GoTo_Actor_ChangToCompanion = False
Objectives[21]GoTo_Actor_Distance = 3
Objectives[21]GoTo_Actor_Remove_Blip = True
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Hint_Objective
Objectives[22]Text = 
Objectives[22]positionX = 1271,474
Objectives[22]positionY = -1713,119
Objectives[22]positionZ = 53,90751
Objectives[22]Hint_Time = 9
Objectives[22]Hint_FOV = 40
Objectives[22]Hint_Use_Position = False
Objectives[22]Hint_Use_Player = False
Objectives[22]Hint_Use_Actor = True
Objectives[22]Hint_Use_Vehicle = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 3
Objectives[22]ObjectiveMessages[0]positionX = 2070,933
Objectives[22]ObjectiveMessages[0]positionY = -2000,253
Objectives[22]ObjectiveMessages[0]positionZ = 103,9692
Objectives[22]ObjectiveMessages[0]Message = ~g~We are here, Lester.
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[0]Sender = 
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = True
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = True
Objectives[22]ObjectiveMessages[0]TypeTextMesage = False
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = 2075,906
Objectives[22]ObjectiveMessages[1]positionY = -2004,057
Objectives[22]ObjectiveMessages[1]positionZ = 102,024
Objectives[22]ObjectiveMessages[1]Message = ~b~Well, well, is the car okay?
Objectives[22]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[1]Sender = 
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = White
Objectives[22]ObjectiveMessages[1]PlayFromStart = False
Objectives[22]ObjectiveMessages[1]Delay = True
Objectives[22]ObjectiveMessages[1]DelayTime = 3
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = True
Objectives[22]ObjectiveMessages[1]TypeTextMesage = False
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[2]positionX = 2080,622
Objectives[22]ObjectiveMessages[2]positionY = -2007,425
Objectives[22]ObjectiveMessages[2]positionZ = 100,2598
Objectives[22]ObjectiveMessages[2]Message = ~g~Emh... yes... more or less...
Objectives[22]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[2]Sender = 
Objectives[22]ObjectiveMessages[2]Subject = 
Objectives[22]ObjectiveMessages[2]MessageColor = White
Objectives[22]ObjectiveMessages[2]PlayFromStart = False
Objectives[22]ObjectiveMessages[2]Delay = True
Objectives[22]ObjectiveMessages[2]DelayTime = 6
Objectives[22]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[2]TypeSubtitle = True
Objectives[22]ObjectiveMessages[2]TypeTextMesage = False
Objectives[22]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[23]Type = Hint_Objective
Objectives[23]Text = 
Objectives[23]positionX = 1274,84
Objectives[23]positionY = -1707,288
Objectives[23]positionZ = 54,26038
Objectives[23]Hint_Time = 5
Objectives[23]Hint_FOV = 40
Objectives[23]Hint_Use_Position = False
Objectives[23]Hint_Use_Player = False
Objectives[23]Hint_Use_Actor = True
Objectives[23]Hint_Use_Vehicle = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 1
Objectives[23]ObjectiveMessages[0]positionX = 2087,38
Objectives[23]ObjectiveMessages[0]positionY = -2012,247
Objectives[23]ObjectiveMessages[0]positionZ = 97,63031
Objectives[23]ObjectiveMessages[0]Message = ~b~Paige, take a break, take the car to the usual place.
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = 
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = True
Objectives[23]ObjectiveMessages[0]TypeTextMesage = False
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = 1272,653
Objectives[24]positionY = -1707,885
Objectives[24]positionZ = 53,77147
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 99
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]TaskListCount = 3
Objectives[24]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[24]Task_List[0]positionX = 117,3085
Objectives[24]Task_List[0]positionY = -3093,654
Objectives[24]Task_List[0]positionZ = 5,51722
Objectives[24]Task_List[0]Block = True
Objectives[24]Task_List[1]Type = EnterVehicle
Objectives[24]Task_List[1]PositionX = 122,6698
Objectives[24]Task_List[1]PositionY = -3091,809
Objectives[24]Task_List[1]PositionZ = 5,47394
Objectives[24]Task_List[1]Speed = 1
Objectives[24]Task_List[1]SeatIndex = -1
Objectives[24]Task_List[1]TaskIndex = 1
Objectives[24]Task_List[1]Warp = False
Objectives[24]Task_List[2]Type = Drive
Objectives[24]Task_List[2]PositionX = 493,9933
Objectives[24]Task_List[2]PositionY = -1327,994
Objectives[24]Task_List[2]PositionZ = 28,83236
Objectives[24]Task_List[2]Speed = 35
Objectives[24]Task_List[2]StopBeforeVehicles = True
Objectives[24]Task_List[2]StopBeforeActors = True
Objectives[24]Task_List[2]AvoidVehicles = True
Objectives[24]Task_List[2]AvoidEmptyVehicles = True
Objectives[24]Task_List[2]AvoidActors = False
Objectives[24]Task_List[2]AvoidObjects = True
Objectives[24]Task_List[2]StopAtLights = True
Objectives[24]Task_List[2]UseBlinkers = True
Objectives[24]Task_List[2]AllowGoingWrongWay = False
Objectives[24]Task_List[2]Reverse = False
Objectives[24]Task_List[2]TakeShortestPath = False
Objectives[24]Task_List[2]IgnoreRoads = False
Objectives[24]Task_List[2]IgnoreAllPathing = False
Objectives[24]Task_List[2]AvoidHighWays = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Hint_Objective
Objectives[25]Text = 
Objectives[25]positionX = 1272,257
Objectives[25]positionY = -1704,291
Objectives[25]positionZ = 53,65505
Objectives[25]Hint_Time = 6
Objectives[25]Hint_FOV = 40
Objectives[25]Hint_Use_Position = False
Objectives[25]Hint_Use_Player = False
Objectives[25]Hint_Use_Actor = True
Objectives[25]Hint_Use_Vehicle = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 1
Objectives[25]ObjectiveMessages[0]positionX = 2094,925
Objectives[25]ObjectiveMessages[0]positionY = -2017,553
Objectives[25]ObjectiveMessages[0]positionZ = 93,66815
Objectives[25]ObjectiveMessages[0]Message = ~p~Okay, keep an eye out for that alarm... bye guys.
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = True
Objectives[25]ObjectiveMessages[0]TypeTextMesage = False
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[26]Type = Hint_Objective
Objectives[26]Text = 
Objectives[26]positionX = 1270,279
Objectives[26]positionY = -1705,084
Objectives[26]positionZ = 53,65505
Objectives[26]Hint_Time = 25
Objectives[26]Hint_FOV = 40
Objectives[26]Hint_Use_Position = False
Objectives[26]Hint_Use_Player = False
Objectives[26]Hint_Use_Actor = True
Objectives[26]Hint_Use_Vehicle = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 5
Objectives[26]ObjectiveMessages[0]positionX = 2106,567
Objectives[26]ObjectiveMessages[0]positionY = -2023,413
Objectives[26]ObjectiveMessages[0]positionZ = 88,12766
Objectives[26]ObjectiveMessages[0]Message = ~g~Bye... you give us a ride home?
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = True
Objectives[26]ObjectiveMessages[0]TypeTextMesage = False
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = 2110,45
Objectives[26]ObjectiveMessages[1]positionY = -2025,672
Objectives[26]ObjectiveMessages[1]positionZ = 86,26579
Objectives[26]ObjectiveMessages[1]Message = ~b~No, I can't, I can't move from here now.
Objectives[26]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[1]Sender = 
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = White
Objectives[26]ObjectiveMessages[1]PlayFromStart = False
Objectives[26]ObjectiveMessages[1]Delay = True
Objectives[26]ObjectiveMessages[1]DelayTime = 4
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = True
Objectives[26]ObjectiveMessages[1]TypeTextMesage = False
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = 2115,3
Objectives[26]ObjectiveMessages[2]positionY = -2030,144
Objectives[26]ObjectiveMessages[2]positionZ = 83,5276
Objectives[26]ObjectiveMessages[2]Message = ~y~And... how the fuck do we go home?
Objectives[26]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[2]Sender = 
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = White
Objectives[26]ObjectiveMessages[2]PlayFromStart = False
Objectives[26]ObjectiveMessages[2]Delay = True
Objectives[26]ObjectiveMessages[2]DelayTime = 9
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = True
Objectives[26]ObjectiveMessages[2]TypeTextMesage = False
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[3]positionX = 2120,973
Objectives[26]ObjectiveMessages[3]positionY = -2033,407
Objectives[26]ObjectiveMessages[3]positionZ = 81,07755
Objectives[26]ObjectiveMessages[3]Message = ~b~Emh... there are a couple of bikes that kids had stolen out here, they've been there for a while, go home with those...
Objectives[26]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[3]Sender = 
Objectives[26]ObjectiveMessages[3]Subject = 
Objectives[26]ObjectiveMessages[3]MessageColor = White
Objectives[26]ObjectiveMessages[3]PlayFromStart = False
Objectives[26]ObjectiveMessages[3]Delay = True
Objectives[26]ObjectiveMessages[3]DelayTime = 13
Objectives[26]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[3]TypeSubtitle = True
Objectives[26]ObjectiveMessages[3]TypeTextMesage = False
Objectives[26]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[4]positionX = 2126,673
Objectives[26]ObjectiveMessages[4]positionY = -2037,376
Objectives[26]ObjectiveMessages[4]positionZ = 78,55955
Objectives[26]ObjectiveMessages[4]Message = ~y~What? Really?
Objectives[26]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[4]Sender = 
Objectives[26]ObjectiveMessages[4]Subject = 
Objectives[26]ObjectiveMessages[4]MessageColor = White
Objectives[26]ObjectiveMessages[4]PlayFromStart = False
Objectives[26]ObjectiveMessages[4]Delay = True
Objectives[26]ObjectiveMessages[4]DelayTime = 23
Objectives[26]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[4]TypeSubtitle = True
Objectives[26]ObjectiveMessages[4]TypeTextMesage = False
Objectives[26]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[27]Text = 
Objectives[27]FaildText = 
Objectives[27]Type = Enter_Vehicle
Objectives[27]positionX = 1290,228
Objectives[27]positionY = -1730,184
Objectives[27]positionZ = 52,33501
Objectives[27]EnterVehicle_AsPassenger = False
Objectives[27]EnterVehicle_CanExit = True
Objectives[27]EnterVehicle_SetIsWanted = False
Objectives[27]EnterVehicle_SeatIndex = 0
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 1
Objectives[27]ObjectiveMessages[0]positionX = 2135,484
Objectives[27]ObjectiveMessages[0]positionY = -2043,526
Objectives[27]ObjectiveMessages[0]positionZ = 74,99413
Objectives[27]ObjectiveMessages[0]Message = ~g~Okay... bye Lester...
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = True
Objectives[27]ObjectiveMessages[0]TypeTextMesage = False
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = 1290,889
Objectives[28]positionY = -1724,036
Objectives[28]positionZ = 52,47002
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = True
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = True
Objectives[28]SetPlayerActor_RelationshipGroup = Friend
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 99
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]TaskListCount = 2
Objectives[28]Task_List[0]Type = EnterVehicle
Objectives[28]Task_List[0]PositionX = 1289,806
Objectives[28]Task_List[0]PositionY = -1722,575
Objectives[28]Task_List[0]PositionZ = 53,05322
Objectives[28]Task_List[0]Speed = 1
Objectives[28]Task_List[0]SeatIndex = -1
Objectives[28]Task_List[0]TaskIndex = 0
Objectives[28]Task_List[0]Warp = False
Objectives[28]Task_List[1]Type = VehicleFollow(Player)
Objectives[28]Task_List[1]positionX = 1289,806
Objectives[28]Task_List[1]positionY = -1722,575
Objectives[28]Task_List[1]positionZ = 53,05322
Objectives[28]Task_List[1]speed = 100
Objectives[28]Task_List[1]minDistance = 1
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = 
Objectives[29]Type = Leave_Area
Objectives[29]positionX = 1301,746
Objectives[29]positionY = -1724,485
Objectives[29]positionZ = 53,13664
Objectives[29]Leave_Area_Distance = 50
Objectives[29]Leave_Area_Use_Objective_Position = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 2
Objectives[29]ObjectiveMessages[0]positionX = 2143,106
Objectives[29]ObjectiveMessages[0]positionY = -2048,779
Objectives[29]ObjectiveMessages[0]positionZ = 72,30661
Objectives[29]ObjectiveMessages[0]Message = ~g~Come on, it's not so bad...
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = True
Objectives[29]ObjectiveMessages[0]TypeTextMesage = False
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = 2149,136
Objectives[29]ObjectiveMessages[1]positionY = -2052,977
Objectives[29]ObjectiveMessages[1]positionZ = 70,10123
Objectives[29]ObjectiveMessages[1]Message = ~y~At least you have the bmx, look what a shit bike I have to use...
Objectives[29]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[1]Sender = 
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = White
Objectives[29]ObjectiveMessages[1]PlayFromStart = False
Objectives[29]ObjectiveMessages[1]Delay = True
Objectives[29]ObjectiveMessages[1]DelayTime = 3
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = True
Objectives[29]ObjectiveMessages[1]TypeTextMesage = False
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = 
Objectives[30]positionX = 1297,774
Objectives[30]positionY = -1724,396
Objectives[30]positionZ = 52,99634
Objectives[30]SetPlayerActor_Use_Player = True
Objectives[30]SetPlayerActor_Player_Controllable = True
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[30]SetPlayerActor_Use_Actor = False
Objectives[30]SetPlayerActor_RelationshipGroup_Change = False
Objectives[30]SetPlayerActor_RelationshipGroup = Neutral
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = True
Objectives[30]Int_Task = 99
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = NONE
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 1
Objectives[30]TaskListCount = 9
Objectives[30]Task_List[0]Type = EnterVehicle
Objectives[30]Task_List[0]PositionX = 1286,401
Objectives[30]Task_List[0]PositionY = -1722,493
Objectives[30]Task_List[0]PositionZ = 53,84892
Objectives[30]Task_List[0]Speed = 1
Objectives[30]Task_List[0]SeatIndex = -1
Objectives[30]Task_List[0]TaskIndex = 0
Objectives[30]Task_List[0]Warp = False
Objectives[30]Task_List[1]Type = Drive
Objectives[30]Task_List[1]PositionX = 1213,053
Objectives[30]Task_List[1]PositionY = -1765,44
Objectives[30]Task_List[1]PositionZ = 39,52658
Objectives[30]Task_List[1]Speed = 10
Objectives[30]Task_List[1]StopBeforeVehicles = True
Objectives[30]Task_List[1]StopBeforeActors = True
Objectives[30]Task_List[1]AvoidVehicles = True
Objectives[30]Task_List[1]AvoidEmptyVehicles = True
Objectives[30]Task_List[1]AvoidActors = True
Objectives[30]Task_List[1]AvoidObjects = True
Objectives[30]Task_List[1]StopAtLights = True
Objectives[30]Task_List[1]UseBlinkers = True
Objectives[30]Task_List[1]AllowGoingWrongWay = True
Objectives[30]Task_List[1]Reverse = False
Objectives[30]Task_List[1]TakeShortestPath = True
Objectives[30]Task_List[1]IgnoreRoads = True
Objectives[30]Task_List[1]IgnoreAllPathing = False
Objectives[30]Task_List[1]AvoidHighWays = False
Objectives[30]Task_List[2]Type = Drive
Objectives[30]Task_List[2]PositionX = 1174,774
Objectives[30]Task_List[2]PositionY = -1723,276
Objectives[30]Task_List[2]PositionZ = 34,84628
Objectives[30]Task_List[2]Speed = 10
Objectives[30]Task_List[2]StopBeforeVehicles = True
Objectives[30]Task_List[2]StopBeforeActors = True
Objectives[30]Task_List[2]AvoidVehicles = True
Objectives[30]Task_List[2]AvoidEmptyVehicles = True
Objectives[30]Task_List[2]AvoidActors = True
Objectives[30]Task_List[2]AvoidObjects = True
Objectives[30]Task_List[2]StopAtLights = True
Objectives[30]Task_List[2]UseBlinkers = True
Objectives[30]Task_List[2]AllowGoingWrongWay = True
Objectives[30]Task_List[2]Reverse = False
Objectives[30]Task_List[2]TakeShortestPath = True
Objectives[30]Task_List[2]IgnoreRoads = True
Objectives[30]Task_List[2]IgnoreAllPathing = False
Objectives[30]Task_List[2]AvoidHighWays = True
Objectives[30]Task_List[3]Type = Drive
Objectives[30]Task_List[3]PositionX = 998,0547
Objectives[30]Task_List[3]PositionY = -1752,11
Objectives[30]Task_List[3]PositionZ = 31,54083
Objectives[30]Task_List[3]Speed = 10
Objectives[30]Task_List[3]StopBeforeVehicles = True
Objectives[30]Task_List[3]StopBeforeActors = True
Objectives[30]Task_List[3]AvoidVehicles = True
Objectives[30]Task_List[3]AvoidEmptyVehicles = True
Objectives[30]Task_List[3]AvoidActors = True
Objectives[30]Task_List[3]AvoidObjects = True
Objectives[30]Task_List[3]StopAtLights = True
Objectives[30]Task_List[3]UseBlinkers = True
Objectives[30]Task_List[3]AllowGoingWrongWay = True
Objectives[30]Task_List[3]Reverse = False
Objectives[30]Task_List[3]TakeShortestPath = True
Objectives[30]Task_List[3]IgnoreRoads = True
Objectives[30]Task_List[3]IgnoreAllPathing = False
Objectives[30]Task_List[3]AvoidHighWays = True
Objectives[30]Task_List[4]Type = Drive
Objectives[30]Task_List[4]PositionX = 681,4966
Objectives[30]Task_List[4]PositionY = -1719,472
Objectives[30]Task_List[4]PositionZ = 28,80466
Objectives[30]Task_List[4]Speed = 10
Objectives[30]Task_List[4]StopBeforeVehicles = True
Objectives[30]Task_List[4]StopBeforeActors = True
Objectives[30]Task_List[4]AvoidVehicles = True
Objectives[30]Task_List[4]AvoidEmptyVehicles = True
Objectives[30]Task_List[4]AvoidActors = True
Objectives[30]Task_List[4]AvoidObjects = True
Objectives[30]Task_List[4]StopAtLights = True
Objectives[30]Task_List[4]UseBlinkers = True
Objectives[30]Task_List[4]AllowGoingWrongWay = True
Objectives[30]Task_List[4]Reverse = False
Objectives[30]Task_List[4]TakeShortestPath = True
Objectives[30]Task_List[4]IgnoreRoads = True
Objectives[30]Task_List[4]IgnoreAllPathing = False
Objectives[30]Task_List[4]AvoidHighWays = True
Objectives[30]Task_List[5]Type = Drive
Objectives[30]Task_List[5]PositionX = 499,2712
Objectives[30]Task_List[5]PositionY = -1642,038
Objectives[30]Task_List[5]PositionZ = 28,77188
Objectives[30]Task_List[5]Speed = 10
Objectives[30]Task_List[5]StopBeforeVehicles = True
Objectives[30]Task_List[5]StopBeforeActors = True
Objectives[30]Task_List[5]AvoidVehicles = True
Objectives[30]Task_List[5]AvoidEmptyVehicles = True
Objectives[30]Task_List[5]AvoidActors = True
Objectives[30]Task_List[5]AvoidObjects = True
Objectives[30]Task_List[5]StopAtLights = True
Objectives[30]Task_List[5]UseBlinkers = True
Objectives[30]Task_List[5]AllowGoingWrongWay = True
Objectives[30]Task_List[5]Reverse = False
Objectives[30]Task_List[5]TakeShortestPath = True
Objectives[30]Task_List[5]IgnoreRoads = True
Objectives[30]Task_List[5]IgnoreAllPathing = False
Objectives[30]Task_List[5]AvoidHighWays = True
Objectives[30]Task_List[6]Type = Drive
Objectives[30]Task_List[6]PositionX = 411,8856
Objectives[30]Task_List[6]PositionY = -1665,357
Objectives[30]Task_List[6]PositionZ = 28,77754
Objectives[30]Task_List[6]Speed = 10
Objectives[30]Task_List[6]StopBeforeVehicles = True
Objectives[30]Task_List[6]StopBeforeActors = True
Objectives[30]Task_List[6]AvoidVehicles = True
Objectives[30]Task_List[6]AvoidEmptyVehicles = True
Objectives[30]Task_List[6]AvoidActors = True
Objectives[30]Task_List[6]AvoidObjects = True
Objectives[30]Task_List[6]StopAtLights = True
Objectives[30]Task_List[6]UseBlinkers = True
Objectives[30]Task_List[6]AllowGoingWrongWay = True
Objectives[30]Task_List[6]Reverse = False
Objectives[30]Task_List[6]TakeShortestPath = True
Objectives[30]Task_List[6]IgnoreRoads = True
Objectives[30]Task_List[6]IgnoreAllPathing = False
Objectives[30]Task_List[6]AvoidHighWays = True
Objectives[30]Task_List[7]Type = Drive
Objectives[30]Task_List[7]PositionX = 213,2539
Objectives[30]Task_List[7]PositionY = -1597,541
Objectives[30]Task_List[7]PositionZ = 28,7014
Objectives[30]Task_List[7]Speed = 10
Objectives[30]Task_List[7]StopBeforeVehicles = True
Objectives[30]Task_List[7]StopBeforeActors = True
Objectives[30]Task_List[7]AvoidVehicles = True
Objectives[30]Task_List[7]AvoidEmptyVehicles = True
Objectives[30]Task_List[7]AvoidActors = True
Objectives[30]Task_List[7]AvoidObjects = True
Objectives[30]Task_List[7]StopAtLights = True
Objectives[30]Task_List[7]UseBlinkers = True
Objectives[30]Task_List[7]AllowGoingWrongWay = True
Objectives[30]Task_List[7]Reverse = False
Objectives[30]Task_List[7]TakeShortestPath = True
Objectives[30]Task_List[7]IgnoreRoads = True
Objectives[30]Task_List[7]IgnoreAllPathing = False
Objectives[30]Task_List[7]AvoidHighWays = True
Objectives[30]Task_List[8]Type = Drive
Objectives[30]Task_List[8]PositionX = -60,67873
Objectives[30]Task_List[8]PositionY = -1457,604
Objectives[30]Task_List[8]PositionZ = 31,57879
Objectives[30]Task_List[8]Speed = 10
Objectives[30]Task_List[8]StopBeforeVehicles = True
Objectives[30]Task_List[8]StopBeforeActors = True
Objectives[30]Task_List[8]AvoidVehicles = True
Objectives[30]Task_List[8]AvoidEmptyVehicles = True
Objectives[30]Task_List[8]AvoidActors = True
Objectives[30]Task_List[8]AvoidObjects = True
Objectives[30]Task_List[8]StopAtLights = True
Objectives[30]Task_List[8]UseBlinkers = True
Objectives[30]Task_List[8]AllowGoingWrongWay = True
Objectives[30]Task_List[8]Reverse = False
Objectives[30]Task_List[8]TakeShortestPath = True
Objectives[30]Task_List[8]IgnoreRoads = True
Objectives[30]Task_List[8]IgnoreAllPathing = False
Objectives[30]Task_List[8]AvoidHighWays = True
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

